Created a highly-detailed, clean-topology, Unreal-ready (texture-less) Renault Arkana 2025 car model, entirely modeled, textured and studio-lit in Blender. https://www.twine.net/signin I chose this car brand and model, since I had the real vehicle at reach. This project took about three weeks of work which consisted of: Gathering reference images from the web, as well as personal photos of the car that I had access to; Modeling the basic shapes of the car - car body, wheels and interior Continuing with the more sophisticated shapes - headlights and taillights, rims and wheels, windows and windshield, handles, side mirrors and other detailed elements Texturing and UV-mapping of the meshes; Readjusting the topology and the faces' orientation for a Unity Engine-ready model (tested); Studio-lighting and properly shading the vehicle in Blender, producing clean and detailed renders.
- 3D Designer
- 3D Modeler
- 3D Visualizer
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