Jason Collins
Hi, I'm Jason Collins—a Gameplay Scripter with a strong background in building interactive systems for big titles.
About
Hi, I’m Jason Collins—a Gameplay Scripter with a strong background in building interactive systems for big titles. At Rockstar Games in Oakville, I contributed to Red Dead Redemption 2’s wilderness design and population systems, helping bring immersive gameplay to life. I love turning complex gameplay ideas into clean, playable experiences.
My career also includes automation testing and software QA work, plus formal training in video game programming and culinary management. I thrive in Agile teams, value clear communication, and enjoy mentoring teammates to ship polished, players-first features.
- 16 years' experience
- Joined January 2026
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Professional Services
- Other
Work experience· 5 roles
Worked in the wilderness design team. Responsible for a number of interactive systems in Red Dead Redemption 2. Was part of the team responsible for a Non-Interactive population system in an unnamed project.
Responsible for scripting automated software test cases. At times responsible for manual software testing when required by project. Met with prospective clients to ascertain their needs and expectations for automated testing.
Worked alongside the programming team on a city-building simulation game. Responsible for several features of a challenge/quest system as well as several UI elements for a working prototype.
Education
Certifications and awards
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