Hi, I’m a recent graduate from the University of Texas at Dallas with a Bachelor of Arts in Animation & Games. I specialize in 3D environment modeling, sculpting, texturing, and lighting. I have strong skills in using industry-standard tools like ZBrush, Maya, Substance Painter/Designer, and Unreal Engine, and have hands-on experience in modular asset creation and real-time environment composition.
I have enjoyed collaborating on large team projects and refining designs through feedback to ensure cohesive visuals and storytelling. I’m passionate about creating stylized characters and environments that are both visually engaging and optimized for real-time applications. I’m eager to continue growing my skills and contribute to creative teams in the animation and game development industries.
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