Graduated with a strong foundation in 3D modeling and texturing, I have deep knowledge in ZBrush, Maya, Substance Painter, and Unreal Engine 5. My skill set includes high-poly sculpting, retopology, UV layout, and texturing. I excel at collaborating with teams, taking concepts from concept to final render, and staying focused under pressure. I’m excited to bring my passion for character art and stylized assets to creative projects.

Jose Angelo Miguel Ocampo

Graduated with a strong foundation in 3D modeling and texturing, I have deep knowledge in ZBrush, Maya, Substance Painter, and Unreal Engine 5. My skill set includes high-poly sculpting, retopology, UV layout, and texturing. I excel at collaborating with teams, taking concepts from concept to final render, and staying focused under pressure. I’m excited to bring my passion for character art and stylized assets to creative projects.

Available to hire

Graduated with a strong foundation in 3D modeling and texturing, I have deep knowledge in ZBrush, Maya, Substance Painter, and Unreal Engine 5. My skill set includes high-poly sculpting, retopology, UV layout, and texturing.

I excel at collaborating with teams, taking concepts from concept to final render, and staying focused under pressure. I’m excited to bring my passion for character art and stylized assets to creative projects.

See more

Language

English
Fluent

Work Experience

Freelance Artist
January 1, 2025 - September 5, 2025
Created 3D character assets from concept to final render, including ZBrush sculpting, retopology in Maya, texturing in Substance Painter, and rendering in Maya/Unreal Engine 5.
Freelance Artist at Self-employed
January 1, 2025 - October 2, 2025
Created 3D character assets from concept to final render, including ZBrush sculpting, retopology in Maya, texturing in Substance Painter, and rendering in Maya/Unreal Engine.
Freelance Artist at Self-Employed
January 1, 2025 - October 2, 2025
Created 3D character assets from concept to final render, including ZBrush sculpting, Maya retopology, Substance Painter texturing, and rendering in Maya/Unreal Engine. Projects included Seraphim, inspired by Wenmo Zhang's Circle of Chaos, with the lower body influenced by HR Giger's Alien design for its missing legs; and X Bow, inspired by Monster Hunter, with a tailored style and color scheme.
Freelance Artist at Freelance / Self-employed
January 1, 2025 - October 2, 2025
Created 3D character assets from concept to final render, including ZBrush sculpting, retopology in Maya, texturing in Substance Painter, and rendering in Maya and Unreal Engine.

Education

Transfer Credits at Los Angeles City College
January 1, 2020 - January 1, 2022
Studio Arts Degree at California State University Long Beach
January 1, 2022 - January 1, 2025
Transfer Credits at Los Angeles City College
January 1, 2020 - January 1, 2022
Studio Arts Degree at California State University, Long Beach
January 1, 2022 - January 1, 2025
Transfer Credits at Los Angeles City College
January 1, 2020 - January 1, 2022
Studio Arts Degree at California State University Long Beach
January 1, 2022 - January 1, 2025
Transfer Credits at Los Angeles City College
January 1, 2020 - January 1, 2022
Studio Arts Degree at California State University Long Beach
January 1, 2022 - January 1, 2025

Qualifications

Magna Cum Laude Honors
January 11, 2030 - September 5, 2025
President’s Scholar
January 11, 2030 - September 5, 2025
Magna Cum Laude
January 11, 2030 - October 2, 2025
President's Scholar
January 11, 2030 - October 2, 2025
Magna Cum Laude
January 11, 2030 - October 2, 2025

Industry Experience

Media & Entertainment, Software & Internet, Education, Professional Services, Gaming