I am an audio engineer and music producer with experience creating media for diverse projects, including games, short films, commercials, and trailers. I specialize in recording, editing, and mixing using Logic Pro and Pro Tools, and I have a background in loopable music and game music composition. I am bilingual in English and Spanish and passionate about immersive storytelling and crafting sound experiences that heighten emotion and narrative. As a devoted gamer, I bring technical audio skills and creative energy to innovative multimedia projects.

Isabel Betancourt

I am an audio engineer and music producer with experience creating media for diverse projects, including games, short films, commercials, and trailers. I specialize in recording, editing, and mixing using Logic Pro and Pro Tools, and I have a background in loopable music and game music composition. I am bilingual in English and Spanish and passionate about immersive storytelling and crafting sound experiences that heighten emotion and narrative. As a devoted gamer, I bring technical audio skills and creative energy to innovative multimedia projects.

Available to hire

I am an audio engineer and music producer with experience creating media for diverse projects, including games, short films, commercials, and trailers. I specialize in recording, editing, and mixing using Logic Pro and Pro Tools, and I have a background in loopable music and game music composition.

I am bilingual in English and Spanish and passionate about immersive storytelling and crafting sound experiences that heighten emotion and narrative. As a devoted gamer, I bring technical audio skills and creative energy to innovative multimedia projects.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Game Composer / SFX Recording and Editing at Portfolio Project 07
June 30, 2025 - September 27, 2025
Created, edited, and mixed SFX and music for a 2D platformer and Angrybots; integrated audio assets into the game using WWISE; optimized sound for gameplay immersion and technical performance.
Audio Engineer / Game Music Composer (Portfolio Project 07) at Portfolio - Project 07
June 1, 2025 - Present
Created, edited, and mixed SFX and music for a 2D platformer; integrated audio assets into game using WWISE; optimized sound for gameplay immersion and technical performance.
Game Composer and SFX Recording and Editing at Portfolio Projects
June 1, 2025 - Present
Created, edited, and mixed SFX and music for a 2D platformer (Angrybots); integrated audio assets into the game using WWISE; optimized sound for gameplay immersion and technical performance.
Trailer Track Composer / Sound Designer at Portfolio Project 03
January 31, 2025 - September 27, 2025
Created a one-minute trailer track demo with cinematic orchestral scoring, building tension for full immersion.
Trailer Track Stem (Portfolio Project 03) at Portfolio - Project 03
January 1, 2025 - September 27, 2025
One-minute cinematic trailer track with orchestral scoring to build tension and immersion; included recording, editing, mixing, and sound design for interactive media.
Trailer Track Stem at Portfolio Projects
January 1, 2025 - Present
Created a one-minute trailer track demo with cinematic orchestral sound and scoring to build tension for full immersion; recording, editing, mixing (Dialogue, SFX, Foley, VO, etc); sound design for interactive media; MIDI programming & arrangement; WWISE; Logic Pro and ProTools.
Chiptune Track Composer at Portfolio Project 08
February 28, 2023 - September 27, 2025
Retro-style composition using the NES palette, employing vertical composition to focus on harmony and chord progressions that heighten intensity during battle sequences without distracting from gameplay.
Chiptune Track (Portfolio Project 08) at Portfolio - Project 08
February 1, 2023 - September 27, 2025
Retro-style chiptune composition using a NES-style palette; focused on vertical harmony and tempo to drive intensity during battles without distracting from gameplay.
Chiptune Track for Portfolio Project at Portfolio Projects
February 1, 2023 - Present
Retro-style NES-inspired composition using the limited palette of the Nintendo Entertainment System (NES); employs vertical composition, focusing on harmony and chord progressions to create intensity and mirror battle sequence styles without distracting from gameplay.

Education

Bachelor of Science in Audio Arts (B.S.) - Music Production at Full Sail University
January 11, 2030 - September 27, 2025
Bachelor of Science in Audio Arts (B.S.) - Music Production at Full Sail University
January 11, 2030 - September 27, 2025
Bachelor of Science in Audio Arts (B.S.) - Music Production at Full Sail University
January 11, 2030 - September 27, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet