Irma Modronja
I'm Irma, a 3D Character Artist / Designer & Illustrator from Sweden with a strong track record in game-ready character art.
About
I’m Irma, a 3D Character Artist / Designer & Illustrator from Sweden with a strong track record in game-ready character art. I excel in 3D modeling, clothing creation (CLO), sculpting, texturing, shading and image editing, and I enjoy shaping both main characters and NPCs to fit engine constraints. I thrive in collaborative teams and take pride in delivering production-ready assets that balance quality with practical constraints.
I thrive in collaborative teams, mentor colleagues, and help build efficient art pipelines that keep projects moving. I’m fluent in Swedish and English, comfortable working across disciplines, and always eager to learn new tools and techniques while keeping the fun in creative work.
- 10 years' experience
- Joined January 2026
Skills· 12
Languages
- SwedishFluent
- EnglishFluent
- BosnianIntermediate
- JapaneseIntermediate
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Education
Work experience· 5 roles
Goat Simulator 3 – Multiverse of Nonsense DLC: Responsible for new outfits and gear for the main protagonist, existing NPCs and newly designed NPCs and characters.
Solely responsible for all character designs in Goat Simulator 3, including characters, clothing, hair, accessories, as well as animals and their fur. Created concepts, 3D character models, textures and materials from initial design to optimized in-game assets. Collaborated with the art director, technical artists, animators, and other departments to ensure a seamless production flow. Helped develop and implement pipelines for the art team to streamline collaboration between design, art, and programming. Adhered to production schedules, maintained production documents, curated asset libraries, and ensured work accounted for engine limitations and time constraints. Mentored colleagues by sharing expertise within character art and teaching best practices.
Solely responsible for all character designs in Goat Simulator 3, including concepts, 3D character models, textures, materials, and visuals for the main character Pilgor as well as animals and NPCs. Collaborated with the art director, technical artists and animators to ensure a smooth production flow; helped develop and implement pipelines for cross-team collaboration; maintained production schedules and asset libraries; mentored colleagues.
Certifications and awards
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