I am an audio engineer and music producer with experience creating media for diverse projects, including games, short films, commercials, and trailers. I specialize in recording, editing, and mixing using Logic Pro and Pro Tools, and I have a background in loopable music and game music composition. I am bilingual in English and Spanish and passionate about immersive storytelling and crafting sound experiences that heighten emotion and narrative. As a devoted gamer, I bring technical audio skills and creative energy to innovative multimedia projects.

Isabel Betancourt

I am an audio engineer and music producer with experience creating media for diverse projects, including games, short films, commercials, and trailers. I specialize in recording, editing, and mixing using Logic Pro and Pro Tools, and I have a background in loopable music and game music composition. I am bilingual in English and Spanish and passionate about immersive storytelling and crafting sound experiences that heighten emotion and narrative. As a devoted gamer, I bring technical audio skills and creative energy to innovative multimedia projects.

Available to hire

I am an audio engineer and music producer with experience creating media for diverse projects, including games, short films, commercials, and trailers. I specialize in recording, editing, and mixing using Logic Pro and Pro Tools, and I have a background in loopable music and game music composition.

I am bilingual in English and Spanish and passionate about immersive storytelling and crafting sound experiences that heighten emotion and narrative. As a devoted gamer, I bring technical audio skills and creative energy to innovative multimedia projects.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Game Composer and SFX Recording and Editing at Portfolio Projects
June 1, 2025 - Present
Created, edited, and mixed SFX and music for a 2D platformer (Angrybots); integrated audio assets into the game using WWISE; optimized sound for gameplay immersion and technical performance.
Chiptune Track for Portfolio Project at Portfolio Projects
February 1, 2023 - Present
Retro-style NES-inspired composition using the limited palette of the Nintendo Entertainment System (NES); employs vertical composition, focusing on harmony and chord progressions to create intensity and mirror battle sequence styles without distracting from gameplay.
Trailer Track Stem at Portfolio Projects
January 1, 2025 - Present
Created a one-minute trailer track demo with cinematic orchestral sound and scoring to build tension for full immersion; recording, editing, mixing (Dialogue, SFX, Foley, VO, etc); sound design for interactive media; MIDI programming & arrangement; WWISE; Logic Pro and ProTools.
Audio Engineer / Game Music Composer (Portfolio Project 07) at Portfolio - Project 07
June 1, 2025 - Present
Created, edited, and mixed SFX and music for a 2D platformer; integrated audio assets into game using WWISE; optimized sound for gameplay immersion and technical performance.
Chiptune Track (Portfolio Project 08) at Portfolio - Project 08
February 1, 2023 - September 27, 2025
Retro-style chiptune composition using a NES-style palette; focused on vertical harmony and tempo to drive intensity during battles without distracting from gameplay.
Trailer Track Stem (Portfolio Project 03) at Portfolio - Project 03
January 1, 2025 - September 27, 2025
One-minute cinematic trailer track with orchestral scoring to build tension and immersion; included recording, editing, mixing, and sound design for interactive media.
Game Composer / SFX Recording and Editing at Portfolio Project 07
June 30, 2025 - September 27, 2025
Created, edited, and mixed SFX and music for a 2D platformer and Angrybots; integrated audio assets into the game using WWISE; optimized sound for gameplay immersion and technical performance.
Chiptune Track Composer at Portfolio Project 08
February 28, 2023 - September 27, 2025
Retro-style composition using the NES palette, employing vertical composition to focus on harmony and chord progressions that heighten intensity during battle sequences without distracting from gameplay.
Trailer Track Composer / Sound Designer at Portfolio Project 03
January 31, 2025 - September 27, 2025
Created a one-minute trailer track demo with cinematic orchestral scoring, building tension for full immersion.

Education

Bachelor of Science in Audio Arts (B.S.) - Music Production at Full Sail University
January 11, 2030 - September 27, 2025
Bachelor of Science in Audio Arts (B.S.) - Music Production at Full Sail University
January 11, 2030 - September 27, 2025
Bachelor of Science in Audio Arts (B.S.) - Music Production at Full Sail University
January 11, 2030 - September 27, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet