Available to hire
I’m Ivan Tsantsarov, a multidisciplinary software engineer with a passion for game development, real-time 3D/VR, and IoT. I design cross-platform solutions from the ground up, blending low-level programming with creative product thinking to deliver scalable, performance-driven systems.
Over more than two decades, I’ve built engines, AR/mobile applications, and cloud-based platforms across gaming, industrial automation, and fintech. I enjoy solving complex architecture challenges, mentoring teams, and turning ambitious ideas into reliable software that users love.
Language
English
Fluent
Russian
Intermediate
German
Beginner
Work Experience
Software Consultant at XCHANGE.BG
January 1, 2023 - November 20, 2025Developed backend microservices and Next.js frontend for staking platform. Built a Python-based crypto reward distribution system integrated with Slack.
Programmer, V-Ray Core Rendering Team at CHAOS GROUP
January 1, 2021 - January 1, 2021Contributed to core rendering components in one of the world’s leading 3D visualization engines.
CEO & Lead Software Designer at VOIDMAIN
January 1, 2020 - January 1, 2020Created toroidal coil winding control system (firmware + mobile interface). Built native C++ HTTP server for managing IP-stream TV systems. Fully automated galvanization line (control panel, sensor networks, multi-crane logic).
CEO & Lead Programmer at MSD SYSTEMS
January 1, 2017 - January 1, 2017Augmented Reality app for US Police Departments (field visualization). Smart Home app suite: control of heating, security, and sensors via cloud & mobile. Workflow tracking system for Yuri Gagarin PLC (IoT + real-time analytics).
Lead Game Developer & Engine Architect at AVANTA GAMES / NOMONEYSTUDIO
January 1, 2013 - January 1, 2013Designed and maintained custom 2D game engines for iOS (iiEngine, iiEngine2). Released multiple mobile games: Oli Oley, Angry Pigs Basketball, Mock-it, and more.
Software Engineer at UBISOFT BULGARIA
January 1, 2007 - January 1, 2007Ported major titles: CSI: Las Vegas, Rayman Raving Rabbids, Chessmaster 10k.
Software Engineer & Game Designer at DAGGER-GAMES STUDIO
January 1, 2006 - January 1, 2006Developed core systems of Dimensity (AI, GUI, terrain, shaders, particle engine).
Programmer, V-Ray Core Rendering Team at CHAOS GROUP
December 31, 2021 - December 31, 2021Contributed to core rendering components in a leading 3D visualization engine.
CEO & Lead Software Designer at VOIDMAIN
December 31, 2020 - December 31, 2020Created toroidal coil winding control system (firmware + mobile interface); built native C++ HTTP server for IP-stream TV; fully automated galvanization line (control panel, sensor networks, multi-crane logic).
CEO & Lead Programmer at MSD SYSTEMS
December 31, 2017 - December 31, 2017Augmented Reality app for US Police Departments; Smart Home app suite; IoT & real-time analytics workflow tracking for Yuri Gagarin PLC.
Lead Game Developer & Engine Architect at AVANTA GAMES / NOMONEYSTUDIO
December 31, 2013 - December 31, 2013Designed and maintained custom 2D game engines for iOS; released multiple mobile games.
Software Engineer at UBISOFT BULGARIA
December 31, 2007 - December 31, 2007Ported major titles: CSI: Las Vegas, Rayman Raving Rabbids, Chessmaster 10k.
Software Engineer & Game Designer at DAGGER-GAMES STUDIO
December 31, 2006 - December 31, 2006Developed core systems of Dimensity (AI, GUI, terrain, shaders, particle engine).
Education
Automation in Military Systems at Technical University of Plovdiv
January 11, 2030 - November 20, 2025 at Technical University of Plovdiv
January 11, 2030 - November 20, 2025Qualifications
C++ Assessment – TestDome Credential
January 11, 2030 - November 20, 2025C++ Assessment – TestDome Credential
January 11, 2030 - November 20, 2025Industry Experience
Gaming, Software & Internet, Media & Entertainment, Manufacturing, Professional Services
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