Available to hire
Hi, I’m Julio Cesar Soares Falcone Cunha, a game and software developer focused on building robust gameplay systems and scalable web tools. I specialize in Unity, C++, PHP, Laravel, Vue.js, and cloud-enabled APIs to deliver polished experiences across PC, console, and mobile platforms.
With a background in game design and cinema, I enjoy translating complex requirements into clean, maintainable code and efficient pipelines. I love collaborating with cross-functional teams to ship features that players and end users genuinely enjoy.
Skills
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Language
Portuguese
Fluent
English
Fluent
Spanish; Castilian
Beginner
Work Experience
Freelance Full Stack Developer at Remote
January 1, 2016 - June 5, 2024Built full-stack Laravel + Vue.js web apps and internal tools for clients in Latin America. Integrated MySQL and Oracle with APIs and background services in PHP and Python. Focused on maintainable code, responsive UI, and performance optimization.
Gameplay Developer at Budge Studios
March 1, 2024 - June 5, 2024Development of APIs and Gameplay Features. Improvement of inhouse tools. Successfully launched 2 games: Frozen Magical Castle and Monster High.
Unity 3D Developer at Flipside XR
February 1, 2021 - February 29, 2024Modernized legacy code to improve performance and extend platform support, enhancing system efficiency. Led the development and implementation of new features tailored to specific platforms.
Unity 3D Game Developer at GamePill
November 1, 2018 - February 28, 2021Worked on AI development along with general coding, tool creation, and systems for quests and inventory management.
C++ Programmer at Hess Latam
April 1, 2014 - November 30, 2016Optimized ATM and coin counter software, achieving a 30% reduction in crashes through maintenance using SCRUM and Agile methodologies. Enhanced system efficiency by engineering C++/PHP-based monitoring solutions for ATMs, reducing downtime.
Game Developer at Budge Studio
March 20, 2024 - PresentDevelopment of APIs and gameplay features; improved in-house tools and pipelines for client projects in Latin America.
Unity 3D Developer at Flip Side XR
February 20, 2021 - February 20, 2024Modernized legacy code to improve performance and extend platform support, enhancing system efficiency. Led the development and implementation of new features tailored to specific platforms.
3D Game Developer at GamePill AI
November 20, 2018 - February 20, 2021General coding, tool creation, and systems for quests and inventory; AI-assisted game development.
Education
MBA at Anhembi Morumbi
January 1, 2014 - August 31, 2015Bachelor at Anhembi Morumbi
January 1, 2007 - December 31, 2010Degree at Toronto Film School
November 1, 2016 - April 30, 2018Degree in Game Development at Toronto Film School
November 20, 2016 - April 20, 2018MBA, Cinema, Video and Photography at Anhembi Morumbi
January 20, 2014 - August 20, 2015Game Design at Anhembi Morumbi
January 20, 2007 - December 20, 2010Qualifications
Unity Certified Programmer
March 1, 2020 - March 31, 2022Unity Certified Programmer
March 20, 2020 - March 20, 2022Full Stack Laravel, Vue, REST, API & Cloud Skills
January 11, 2030 - January 2, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services, Financial Services
Skills
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