Hi, I'm a recent graduate from the University of Texas at Dallas with a Bachelor of Arts in Animation & Games. I specialize in 3D environment modeling, sculpting, texturing, and lighting. I have strong skills in using industry-standard tools like ZBrush, Maya, Substance Painter/Designer, and Unreal Engine, and have hands-on experience in modular asset creation and real-time environment composition. I have enjoyed collaborating on large team projects and refining designs through feedback to ensure cohesive visuals and storytelling. I'm passionate about creating stylized characters and environments that are both visually engaging and optimized for real-time applications. I’m eager to continue growing my skills and contribute to creative teams in the animation and game development industries.

jacobcchavez

Hi, I'm a recent graduate from the University of Texas at Dallas with a Bachelor of Arts in Animation & Games. I specialize in 3D environment modeling, sculpting, texturing, and lighting. I have strong skills in using industry-standard tools like ZBrush, Maya, Substance Painter/Designer, and Unreal Engine, and have hands-on experience in modular asset creation and real-time environment composition. I have enjoyed collaborating on large team projects and refining designs through feedback to ensure cohesive visuals and storytelling. I'm passionate about creating stylized characters and environments that are both visually engaging and optimized for real-time applications. I’m eager to continue growing my skills and contribute to creative teams in the animation and game development industries.

Available to hire

Hi, I’m a recent graduate from the University of Texas at Dallas with a Bachelor of Arts in Animation & Games. I specialize in 3D environment modeling, sculpting, texturing, and lighting. I have strong skills in using industry-standard tools like ZBrush, Maya, Substance Painter/Designer, and Unreal Engine, and have hands-on experience in modular asset creation and real-time environment composition.

I have enjoyed collaborating on large team projects and refining designs through feedback to ensure cohesive visuals and storytelling. I’m passionate about creating stylized characters and environments that are both visually engaging and optimized for real-time applications. I’m eager to continue growing my skills and contribute to creative teams in the animation and game development industries.

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Work Experience

Fall 3D Modeler Lead & Lighting Artist at University of Texas at Dallas
December 31, 2024 - July 24, 2025
Lead modeler for character and environment creation for a five-minute animated short with a 55-student team in our fall semester. Designed and modeled two main characters from a solo concept selected by faculty, using Maya. Created stylized 3D characters, props, and buildings in Maya, ensuring visual cohesion and narrative tone through design. Collaborated with animation, lighting, and surfacing teams, integrating feedback for iterative improvements. Premiered at UTD’s Meteor Theater, Dec 12, 2024. Also contributed to the lighting department by lighting, rendering, and compositing a shot.
3D Environment Artist at University of Texas at Dallas
May 1, 2025 - July 24, 2025
Designed an original 3D environment using Maya and ZBrush, optimized with PBR materials and textures in Substance Painter/Designer. Implemented assets in Unreal Engine with dynamic lighting and post-processing to create stylized final render. Collaborated with project partner to ensure visual clarity and cohesiveness, refining assets through weekly critiques.

Education

Bachelor of Arts at University of Texas at Dallas
January 1, 2021 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education