I’m a developer who specializes in UE5 gameplay systems (C++/Blueprints, GAS, replication) and Unity prototyping from the UK.
I’m Jamal Kundi—gameplay programmer with an MSc in Games Programming. I build scalable, designer-friendly systems with clean APIs, solid docs, and editor tooling. My edge: I think in systems and ship fast—profiling, cutting per-frame allocations, reducing ticks, and budgeting network usage so features feel great under load. Sector experience spans multiplayer, mobile, and PC—shipping prototypes and live features in UE5 and Unity.
Employment and project experience
Gameplay Systems Programmer — Segritude Games
2025 – Present
UE5 C++/Blueprints, GAS, replication; systemic features (party, waypoint/compass, map UI).
Performance-minded: fewer ticks, async where sensible, tighter memory/net budgets.
Founder & Game Developer — Kreed Digital Ltd (Indie)
2024 – Present
Prototyped Unity/UE5 titles (2.5D/3D), shipped mobile/PC builds, and maintained clean, extensible codebases.
Published games on Google Play & Steam; roles across gameplay, UI/UX, and optimization.
UE5 Multiplayer Systems (R&D) — Party & Map/Compass/Waypoint
2024 – 2025
Architected replicated systems with designer-friendly interfaces and clear separation of client/server logic.
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