Hi, I'm Joel Belgard, a passionate Unity developer with over 12 years of experience building games and interactive virtual worlds. I've had the pleasure of leading and mentoring teams, crafting engaging user interfaces, and bringing complex projects to life under tight deadlines. I enjoy collaborating closely with designers, engineers, and product managers to deliver polished and functional experiences. Beyond coding, I have a knack for creative and technical writing with over 15 years of experience, which helps me articulate clear documentation and design narratives. I'm always eager to learn, share my knowledge, and contribute to innovative projects in gaming and technology.

Joel Belgard

Hi, I'm Joel Belgard, a passionate Unity developer with over 12 years of experience building games and interactive virtual worlds. I've had the pleasure of leading and mentoring teams, crafting engaging user interfaces, and bringing complex projects to life under tight deadlines. I enjoy collaborating closely with designers, engineers, and product managers to deliver polished and functional experiences. Beyond coding, I have a knack for creative and technical writing with over 15 years of experience, which helps me articulate clear documentation and design narratives. I'm always eager to learn, share my knowledge, and contribute to innovative projects in gaming and technology.

Available to hire

Hi, I’m Joel Belgard, a passionate Unity developer with over 12 years of experience building games and interactive virtual worlds. I’ve had the pleasure of leading and mentoring teams, crafting engaging user interfaces, and bringing complex projects to life under tight deadlines. I enjoy collaborating closely with designers, engineers, and product managers to deliver polished and functional experiences.

Beyond coding, I have a knack for creative and technical writing with over 15 years of experience, which helps me articulate clear documentation and design narratives. I’m always eager to learn, share my knowledge, and contribute to innovative projects in gaming and technology.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
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Language

English
Fluent

Work Experience

Lead Unity Developer at Playa3ULL Games
May 1, 2024 - September 30, 2024
Architected and developed a code base for the game Starvin Martian; led a team of engineers, artists, and designers; managed communications between founders and the team to meet shifting project expectations and tight deadlines.
Unity SDK Lead at Translaminal
November 1, 2022 - February 29, 2024
Architected and developed the Unity SDK and toolset for the Lamina 1 Blockchain; collaborated closely with web engineers to develop tools for blockchain integration into Unity; built and maintained example projects; mentored junior Unity developers.
Senior Unity Developer at Stage Inc
August 1, 2021 - August 31, 2022
Architected and developed several systems for the Stageverse Metaverse; led extensive UI engineering efforts including a complete UI rebuild; collaborated with UI designers to implement UI panels; mentored junior Unity developers.
Platform Architect at Double A Labs
September 1, 2020 - August 31, 2021
Designed and engineered core systems for Interactive Virtual Worlds called "Phygital Worlds"; worked closely with UI designers to create engaging world interfaces; developed a World Editor system for client customization.
Chief Unity Developer at Quantum Interface
August 1, 2019 - July 31, 2020
Primary Unity developer on an AR/VR training project for the US Air Force; responsible for all Unity-related development tasks; collaborated with product manager and lead web engineer to design project features.
Unity Developer at Gaming Corps
July 1, 2018 - April 30, 2019
Implemented UI features and polish for projects including American Ninja Warrior; performed animation tweaking, bug fixing, general programming, and some design work.
Unity Developer at VaranIdea
July 1, 2018 - April 30, 2019
UI programming and polish for American Ninja Warrior and other projects; performed animation tweaking, bug fixing, general programming; provided UI design consulting and programming with implementation of UI designs.
Multidisciplinary Developer at Megaworld Studios
January 1, 2014 - January 31, 2018
Implemented UI features and polish for an unreleased iOS/Android game; designed game economy systems including monetization and progression; wrote lore and descriptions for game elements.
Web Developer at South by Southeast Photomagazine
January 1, 2012 - December 31, 2014
Formatted and uploaded gallery images; created article pages using HTML and CSS; maintained all site aspects.

Education

Core Classes at Kennesaw State University
January 1, 2002 - December 31, 2004
Entertainment at North Metro Technical College
January 1, 2004 - December 31, 2005
Web Design & Visual Communications at Chattahoochee Technical College
January 1, 2005 - December 31, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Government