Hi, I’m Adnan Khalid, a senior gameplay and graphics programmer with a passion for building robust game systems, tooling, and engines. I specialize in C/C++, C#, 3D graphics, shaders, and data-driven development, and I’ve delivered scalable solutions for multi-million-line codebases. I enjoy bridging gameplay design with technical execution, leading tooling for designers, optimizing rendering pipelines, and applying machine learning to tune player experience. I’ve repeatedly shipped features across the full game development stack, from core gameplay to tooling and pipelines, and I thrive in fast-paced, collaborative environments.

Adnan Khalid

Hi, I’m Adnan Khalid, a senior gameplay and graphics programmer with a passion for building robust game systems, tooling, and engines. I specialize in C/C++, C#, 3D graphics, shaders, and data-driven development, and I’ve delivered scalable solutions for multi-million-line codebases. I enjoy bridging gameplay design with technical execution, leading tooling for designers, optimizing rendering pipelines, and applying machine learning to tune player experience. I’ve repeatedly shipped features across the full game development stack, from core gameplay to tooling and pipelines, and I thrive in fast-paced, collaborative environments.

Available to hire

Hi, I’m Adnan Khalid, a senior gameplay and graphics programmer with a passion for building robust game systems, tooling, and engines. I specialize in C/C++, C#, 3D graphics, shaders, and data-driven development, and I’ve delivered scalable solutions for multi-million-line codebases.

I enjoy bridging gameplay design with technical execution, leading tooling for designers, optimizing rendering pipelines, and applying machine learning to tune player experience. I’ve repeatedly shipped features across the full game development stack, from core gameplay to tooling and pipelines, and I thrive in fast-paced, collaborative environments.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
Beginner
Beginner
Beginner
Beginner
Beginner
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Language

Urdu
Fluent
English
Fluent

Work Experience

Senior Game Developer at Revolving Games Inc
January 1, 2023 - Present
Led core gameplay and rendering toolchains, and developed systems in C/C++/C#. Implemented core gameplay systems, custom cutscenes, and multi-camera solutions. Heavily customized Unity Scriptable Render Pipeline to align with the game's theme. Contributed to dialogue systems, shops, and recipe enhancements, collaborating with design and art teams to deliver high-performance gameplay across a large codebase.
Senior Game Developer at Mindstorm Studios
January 1, 2023 - October 20, 2025
Built and shipped Unity-based projects; developed Monte Carlo-based level solver tools to automatically adjust layouts for retention. Trained ML models to predict player behavior and drive dynamic difficulty. Created leaderboards, tournaments, and content delivery tooling; developed a Level Editor for designers and automated deployment pipelines with Python and AWS.
Senior Unity Game Developer at Geniteam Solutions
January 1, 2022 - October 20, 2025
Led Unity-based game development for hybrid/hyper-casual titles, implementing gameplay mechanics, tooling, and performance optimizations; coordinated with cross-functional teams to deliver prototypes and final products.
Unity Game Developer (Freelance) at Self-Employed
January 1, 2020 - October 20, 2025
Prototyped and built multiple Unity-based projects across hyper-casual and hybrid-casual genres; contributed to gameplay systems, tooling, and performance optimizations; delivered end-to-end solutions for various clients.
Senior Game Developer at Revolving Games Inc
January 1, 2023 - Present
Working on Skyborne Legacy MMORPG. Contributed to core gameplay systems, developed custom CutScene and Multi-Camera solutions. Heavily modified Unity's Scriptable Render Pipeline to match the game's theme. Also developed Dialogue Systems, Shops, and Recipe Enhancements.
Senior Game Developer at Mindstorm Studios
January 1, 2023 - October 20, 2025
Led gameplay and graphics features across multiple projects, including pipelines for 3D rendering, shader work, and tooling improvements. Collaboration with designers and artists to deliver performant experiences.
Senior Unity Game Developer at Geniteam Solutions
January 1, 2022 - October 20, 2025
Worked on hyper-casual and hybrid-casual prototypes, implementing gameplay systems, performance optimizations, and tooling to accelerate iteration.
Freelance Unity Game Developer at Freelance
January 1, 2020 - October 20, 2025
Independent contractor delivering Unity-based game prototypes and tooling for multiple clients, focusing on gameplay systems, UI, and rapid iteration.
Freelance Unity Game Developer at Freelance
December 31, 2020 - October 20, 2025
Developed multiple prototypes and shipped games using Unity; implemented core gameplay systems, tools, and level editors; collaborated with designers and artists to create engaging gameplay experiences and robust tooling.
Senior Unity Game Developer at Geniteam Solutions
December 31, 2022 - October 20, 2025
Senior Unity Game Developer; contributed to multiple prototypes; built gameplay systems, tools and pipelines; collaborated with cross-functional teams; contributed to project architecture and performance.
Senior Game Developer at Mindstorm Studios
December 31, 2023 - October 20, 2025
Led development of tile-based games; built Monte Carlo-based level generator tools, dynamic difficulty predictor using ML; implemented Leaderboards and Tournament System; created Leaderboard Bots with rubber-banding algorithm; integrated remote content workflows.
Senior Game Developer at Revolving Games Inc
January 1, 2023 - Present
Core Gameplay Systems; custom CutScene and Multi Camera Solutions; heavily modified Unity Scriptable Render Pipeline to fit the game theme; worked on Dialogue Systems, Shops, and Recipe Enhancements; created Level Editor and designer tools; implemented dependency injection framework and CI/CD; built modular gameplay kits for designers; contributed to a multi-million-line codebase.
Senior Game Developer at Revolving Games Inc
January 1, 2023 - Present
Senior Game Developer responsible for core gameplay systems for Skyborne Legacy MMORPG. Developed custom CutScene and Multi-Camera solutions, heavily modified Unity's Scriptable Render Pipeline to fit the game's theme. Implemented dialogue systems, shops, and recipe enhancements; contributed to engine-level rendering and gameplay tooling.
Senior Game Developer at Mindstorm Studios
January 1, 2023 - October 20, 2025
Senior Game Developer focusing on gameplay AI and tooling. Built Monte Carlo solver for level generation, dynamic difficulty via ML models predicting player behavior. Implemented a match-3 title with leaderboards and tournament systems, including leaderboard bots with rubber-banding.
Senior Unity Game Developer at Geniteam Solutions
January 1, 2022 - October 20, 2025
Senior Unity Game Developer; worked on prototypes of Hyper Casual and Hybrid Casual games.

Education

BS Computer Science at Bahauddin Zakariya University, Multan
January 1, 2015 - January 1, 2019
MS Computer Science - Data Science and Machine Learning at Lahore University of Management Sciences
January 1, 2020 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Computers & Electronics