Available to hire
XR developer with 11+ years in Unity and 8+ years in VR/AR. I’ve shipped competitive multiplayer VR games on Quest and Steam , built enterprise XR training platforms for law enforcement and military, and served as Sr. Unity Engineer at Transfr building real-time classroom monitoring across 330+ training simulations. As CTO of my own studio, I’ve designed full multiplayer infrastructure, DevOps pipelines, and backend systems from scratch. I also publish Unity editor tools on the Asset Store. Whether it’s VR/AR development, real-time networking, game dev, or custom tooling.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
Sr. Unity Engineer, XR Applications at TRANSFR
May 1, 2024 - March 1, 2026Engineering lead for the VR front end of Mission Control, a real-time classroom monitoring feature in Unity. Implemented MQTT data streaming from trainees to instructor dashboards, helped translate customer requirements into technical specs, redesigned a content catalog UI for faster trainee content discovery, and maintained Unity Asset Bundle loading systems for scalable content delivery. Built core infrastructure for a new XR mobile learning platform, developed editor tooling to accelerate asset workflows, and leveraged AI-assisted tooling for tooling and code generation. Implemented xAPI analytics with ADA-compliant UI, and used Sentry for client-side error monitoring. Delivered full-stack features with FastAPI, Python, and PostgreSQL, and created reusable editor menus to reduce duplication across teams.
CTO & Co-Founder at Corrupted Media Productions
May 1, 2019 - PresentCo-founded the studio, leading a team of 6+ artists and engineers across multiple shipped VR titles. Designed multiplayer service infrastructure using Photon PUN and Fusion, deployed region-based dedicated servers with PlayFab Cloud, and built DevOps pipelines for Steam and Meta Quest. Created a cross-project Unity package distribution system and a Blender-to-Unity auto-importer. Implemented social systems (friends, leaderboards, IAPs) and a telemetry pipeline (PlayFab → Azure Functions → CosmosDB). Integrated bHaptics for Quest, and leveraged AI tooling for tooling, analytics, documentation, and asset pipelines. Led live esports events and produced marketing content.
AR VR Developer at Inveris Training
September 1, 2021 - May 1, 2024Developed scalable networked Unity 3D features using Mirror across AR/VR platforms (including Magic Leap) for Room Clearing, Marksman Training, and Police/Task Force training products. Built custom Unity automation tools to streamline pipelines, streamlined NPC creation and trainee analysis tooling, refactored large codebases, and documented technical designs. Integrated OptiTrack for motion tracking with Final IK and ragdoll systems.
Unity AR Dev at Digital Yalo (Contract)
January 1, 2021 - June 1, 2021Developed an AR app to preview blind models on interior windows, built analytic systems to track user experiences, and created animated UI interfaces that adapt to landscape/portrait modes. Implemented a sorting algorithm to manage product catalogs based on over 10 preferences and contributed to AR mechanics for placing, recoloring, rotating, and repositioning furniture in a home environment.
IT Intern at Chugach Government Solutions
May 1, 2020 - August 1, 2020Aided management and creation of network security systems to secure servers for office spaces and helped establish work-at-home solutions during COVID-19.
Virtual Reality Developer at Delta Sigma Company
August 1, 2019 - March 1, 2020Developed a VR showcase room in Unity to allow customers to view CAD models at scale in real time before their machine was constructed.
Innovation Intern / Game Developer at Southern Company
May 1, 2019 - August 1, 2020Led restructuring of a safety training project and spearheaded development of 'Power Play' — asynchronous loading systems, player controllers, coin systems, and mini-game tooling for training scenarios.
Education
B.S. Computer Game Design and Development at Kennesaw State University
January 11, 2030 - April 13, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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