I am a multidisciplinary 3D Environment and Visualization Artist specializing in high-fidelity digital experiences. With a foundation in Unreal Engine 5 and Houdini, I bridge the gap between technical complexity and photorealistic aesthetics. My work spans across the gaming industry, luxury architectural visualization, and high-end product advertising. I help studios and brands bring concepts to life through: Virtual Environments: Creating expansive, optimized worlds using procedural workflows and modular design. Architectural Visualization: Crafting photorealistic, light-accurate interiors and exteriors that sell a vision. Product Visualization: Developing high-end CGI commercials with complex simulations and premium material surfacing. Cinematics: Directing dynamic, high-octane sequences with advanced camera work and post-production. Whether you are building a next-gen racing title, a virtual real estate tour, or a commercial campaign, I deliver assets and scenes that are performance-ready and visually arresting. Core Technical Stack: Real-Time: Unreal Engine 5 (Lumen, Nanite, PCG, Blueprints) Simulations: Houdini (FX, Procedural Modeling) Modeling/Texturing: Modular Workflows, Adobe Substance, Quixel Specialties: Global Illumination, Drone-style Cinematics, Game-Ready Optimization Featured Portfolio Work: Virtual Environments: _Website not available. Sign in: https://www.twine.net/signup_ Product CGI: _Website not available. Sign in: https://www.twine.net/signup_ Automotive Cinematics: _Website not available. Sign in: https://www.twine.net/signup_ ArchViz: _Website not available. Sign in: https://www.twine.net/signup_

Jay Parekh

I am a multidisciplinary 3D Environment and Visualization Artist specializing in high-fidelity digital experiences. With a foundation in Unreal Engine 5 and Houdini, I bridge the gap between technical complexity and photorealistic aesthetics. My work spans across the gaming industry, luxury architectural visualization, and high-end product advertising. I help studios and brands bring concepts to life through: Virtual Environments: Creating expansive, optimized worlds using procedural workflows and modular design. Architectural Visualization: Crafting photorealistic, light-accurate interiors and exteriors that sell a vision. Product Visualization: Developing high-end CGI commercials with complex simulations and premium material surfacing. Cinematics: Directing dynamic, high-octane sequences with advanced camera work and post-production. Whether you are building a next-gen racing title, a virtual real estate tour, or a commercial campaign, I deliver assets and scenes that are performance-ready and visually arresting. Core Technical Stack: Real-Time: Unreal Engine 5 (Lumen, Nanite, PCG, Blueprints) Simulations: Houdini (FX, Procedural Modeling) Modeling/Texturing: Modular Workflows, Adobe Substance, Quixel Specialties: Global Illumination, Drone-style Cinematics, Game-Ready Optimization Featured Portfolio Work: Virtual Environments: _Website not available. Sign in: https://www.twine.net/signup_ Product CGI: _Website not available. Sign in: https://www.twine.net/signup_ Automotive Cinematics: _Website not available. Sign in: https://www.twine.net/signup_ ArchViz: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I am a multidisciplinary 3D Environment and Visualization Artist specializing in high-fidelity digital experiences. With a foundation in Unreal Engine 5 and Houdini, I bridge the gap between technical complexity and photorealistic aesthetics. My work spans across the gaming industry, luxury architectural visualization, and high-end product advertising.

I help studios and brands bring concepts to life through:
Virtual Environments: Creating expansive, optimized worlds using procedural workflows and modular design.
Architectural Visualization: Crafting photorealistic, light-accurate interiors and exteriors that sell a vision.
Product Visualization: Developing high-end CGI commercials with complex simulations and premium material surfacing.
Cinematics: Directing dynamic, high-octane sequences with advanced camera work and post-production.

Whether you are building a next-gen racing title, a virtual real estate tour, or a commercial campaign, I deliver assets and scenes that are performance-ready and visually arresting.

Core Technical Stack:
Real-Time: Unreal Engine 5 (Lumen, Nanite, PCG, Blueprints)
Simulations: Houdini (FX, Procedural Modeling)
Modeling/Texturing: Modular Workflows, Adobe Substance, Quixel
Specialties: Global Illumination, Drone-style Cinematics, Game-Ready Optimization

Featured Portfolio Work:
Virtual Environments: Website not available. Sign in: https://www.twine.net/signup

Product CGI: Website not available. Sign in: https://www.twine.net/signup

Automotive Cinematics: Website not available. Sign in: https://www.twine.net/signup

ArchViz: Website not available. Sign in: https://www.twine.net/signup

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Work Experience

3D Generalist at Digital Apple
June 1, 2021 - March 1, 2024
Model environments and props; UV mapping; texturing; animate characters and props per storyboard; bring assets into Unreal for final set dressing and rendering; led a four-member 3D team; collaborated with web, graphic and video teams.
3D Artist / Unreal Engine Specialist at IndiArt Visual Studios
April 1, 2024 - Present
Craft cinematics, immersive virtual environments, and architectural visualization walkthroughs, including interactive VR ArchViz. Build interactive Unreal Engine experiences using Blueprint; post-production color grading and video editing in DaVinci Resolve. Collaborated on projects with an F1 car racing game company, modeling around 25 game-ready sports cars and 10 real-world F1 race tracks; optimized assets across Maya, 3ds Max, Blender, Substance Painter, ZBrush, and Twinmotion.

Education

3D Animation at Arena Animation
January 11, 2030 - January 27, 2026
Mechanical Engineering at Aadishwar College of Technology
December 1, 2017 - December 1, 2020
Aptech program at Gujarat Technological University
January 11, 2030 - January 27, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Professional Services
    paper 7UP – CGI Product Rendering | Unreal Engine + DaVinci

    Refreshing Perspectives with 7UP

    Through this CGI series, I explored how product lighting, droplets, and live-action integration can bring the vibrant, refreshing spirit of 7UP to life. From studio-style renders to outdoor photorealistic blending, each visual celebrates the brand’s identity in a way that feels distinctly 7UP.

    Each part focuses on a unique challenge in CGI product visualization:
    Part 1 CGI Integration with Live Plate
    Matched CGI can and droplets with a photographed outdoor plate, carefully aligning perspective, focal length, lighting, and brand storytelling for seamless blending.

    Part 2 Droplet & Material Research
    Developed a droplet shader system directly in Unreal Engine to efficiently add condensation to any geometry, without relying on external simulations or
    pre-made assets.

    Part 3 Studio Lighting Exploration
    Cinematic studio-style render focusing on reflections, highlights, and clean
    product presentation.

    Workflow Highlights:
    Unreal Engine (Path Tracing) for photorealistic rendering
    Texture & Material system for droplets
    Nuke for background plate cleanup & DOF recreation
    DaVinci Resolve for brand color matching, film grain, lens flare, and final grading

    This project combines cinematic lighting, procedural materials, and live-action integration to deliver high-quality, brand-accurate CGI. It captures the refreshing essence of 7UP while demonstrating a workflow that balances creativity, technical innovation, and visual storytelling, bringing the product to life in a way that’s both engaging and photorealistic.​​​​​​​

    paper Deep Forest |Procedural Virtual Environment

    This project explores building a large-scale open-world forest environment using Unreal Engine’s Procedural Content Generation (PCG) system. The goal was to create a dense, natural landscape that feels expansive and alive, while maintaining real-time performance suitable for PC exploration.

    Forests, lakes, terrain paths, and village areas were generated and dressed using PCG workflows, allowing for scalable world-building and efficient iteration. Special attention was given to vegetation distribution, terrain variation, and depth to achieve a believable forest atmosphere without compromising performance.

    Tools Used:
    Unreal Engine - PCG setup, Environment Assembly, Lighting, Asset/Camera Animation
    Nuke - Anamorphic Optical FXs
    DaVinci Resolve - Color Grading, Lens FXs, and Sound FX

    paper McLaren P1 Rally Highlights | Drone Cinematics

    Crank up the volume and enjoy the McLaren P1 tear up the streets!!!
    The goal of this project was to create high speed drone style automotive cinematics. I used Unreal Engine 5.4 to create this project. I enjoyed working on reference gathering for cinematics planning, setting up car rig in Unreal, car/camera animation, lighting, rendering and editing. The car and camera animation is keyframe animation which was so much fun. The environment and car model was taken from Unreal marketplace and sketchfab. I hope you like it!

    paper Oreo Strawberry - CGI Ad | Houdini & Unreal Engine

    I recently challenged myself to capture the essence of the perfect Oreo dunk through a high-end CGI lens. From shaping the story to dialing in the timing, sound, and visuals, the goal was to make every frame feel rich and satisfying.

    This short CGI fan-art piece focuses on crunch, flow, and indulgence, blending chocolate, milk, and strawberry elements into a playful yet premium visual moment. The project explores high-end product visualization using real-time workflows, while keeping the edit tight, expressive, and cinematic.

    Created as a personal portfolio exploration, this project sits at the intersection of high-fidelity simulations, real-time rendering, and polished post-production.

    Tools used:
    Houdini - High-fidelity simulations
    Unreal Engine 5 - Look development, lighting, animation, and rendering
    DaVinci Resolve - Color grading, optical FX, and sound design