Hi, I'm Jason Collins—a Gameplay Scripter with a strong background in building interactive systems for big titles. At Rockstar Games in Oakville, I contributed to Red Dead Redemption 2's wilderness design and population systems, helping bring immersive gameplay to life. I love turning complex gameplay ideas into clean, playable experiences. My career also includes automation testing and software QA work, plus formal training in video game programming and culinary management. I thrive in Agile teams, value clear communication, and enjoy mentoring teammates to ship polished, players-first features.

Jason Collins

Hi, I'm Jason Collins—a Gameplay Scripter with a strong background in building interactive systems for big titles. At Rockstar Games in Oakville, I contributed to Red Dead Redemption 2's wilderness design and population systems, helping bring immersive gameplay to life. I love turning complex gameplay ideas into clean, playable experiences. My career also includes automation testing and software QA work, plus formal training in video game programming and culinary management. I thrive in Agile teams, value clear communication, and enjoy mentoring teammates to ship polished, players-first features.

Available to hire

Hi, I’m Jason Collins—a Gameplay Scripter with a strong background in building interactive systems for big titles. At Rockstar Games in Oakville, I contributed to Red Dead Redemption 2’s wilderness design and population systems, helping bring immersive gameplay to life. I love turning complex gameplay ideas into clean, playable experiences.

My career also includes automation testing and software QA work, plus formal training in video game programming and culinary management. I thrive in Agile teams, value clear communication, and enjoy mentoring teammates to ship polished, players-first features.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Gameplay Scripter at Rockstar Games
January 1, 2017 - June 1, 2025
Worked in the wilderness design team. Responsible for a number of interactive systems in Red Dead Redemption 2. Was part of the team responsible for a Non-Interactive population system in an unnamed project.
Automation Engineer at QA Consultants
December 1, 2013 - January 1, 2017
Responsible for scripting automated software test cases. At times responsible for manual software testing when required by project. Met with prospective clients to ascertain their needs and expectations for automated testing.
Intern Game Play Programmer at Social Game Universe
July 1, 2013 - October 1, 2013
Worked alongside the programming team on a city-building simulation game. Responsible for several features of a challenge/quest system as well as several UI elements for a working prototype.
Forklift Operator at Confederation Freezers
October 1, 2006 - February 1, 2011
Worked through the summer as a part-time forklift driver in a refrigerated warehouse.
Jr. Sous Chef at Milestones Bar and Grill
October 1, 2006 - February 1, 2011
Acted in a supervisory position in the kitchen. In charge of back of house in absence of the head Chef. Trained in the Milestones 'Devo' program of staff development and mentoring.

Education

Video Game Programming Advanced Diploma at Humber College, Toronto, Ontario
January 11, 2030 - January 1, 2013
Culinary Management Diploma at Humber College, Toronto, Ontario
January 11, 2030 - January 1, 2004

Qualifications

HP QuickTest Pro
January 11, 2030 - January 31, 2026
HP Quality Center
January 11, 2030 - January 31, 2026
Microsoft Test Manager
January 11, 2030 - January 31, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Other