I am a 3D Animator with the ability to work independently or collaboratively, adapting easily to any environment. I have three years of professional 3D animation in Maya and a total of five years of experience animating, modeling, texturing, and rigging, with proficiency in Blender, 3DS Max, and Softimage. I also have a solid understanding of asset importing for Unreal Engine and Unity, including Unity animation with Cinemachine and Timeline, and I understand the locomotion tree in Unity.

Jamal Tavares

I am a 3D Animator with the ability to work independently or collaboratively, adapting easily to any environment. I have three years of professional 3D animation in Maya and a total of five years of experience animating, modeling, texturing, and rigging, with proficiency in Blender, 3DS Max, and Softimage. I also have a solid understanding of asset importing for Unreal Engine and Unity, including Unity animation with Cinemachine and Timeline, and I understand the locomotion tree in Unity.

Available to hire

I am a 3D Animator with the ability to work independently or collaboratively, adapting easily to any environment. I have three years of professional 3D animation in Maya and a total of five years of experience animating, modeling, texturing, and rigging, with proficiency in Blender, 3DS Max, and Softimage.

I also have a solid understanding of asset importing for Unreal Engine and Unity, including Unity animation with Cinemachine and Timeline, and I understand the locomotion tree in Unity.

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Language

English
Fluent

Work Experience

Gameplay Animator at Silver Dice Games
January 1, 2021 - Present
Collaborated closely with the art director to animate enemy and boss characters along with background creatures. Designed animations to be readable, responsive, and expressive. Proposed animation ideas for enemies and suggested rigging improvements to enhance expression range of character rigs.
Animator at Silver Dice Games
January 1, 2021 - December 31, 2023
Developed animations for a multitude of characters, ranging from background creatures and enemies to interactive NPCs, including bipeds, serpents, and quadrupeds.
Animator at Random Acts of Madness
January 1, 2021 - December 31, 2023
Created animations for a variety of characters and assets for multiple projects, collaborating with a team to integrate animations into game pipelines.

Education

3D Modeling Animation Art & Design at Visual College of Art and Design (VCAD)
January 11, 2030 - August 18, 2025
3D Modeling & Animation Art & Design at Visual College of Art and Design (VCAD)
May 1, 2019 - December 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet