IM

Irma Modronja

Available to hire

I'm Irma, a 3D Character Artist / Designer & Illustrator from Sweden with a strong track record in game-ready character art.

About

I’m Irma, a 3D Character Artist / Designer & Illustrator from Sweden with a strong track record in game-ready character art. I excel in 3D modeling, clothing creation (CLO), sculpting, texturing, shading and image editing, and I enjoy shaping both main characters and NPCs to fit engine constraints. I thrive in collaborative teams and take pride in delivering production-ready assets that balance quality with practical constraints.

I thrive in collaborative teams, mentor colleagues, and help build efficient art pipelines that keep projects moving. I’m fluent in Swedish and English, comfortable working across disciplines, and always eager to learn new tools and techniques while keeping the fun in creative work.

  • 10 years' experience
  • Joined January 2026

Languages

  • SwedishFluent
  • EnglishFluent
  • BosnianIntermediate
  • JapaneseIntermediate

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Education

Work experience· 5 roles

Character Artist · Goat Simulator 3Nov 2021 – Aug 2025 · 3 yrs 10 mos

Goat Simulator 3 – Multiverse of Nonsense DLC: Responsible for new outfits and gear for the main protagonist, existing NPCs and newly designed NPCs and characters.

Character Artist / Designer & Illustrator · Coffeestain North Studios - StockholmNov 2017 – Aug 2025 · 7 yrs 10 mos

Solely responsible for all character designs in Goat Simulator 3, including characters, clothing, hair, accessories, as well as animals and their fur. Created concepts, 3D character models, textures and materials from initial design to optimized in-game assets. Collaborated with the art director, technical artists, animators, and other departments to ensure a seamless production flow. Helped develop and implement pipelines for the art team to streamline collaboration between design, art, and programming. Adhered to production schedules, maintained production documents, curated asset libraries, and ensured work accounted for engine limitations and time constraints. Mentored colleagues by sharing expertise within character art and teaching best practices.

Junior Character Artist · Coffee Stain North StudiosNov 2017 – May 2018 · 7 mos

Solely responsible for all character designs in Goat Simulator 3, including concepts, 3D character models, textures, materials, and visuals for the main character Pilgor as well as animals and NPCs. Collaborated with the art director, technical artists and animators to ensure a smooth production flow; helped develop and implement pipelines for cross-team collaboration; maintained production schedules and asset libraries; mentored colleagues.

3D Artist for Games · Norrköping (Self-employed)Jan 2015 – Dec 2017 · 3 yrs
3D Artist for GamesJan 2015 – Dec 2017 · 3 yrs

Certifications and awards

TEFL Certification2019 – 2026
TEFL Certification2019 – 2026
TEFL Certification2019 – 2026
TEFL Certification2019 – 2026

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