Hi, I’m Jack Anderson, a VFX Artist specializing in real-time effects and VR visuals. I’m driven by a strong eagerness to learn, a friendly attitude, and clear communication, with a goal to be proud of every project I contribute to. Currently at nDreams, I’ve shipped award-winning titles like Synapse and Ghostbusters: Rise of the Ghost Lord and led VFX work on Wreckin’ Raccoon. Previously, I began my career at Interior/Night as a Junior VFX Artist, where I honed Unity workflows, VFX pipelines, and tools like EmberGen and After Effects.

Jack Anderson

Hi, I’m Jack Anderson, a VFX Artist specializing in real-time effects and VR visuals. I’m driven by a strong eagerness to learn, a friendly attitude, and clear communication, with a goal to be proud of every project I contribute to. Currently at nDreams, I’ve shipped award-winning titles like Synapse and Ghostbusters: Rise of the Ghost Lord and led VFX work on Wreckin’ Raccoon. Previously, I began my career at Interior/Night as a Junior VFX Artist, where I honed Unity workflows, VFX pipelines, and tools like EmberGen and After Effects.

Available to hire

Hi, I’m Jack Anderson, a VFX Artist specializing in real-time effects and VR visuals. I’m driven by a strong eagerness to learn, a friendly attitude, and clear communication, with a goal to be proud of every project I contribute to.

Currently at nDreams, I’ve shipped award-winning titles like Synapse and Ghostbusters: Rise of the Ghost Lord and led VFX work on Wreckin’ Raccoon. Previously, I began my career at Interior/Night as a Junior VFX Artist, where I honed Unity workflows, VFX pipelines, and tools like EmberGen and After Effects.

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Work Experience

VFX Artist at nDreams
January 1, 2023 - Present
Developed and shipped real-time VFX for VR titles, focusing on performance optimization and efficient communication within a multidisciplinary team. Contributed to two shipped games—Synapse and Ghostbusters: Rise of the Ghost Lord—including proton beam effects. Recently served as the sole VFX artist for Wreckin’ Raccoon, delivering polished effects across levels and gameplay.
Junior VFX Artist at Interior/Night
June 1, 2022 - September 1, 2022
Gained experience in the games industry with Unity-based VFX pipelines; implemented and iterated on particle effects, and experimented with EmberGen fluid simulations and light After Effects tasks.

Education

BTEC Level 3 90-Credit Diploma at South Essex College
September 1, 2017 - July 1, 2018
BTEC Level 3 Extended Diploma at South Essex College
September 1, 2018 - June 1, 2019
BA (Hons) The Art of Video Games at Escape Studios University
September 1, 2019 - May 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment