I’m Junda Kong, a game programmer based in Richmond Hill, Ontario. I have thorough hands-on experience with code analysis and decompiling, and I enjoy turning complex challenges into robust gameplay systems. Since 2022 I’ve been building with Lucky VR in Toronto, focusing on scalable input handling, avatar customization, and cross-platform architecture, while contributing to AI experiments and platform integrations. Previously I led core gameplay logic and GUI development at The Versus Co., managed mobile build pipelines, and helped modernize asset pipelines across multiple projects.

Junda Kong

I’m Junda Kong, a game programmer based in Richmond Hill, Ontario. I have thorough hands-on experience with code analysis and decompiling, and I enjoy turning complex challenges into robust gameplay systems. Since 2022 I’ve been building with Lucky VR in Toronto, focusing on scalable input handling, avatar customization, and cross-platform architecture, while contributing to AI experiments and platform integrations. Previously I led core gameplay logic and GUI development at The Versus Co., managed mobile build pipelines, and helped modernize asset pipelines across multiple projects.

Available to hire

I’m Junda Kong, a game programmer based in Richmond Hill, Ontario. I have thorough hands-on experience with code analysis and decompiling, and I enjoy turning complex challenges into robust gameplay systems.

Since 2022 I’ve been building with Lucky VR in Toronto, focusing on scalable input handling, avatar customization, and cross-platform architecture, while contributing to AI experiments and platform integrations.
Previously I led core gameplay logic and GUI development at The Versus Co., managed mobile build pipelines, and helped modernize asset pipelines across multiple projects.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

Software Engineer at Lucky VR
July 1, 2022 - Present
Unity Architect of the game Vegas Infinite, including designing and implementing a custom event system based on Unity Scriptable Objects to support decoupling initiatives. Played a crucial role in a research group delivering an AI proof-of-concept project using Inworld AI. Developed an avatar customizer and data configuration system to enable flexible avatar part combinations.
Game Programmer at The Versus Co.
January 31, 2022 - July 18, 2025
Main programmer and QA for the game Hero Versus, responsible for developing interactive GUI systems using Unity3D, releasing products using Xcode, and publishing hotfix packages. Integrated interactive data with backend servers to manage in-game economy. Communicated with outsourcing designers to deliver product requirements, and ensured all tests passed before releasing new versions.
Game Programmer at The Versus Co.
November 20, 2017 - January 20, 2022
Led core gameplay logic, high-performance GUI development, and managed the Xcode build pipeline for mobile releases. Implemented system integration with backend servers and led live-ops and hotfix deployments. Worked on Magneko - Platforming Game with cross-platform GUI framework and asset integration, coordinating with art team. Contributed to a cross-project GUI framework and asset pipelines.

Education

Bachelor of Computer Science at University of Waterloo
September 1, 2013 - June 30, 2017
Bachelor of Computer Science at University of Waterloo
September 1, 2013 - June 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics