For over 10 years now I've been working in the games industry, in various design and tech design roles, across a number of studios and different scales of production. I am a highly driven and passionate developer, who believes that our allegiance belongs first and foremost to the soul of the art we make, and the audience we make it for.

Ian Longiaru

For over 10 years now I've been working in the games industry, in various design and tech design roles, across a number of studios and different scales of production. I am a highly driven and passionate developer, who believes that our allegiance belongs first and foremost to the soul of the art we make, and the audience we make it for.

Available to hire

For over 10 years now I’ve been working in the games industry, in various design and tech design roles, across a number of studios and different scales of production. I am a highly driven and passionate developer, who believes that our allegiance belongs first and foremost to the soul of the art we make, and the audience we make it for.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Level Designer at Darktree Interactive Inc.
November 1, 2025 - Present
Level design for Remnants of R'yleh FPS/Survival Horror; implemented level layouts, encounter design, pacing, and difficulty tuning in Unity 5 with C#; provided animation support and narrative/script editing as needed.
Technical Designer at Indie Project
January 1, 2024 - Present
Implemented gameplay systems including player mechanics, inventory, saving/loading, narrative systems, enemies (AI), and weapons; provided animation support; edited narrative scripts.
Mission Designer at Highwire Games
November 1, 2023 - January 31, 2025
Level design, mission scripting, and technical narrative design for single-player campaign and procedurally generated co-op missions; encounter design and balancing; campaign difficulty tuning.
Campaign Designer (Level) at Blackbird Interactive
July 1, 2022 - November 30, 2023
Homeworld 3 level design, mission design, encounter design, and mission scripting for single-player Campaign missions and Tutorial; Blueprint-based implementation; Sequencer-powered cinematics; writing and dialogue for Tutorial.
Associate Designer (Level, Core) at Blackbird Interactive
September 1, 2019 - June 30, 2022
Homeworld 3 level design and core gameplay work; Blueprint-based development; additional writing and dialogue for Tutorial.
Technical Level Designer at Interdimensional Games
October 1, 2014 - November 1, 2017
Consortium: The Tower immersive sim (FPS); Unreal Engine 4 with Blueprint gameplay scripting for player character, weapons, doors, elevators, and controllers for music/level loading; level design for multiple areas, puzzle design, enemy placement, and set decoration; support for sound implementation and particle FX.

Education

Degree in Game Design at Vancouver Film School
October 1, 2013 - October 1, 2014

Qualifications

Vancouver Film School - Academic Honors
October 1, 2013 - October 1, 2014
Award for Best Final Project and Award for Best Game Design Documentation

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
See more

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