I am a multidisciplinary 3D Environment and Visualization Artist specializing in high-fidelity digital experiences. With a foundation in Unreal Engine 5 and Houdini, I bridge the gap between technical complexity and photorealistic aesthetics. My work spans across the gaming industry, luxury architectural visualization, and high-end product advertising.
I help studios and brands bring concepts to life through:
Virtual Environments: Creating expansive, optimized worlds using procedural workflows and modular design.
Architectural Visualization: Crafting photorealistic, light-accurate interiors and exteriors that sell a vision.
Product Visualization: Developing high-end CGI commercials with complex simulations and premium material surfacing.
Cinematics: Directing dynamic, high-octane sequences with advanced camera work and post-production.
Whether you are building a next-gen racing title, a virtual real estate tour, or a commercial campaign, I deliver assets and scenes that are performance-ready and visually arresting.
Core Technical Stack:
Real-Time: Unreal Engine 5 (Lumen, Nanite, PCG, Blueprints)
Simulations: Houdini (FX, Procedural Modeling)
Modeling/Texturing: Modular Workflows, Adobe Substance, Quixel
Specialties: Global Illumination, Drone-style Cinematics, Game-Ready Optimization
Featured Portfolio Work:
Virtual Environments: Website not available. Sign in: https://www.twine.net/signup
Product CGI: Website not available. Sign in: https://www.twine.net/signup
Automotive Cinematics: Website not available. Sign in: https://www.twine.net/signup
ArchViz: Website not available. Sign in: https://www.twine.net/signup
Experience Level
Work Experience
Education
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Refreshing Perspectives with 7UP
Through this CGI series, I explored how product lighting, droplets, and live-action integration can bring the vibrant, refreshing spirit of 7UP to life. From studio-style renders to outdoor photorealistic blending, each visual celebrates the brand’s identity in a way that feels distinctly 7UP.
Each part focuses on a unique challenge in CGI product visualization:
Part 1 CGI Integration with Live Plate
Matched CGI can and droplets with a photographed outdoor plate, carefully aligning perspective, focal length, lighting, and brand storytelling for seamless blending.
Part 2 Droplet & Material Research
Developed a droplet shader system directly in Unreal Engine to efficiently add condensation to any geometry, without relying on external simulations or
pre-made assets.
Part 3 Studio Lighting Exploration
Cinematic studio-style render focusing on reflections, highlights, and clean
product presentation.
Workflow Highlights:
Unreal Engine (Path Tracing) for photorealistic rendering
Texture & Material system for droplets
Nuke for background plate cleanup & DOF recreation
DaVinci Resolve for brand color matching, film grain, lens flare, and final grading
This project combines cinematic lighting, procedural materials, and live-action integration to deliver high-quality, brand-accurate CGI. It captures the refreshing essence of 7UP while demonstrating a workflow that balances creativity, technical innovation, and visual storytelling, bringing the product to life in a way that’s both engaging and photorealistic.
This project explores building a large-scale open-world forest environment using Unreal Engine’s Procedural Content Generation (PCG) system. The goal was to create a dense, natural landscape that feels expansive and alive, while maintaining real-time performance suitable for PC exploration.
Forests, lakes, terrain paths, and village areas were generated and dressed using PCG workflows, allowing for scalable world-building and efficient iteration. Special attention was given to vegetation distribution, terrain variation, and depth to achieve a believable forest atmosphere without compromising performance.
Tools Used:
Unreal Engine - PCG setup, Environment Assembly, Lighting, Asset/Camera Animation
Nuke - Anamorphic Optical FXs
DaVinci Resolve - Color Grading, Lens FXs, and Sound FX
Crank up the volume and enjoy the McLaren P1 tear up the streets!!!
The goal of this project was to create high speed drone style automotive cinematics. I used Unreal Engine 5.4 to create this project. I enjoyed working on reference gathering for cinematics planning, setting up car rig in Unreal, car/camera animation, lighting, rendering and editing. The car and camera animation is keyframe animation which was so much fun. The environment and car model was taken from Unreal marketplace and sketchfab. I hope you like it!
I recently challenged myself to capture the essence of the perfect Oreo dunk through a high-end CGI lens. From shaping the story to dialing in the timing, sound, and visuals, the goal was to make every frame feel rich and satisfying.
This short CGI fan-art piece focuses on crunch, flow, and indulgence, blending chocolate, milk, and strawberry elements into a playful yet premium visual moment. The project explores high-end product visualization using real-time workflows, while keeping the edit tight, expressive, and cinematic.
Created as a personal portfolio exploration, this project sits at the intersection of high-fidelity simulations, real-time rendering, and polished post-production.
Tools used:
Houdini - High-fidelity simulations
Unreal Engine 5 - Look development, lighting, animation, and rendering
DaVinci Resolve - Color grading, optical FX, and sound design
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