Available to hire
For over 10 years now I’ve been working in the games industry, in various design and tech design roles, across a number of studios and different scales of production. I am a highly driven and passionate developer, who believes that our allegiance belongs first and foremost to the soul of the art we make, and the audience we make it for.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Level Designer at Darktree Interactive Inc.
November 1, 2025 - PresentLevel design for Remnants of R'yleh FPS/Survival Horror; implemented level layouts, encounter design, pacing, and difficulty tuning in Unity 5 with C#; provided animation support and narrative/script editing as needed.
Technical Designer at Indie Project
January 1, 2024 - PresentImplemented gameplay systems including player mechanics, inventory, saving/loading, narrative systems, enemies (AI), and weapons; provided animation support; edited narrative scripts.
Mission Designer at Highwire Games
November 1, 2023 - January 31, 2025Level design, mission scripting, and technical narrative design for single-player campaign and procedurally generated co-op missions; encounter design and balancing; campaign difficulty tuning.
Campaign Designer (Level) at Blackbird Interactive
July 1, 2022 - November 30, 2023Homeworld 3 level design, mission design, encounter design, and mission scripting for single-player Campaign missions and Tutorial; Blueprint-based implementation; Sequencer-powered cinematics; writing and dialogue for Tutorial.
Associate Designer (Level, Core) at Blackbird Interactive
September 1, 2019 - June 30, 2022Homeworld 3 level design and core gameplay work; Blueprint-based development; additional writing and dialogue for Tutorial.
Technical Level Designer at Interdimensional Games
October 1, 2014 - November 1, 2017 Consortium: The Tower immersive sim (FPS); Unreal Engine 4 with Blueprint gameplay scripting for player character, weapons, doors, elevators, and controllers for music/level loading; level design for multiple areas, puzzle design, enemy placement, and set decoration; support for sound implementation and particle FX.
Education
Degree in Game Design at Vancouver Film School
October 1, 2013 - October 1, 2014Qualifications
Vancouver Film School - Academic Honors
October 1, 2013 - October 1, 2014Award for Best Final Project and Award for Best Game Design Documentation
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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