I'm Irma, a 3D Character Artist / Designer & Illustrator from Sweden with a strong track record in game-ready character art. I excel in 3D modeling, clothing creation (CLO), sculpting, texturing, shading and image editing, and I enjoy shaping both main characters and NPCs to fit engine constraints. I thrive in collaborative teams and take pride in delivering production-ready assets that balance quality with practical constraints. I thrive in collaborative teams, mentor colleagues, and help build efficient art pipelines that keep projects moving. I'm fluent in Swedish and English, comfortable working across disciplines, and always eager to learn new tools and techniques while keeping the fun in creative work.

Irma Modronja

I'm Irma, a 3D Character Artist / Designer & Illustrator from Sweden with a strong track record in game-ready character art. I excel in 3D modeling, clothing creation (CLO), sculpting, texturing, shading and image editing, and I enjoy shaping both main characters and NPCs to fit engine constraints. I thrive in collaborative teams and take pride in delivering production-ready assets that balance quality with practical constraints. I thrive in collaborative teams, mentor colleagues, and help build efficient art pipelines that keep projects moving. I'm fluent in Swedish and English, comfortable working across disciplines, and always eager to learn new tools and techniques while keeping the fun in creative work.

Available to hire

I’m Irma, a 3D Character Artist / Designer & Illustrator from Sweden with a strong track record in game-ready character art. I excel in 3D modeling, clothing creation (CLO), sculpting, texturing, shading and image editing, and I enjoy shaping both main characters and NPCs to fit engine constraints. I thrive in collaborative teams and take pride in delivering production-ready assets that balance quality with practical constraints.

I thrive in collaborative teams, mentor colleagues, and help build efficient art pipelines that keep projects moving. I’m fluent in Swedish and English, comfortable working across disciplines, and always eager to learn new tools and techniques while keeping the fun in creative work.

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Language

Swedish
Fluent
English
Fluent
Bosnian
Intermediate
Japanese
Intermediate

Work Experience

3D Artist for Games
January 1, 2015 - December 31, 2017
Trained in 3D modeling, texturing, rigging, skinning and rendering for game production using industry-standard tools and methods. This included lighting, shading and effects in modern game engines and understanding how to bring characters and environments to life through animation and motion capture techniques.
Junior Character Artist at Coffee Stain North Studios
November 1, 2017 - May 1, 2018
Solely responsible for all character designs in Goat Simulator 3, including concepts, 3D character models, textures, materials, and visuals for the main character Pilgor as well as animals and NPCs. Collaborated with the art director, technical artists and animators to ensure a smooth production flow; helped develop and implement pipelines for cross-team collaboration; maintained production schedules and asset libraries; mentored colleagues.
Character Artist at Goat Simulator 3
November 1, 2021 - August 1, 2025
Goat Simulator 3 – Multiverse of Nonsense DLC: Responsible for new outfits and gear for the main protagonist, existing NPCs and newly designed NPCs and characters.
3D Artist for Games at Norrköping (Self-employed)
January 1, 2015 - December 31, 2017
Trained in 3D modeling, texturing, rigging, skinning and rendering for game production using industry standard tools and methods. This also included lighting, shading and effects in modern day game engines and how to bring characters and environments to life using animation and motion capture techniques.
Character Artist / Designer & Illustrator at Coffeestain North Studios - Stockholm
November 1, 2017 - August 31, 2025
Solely responsible for all character designs in Goat Simulator 3, including characters, clothing, hair, accessories, as well as animals and their fur. Created concepts, 3D character models, textures and materials from initial design to optimized in-game assets. Collaborated with the art director, technical artists, animators, and other departments to ensure a seamless production flow. Helped develop and implement pipelines for the art team to streamline collaboration between design, art, and programming. Adhered to production schedules, maintained production documents, curated asset libraries, and ensured work accounted for engine limitations and time constraints. Mentored colleagues by sharing expertise within character art and teaching best practices.

Education

Add your educational history here.

Qualifications

TEFL Certification
January 1, 2019 - January 6, 2026
TEFL Certification
January 1, 2019 - January 6, 2026
TEFL Certification
January 1, 2019 - January 6, 2026
TEFL Certification
January 1, 2019 - January 6, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education