I’m a developer who specializes in UE5 gameplay systems (C++/Blueprints, GAS, replication) and Unity prototyping from the UK. I’m Jamal Kundi—gameplay programmer with an MSc in Games Programming. I build scalable, designer-friendly systems with clean APIs, solid docs, and editor tooling. My edge: I think in systems and ship fast—profiling, cutting per-frame allocations, reducing ticks, and budgeting network usage so features feel great under load. Sector experience spans multiplayer, mobile, and PC—shipping prototypes and live features in UE5 and Unity. Employment and project experience Gameplay Systems Programmer — Segritude Games 2025 – Present UE5 C++/Blueprints, GAS, replication; systemic features (party, waypoint/compass, map UI). Performance-minded: fewer ticks, async where sensible, tighter memory/net budgets. Founder & Game Developer — Kreed Digital Ltd (Indie) 2024 – Present Prototyped Unity/UE5 titles (2.5D/3D), shipped mobile/PC builds, and maintained clean, extensible codebases. Published games on Google Play & Steam; roles across gameplay, UI/UX, and optimization. UE5 Multiplayer Systems (R&D) — Party & Map/Compass/Waypoint 2024 – 2025 Architected replicated systems with designer-friendly interfaces and clear separation of client/server logic.

Jamal Kundi

I’m a developer who specializes in UE5 gameplay systems (C++/Blueprints, GAS, replication) and Unity prototyping from the UK. I’m Jamal Kundi—gameplay programmer with an MSc in Games Programming. I build scalable, designer-friendly systems with clean APIs, solid docs, and editor tooling. My edge: I think in systems and ship fast—profiling, cutting per-frame allocations, reducing ticks, and budgeting network usage so features feel great under load. Sector experience spans multiplayer, mobile, and PC—shipping prototypes and live features in UE5 and Unity. Employment and project experience Gameplay Systems Programmer — Segritude Games 2025 – Present UE5 C++/Blueprints, GAS, replication; systemic features (party, waypoint/compass, map UI). Performance-minded: fewer ticks, async where sensible, tighter memory/net budgets. Founder & Game Developer — Kreed Digital Ltd (Indie) 2024 – Present Prototyped Unity/UE5 titles (2.5D/3D), shipped mobile/PC builds, and maintained clean, extensible codebases. Published games on Google Play & Steam; roles across gameplay, UI/UX, and optimization. UE5 Multiplayer Systems (R&D) — Party & Map/Compass/Waypoint 2024 – 2025 Architected replicated systems with designer-friendly interfaces and clear separation of client/server logic.

Available to hire

I’m a developer who specializes in UE5 gameplay systems (C++/Blueprints, GAS, replication) and Unity prototyping from the UK.

I’m Jamal Kundi—gameplay programmer with an MSc in Games Programming. I build scalable, designer-friendly systems with clean APIs, solid docs, and editor tooling. My edge: I think in systems and ship fast—profiling, cutting per-frame allocations, reducing ticks, and budgeting network usage so features feel great under load. Sector experience spans multiplayer, mobile, and PC—shipping prototypes and live features in UE5 and Unity.

Employment and project experience

Gameplay Systems Programmer — Segritude Games
2025 – Present

UE5 C++/Blueprints, GAS, replication; systemic features (party, waypoint/compass, map UI).

Performance-minded: fewer ticks, async where sensible, tighter memory/net budgets.

Founder & Game Developer — Kreed Digital Ltd (Indie)
2024 – Present

Prototyped Unity/UE5 titles (2.5D/3D), shipped mobile/PC builds, and maintained clean, extensible codebases.

Published games on Google Play & Steam; roles across gameplay, UI/UX, and optimization.

UE5 Multiplayer Systems (R&D) — Party & Map/Compass/Waypoint
2024 – 2025

Architected replicated systems with designer-friendly interfaces and clear separation of client/server logic.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Game Programmer at Segritude Games
October 1, 2024 - Present
Specializing in multiplayer network replication in Unreal Engine 5 using C++. Designs and implements core gameplay systems, including a replicated party system and an in-game map with real-time player tracking. Developed a modular inventory system using Data Assets for scalable item management. Focuses on clean architecture, code optimization, and data-oriented patterns to improve runtime performance and maintainability. Actively uses profiling tools to monitor replication and gameplay bottlenecks.
Game Programmer and Lead Developer at Jadebliz Ltd
June 30, 2024 - September 8, 2025
Worked as a Game Programmer in Unreal Engine 5 using C++ and Blueprints, developing and polishing third-person movement and skating mechanics, with physics-based AI and combat systems. Implemented dynamic VFX using Niagara, optimized UI rendering, and used Unreal Insights to fine-tune performance. As Lead Programmer, managed GitHub-based version control, built internal debugging tools, and mentored interns and junior developers. Regularly communicated technical systems and constraints to non-technical team members.
Game Developer at Five River Solutions
September 30, 2022 - September 8, 2025
Used Unity's Netcode for in-game events, developed a third-person controller with dynamic AI, and implemented core gameplay improvements. Built physics-based mechanics using Unity’s Rigidbody and collision systems, focusing on realism and performance. Contributed to UI programming and level design, worked on animation systems, and used Unity Profiler to boost runtime efficiency. Integrated Google Firebase for analytics and built internal tools to support debugging, balancing, and data-driven workflows. Collaborated with designers and artists, translating technical concepts into clear, actionable communication.
Game Developer at ALAM Digital
September 30, 2021 - September 8, 2025
Used Cinemachine for dynamic camera systems and cutscenes, implemented inverse kinematics (IK) to rig and animate 2D characters, and integrated Unity’s Input System for responsive controls. Created internal tools for testing and tweaking camera and input parameters, and optimized performance and memory usage with profiling and data-oriented patterns where applicable.
Game Developer at Apex Logics
April 30, 2021 - September 8, 2025
Updated existing titles with Google Ads SDK and ported them to iOS. Served as level and mechanics designer, debugging code errors. Also converted games to the Huawei HMS platform, worked with the Huawei plugin, Unity and Google Ads plugins, and the Google Firebase plugin for analytics.
Junior Unity 3D Developer at Impaxive Technologies
February 29, 2020 - September 8, 2025
Worked on various Unity3D game kits, implementing ads, the Facebook SDK, and the Google SDK. Also worked with the Photon multiplayer plugin for Unity3D.

Education

MSc Computer Science for Games Programming at University of Hull
January 1, 2022 - December 31, 2023
BSc in Computer Science at COMSATS University Islamabad
January 1, 2015 - December 31, 2019
Master of Science in Computer Science for Games Programming at University Of Hull
January 1, 2022 - January 1, 2023
Bachelor of Science in Computer Science at COMSATS University Islamabad
January 1, 2015 - January 1, 2019
MSc Computer Science for Games Programming at University Of Hull, UK
January 1, 2022 - January 1, 2023
BSc in Computer Science at COMSATS University Islamabad, PK
January 1, 2015 - January 1, 2019

Qualifications

Certificate of Professional Development (OCN Northern Ireland)
January 11, 2030 - September 8, 2025
Three Things game (UOH, UK)
January 11, 2030 - September 8, 2025
Unreal Engine Certification (Reality Forge, Remote)
January 11, 2030 - September 8, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment