Available to hire
I’m Jessica Cutrell, a multimedia artist blending fine arts with immersive storytelling across live entertainment, film, and game experiences. I specialize in transforming creative concepts into polished visuals using 3D, 2D illustration, and video to build cohesive brand narratives.
I thrive on collaborating with directors, producers, and technical teams to push storytelling forward, applying feedback, and solving creative problems with a proactive, curious mindset.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Visual Effects Designer at Walt Disney Company
January 1, 2025 - PresentDesigned and produced high-quality 2D and 3D digital media content for Disney theme parks, events, and shows using Adobe After Effects, Cinema 4D, Maya, and Unreal Engine tools. Created visual effects and motion graphics that enhanced editorial storytelling and immersive guest experiences across global Disney Live Entertainment platforms. Collaborated cross-functionally with producers, creative leads, technical teams, and external vendors to ensure seamless integration of visual media into live entertainment productions. Executed rendering, quality control, and file delivery using department render pipelines, ensuring content met performance, resolution, and technical standards. Contributed to concept development and asset creation for projection mapping, digital sets, and themed entertainment content with a focus on narrative cohesion and visual impact. Applied strong understanding of digital compositing, keying, roto, and post-production workflows to support complex media productions
Computer Animation Career Advisor at Full Sail University
January 1, 2025 - July 24, 2025Provided guidance and career advice for students pursuing 3D animation careers.
3D Animation Professor at DAVE School
December 31, 2023 - July 24, 2025Taught 3D animation courses, helping students develop their technical and artistic skills.
3D Animator | ‘The Sims 4’ at Maxis
December 31, 2022 - July 24, 2025Received credits on two AAA titles, 'Horse Ranch' and 'High School Years,' for 'The Sims 4,' contributing to each game's development pipeline through innovative animation techniques and collaboration with cross-functional teams. Animated 15+ unique keyframed character cycles with both bipedal and quadruped rigs, delivering at least three polished cycle variations weekly during project phases. Implemented animation and blueprinting within 'The Sims 4' Proprietary Game Engine 'SmartSim', utilizing the state machine setup and integrating with shared storage solutions for seamless collaboration.
3D Generalist / Storyboard Artist / Compositor | Fisher-Price on ‘Imaginext’ at Fisher-Price
December 31, 2021 - July 24, 2025Collaborated with a team of artists to produce over 10 original 3D animated shorts for the Fisher-Price-operated 'Imaginext' YouTube channel, driving viewer engagement, and working alongside the Director. Operated as a Generalist, executing multiple technical tasks at any given time, including 3D Animation, Motion Graphics, Lighting, Rendering, and Compositing. Managed workflow consistently taking on additional tasks such as 3D Modeling, Hard surface Rigging, Organic Rigging, and Concept Art. Applied critique from clients’ intellectual franchises including Walt Disney, Warner Bros, and NBC Universal.
3D Animator | ‘Cocomelon’ at Treasure Studio Inc.
December 31, 2019 - July 24, 2025Animated all types of 3D character animation including bipedal and quadruped characters and birds. Also handled layout and previsualization including camera animation. Developed an average of 1-2 minutes of keyframe animation weekly, adhering to industry-standard video and audio production formats. Directed and managed a team of Animators and 3D Artists on animated shorts such as ‘My Dog Song,’ where she contributed to creative direction, drew storyboards, and personally completed 3D Animation for the short film which received over 92 million views.
Visual Effects Designer (CT) at Disney Live Entertainment
January 1, 2025 - PresentCollaborate with producers, art supervisors, and technical crews to integrate scenic and media elements into live productions; contribute to projection mapping, digital sets, and themed environments; apply prop styling, scenic composition, and color theory to enhance storytelling.
Video Editor and Animator at Margaritaville at Sea (Freelance)
January 1, 2025 - PresentEdit and assemble marketing videos using DaVinci Resolve, enhancing storytelling, pacing, and visual impact; design and implement motion graphics and 2D/3D animation assets to support brand campaigns and promotional content; introduce and integrate new animation capabilities into the team’s toolbox; ensure all video content is optimized for different platforms with attention to format, resolution, and brand guidelines.
3D Generalist, 2D Artist, and Video Editor at Jcutty Animation
January 1, 2017 - PresentProvided creative services for themed entertainment, film, and games; collaborated with Entertainment Project Services and other clients to bring immersive experiences to life; maintained adaptability across disciplines, ensuring seamless integration of 3D, 2D, and video workflows to support diverse project needs.
3D Animator at Maxis (The Sims 4)
January 1, 2022 - September 24, 2025Animated characters and contributed to development pipeline; credited on two AAA titles; created 15+ unique keyframed cycles with both bipedal and quadruped rigs; implemented animation and blueprinting within The Sims 4's proprietary SmartSim engine, using state machines and storage integration for collaboration.
3D Animator and Storyboard Artist at Fisher-Price / Imaginext
January 1, 2021 - September 24, 2025Collaborated with the team to produce over 10 original 3D animated shorts; contributed to creative direction, storyboards, and animation; remote work across East Aurora, NY; maintained workflow across cross-functional teams; credits with major IP franchises.
3D Animator at Treasure Studio Inc.
January 1, 2019 - September 24, 2025Animated all types of 3D character animation including people and animals; performed layout and previsualization with camera animation; produced an average of 1-2 minutes of keyframe animation weekly; directed and managed a team of Animators on shorts, contributing to creative direction and storyboards.
3D Animator at Maxis
January 1, 2022 - September 24, 2025Animated 3D character cycles for The Sims 4, including 15+ keyframed sequences for bipeds and quadrupeds; implemented animation and blueprinting within the SmartSim engine, utilizing state machines and integrating with shared storage for collaboration; contributed to development pipelines and cross-functional teams.
3D Generalist, 2D Artist, and Video Editor at Fisher-Price (Imaginext)
January 1, 2021 - September 24, 2025Provided creative services for themed entertainment, film, and games; collaborated with Entertainment Project Services and other clients to bring immersive experiences to life; maintained adaptability across disciplines, ensuring seamless integration of 3D, 2D, and video workflows; applied critique from major franchises including Walt Disney, Warner Bros, and NBC Universal.
3D Animator at Treasure Studio Inc.
January 1, 2019 - September 24, 2025Animated all types of 3D character animation (people and animals); performed layout and previsualization including camera animation; developed 1–2 minutes of keyframe animation weekly; directed and managed a team of animators on shorts (e.g., 'My Dog Song'), contributing to creative direction and storyboard development.
Visual Effects Designer at Walt Disney Company (Disney Live Entertainment)
January 1, 2025 - PresentCollaborate with producers, art supervisors, and technical crews to integrate scenic and media elements into live productions; contribute to projection mapping, digital sets, and themed environments; apply prop styling, scenic composition, and color theory to enhance storytelling and immersive experiences.
Video Editor and Animator at Margaritaville at Sea
January 1, 2025 - PresentEdit and assemble marketing videos using DaVinci Resolve; design and implement motion graphics and 2D/3D animation assets to support brand campaigns; introduce and integrate new animation capabilities into the team’s toolbox; optimize video content for different platforms (social media, digital ads, internal channels).
Visual Effects Designer (CT) at Walt Disney Company – Disney Live Entertainment
January 1, 2025 - PresentCollaborate with producers, art supervisors, and technical crews to integrate scenic and media elements into live productions. Contribute to projection mapping, digital sets, and themed environments, ensuring visual continuity and immersive storytelling. Apply prop styling, scenic composition, and color theory knowledge to enhance storytelling impact.
Video Editor and Animator at Margaritaville at Sea (Freelance)
January 1, 2025 - PresentEdit and assemble marketing videos using DaVinci Resolve, enhancing storytelling, pacing, and visual impact to drive audience engagement. Design and implement motion graphics and 2D/3D animation assets to support brand campaigns. Introduce and integrate new animation capabilities into the team’s toolbox, increasing production value. Ensure all video content is optimized for different platforms with attention to format, resolution, and brand guidelines.
3D Generalist, 2D Artist, and Video Editor at Jcutty Animation
January 1, 2017 - PresentProvided creative services for themed entertainment, film, and games. Collaborated with Entertainment Project Services and other clients to bring immersive experiences to life. Maintained adaptability across disciplines, ensuring seamless integration of 3D, 2D, and video workflows to support diverse project needs.
3D Animator at Maxis
January 1, 2022 - September 30, 2025Animated 15+ unique keyframed character cycles with both bipedal and quadruped rigs, delivering at least three polished cycle variations weekly during project phases. Implemented animation and blueprinting within The Sims 4 proprietary game engine 'SmartSim', utilizing the state machine setup and integrating with shared storage solutions for seamless collaboration.
3D Generalist and Storyboard Artist at Fisher-Price – Imaginext
January 1, 2021 - September 30, 2025Collaborated on over 10 original 3D animated shorts for the Imaginext YouTube channel. Operated as a generalist across 3D animation, motion graphics, lighting, rendering, and compositing; contributed 3D modeling, rigging, and concept art. Applied creative critique from Disney, Warner Bros, and NBC Universal to guide work.
3D Animator at Treasure Studio Inc. – Cocomelon
January 1, 2019 - September 30, 2025Animated all types of 3D character animation including people (bipedal) and animals (quadruped and birds). Also did layout and previsualization, including camera animation. Produced an average of 1–2 minutes of keyframed animation weekly, meeting production deadlines and supporting pipeline needs.
Visual Effects Designer (CT) at Walt Disney Company / Disney Live Entertainment
January 1, 2025 - PresentCollaborate with producers, art supervisors, and technical crews to integrate scenic and media elements into live productions. Contribute to projection mapping, digital sets, and themed environments, ensuring visual continuity and immersive storytelling. Apply prop styling, scenic composition, and color theory knowledge to enhance storytelling impact.
Video Editor and Animator at Freelance – Margaritaville at Sea
January 1, 2025 - PresentEdit and assemble marketing videos using DaVinci Resolve, enhancing storytelling, pacing, and visual impact to drive audience engagement. Design and implement motion graphics and 2D/3D animation assets to support brand campaigns and promotional content. Introduce and integrate new animation capabilities into the team’s toolkit, increasing production value and expanding creative output. Ensure all video content is optimized for different platforms with attention to format, resolution, and brand guidelines.
3D Generalist, 2D Artist, and Video Editor at Freelance – JCutty Animation
January 1, 2017 - PresentProvided creative services for various projects, including themed entertainment, film, and games. Collaborated with Entertainment Project Services and other clients to bring immersive experiences to life. Maintained adaptability across disciplines, ensuring seamless integration of 3D, 2D, and video workflows to support diverse project needs.
3D Animator at Maxis (The Sims 4)
January 1, 2022 - October 2, 2025Received credits on two AAA titles, 'Horse Ranch' and 'High School Years,' contributing to development pipelines through innovative animation techniques and collaboration with cross-functional teams. Animated 15+ unique keyframed character cycles with both bip edal and quadruped rigs, delivering weekly polished cycle variations. Implemented animation and blueprinting within The Sims 4 proprietary game engine 'SmartSim,' utilizing the state machine setup and integrating with shared storage solutions for seamless collaboration.
3D Generalist and Storyboard Artist at Fisher-Price / Imaginext
January 1, 2021 - October 2, 2025Collaborated with a team of artists to produce over 10 original 3D animated shorts for the Imaginext YouTube channel, driving viewer engagement, and working alongside the Director. Operated as a generalist handling 3D animation, motion graphics, lighting, rendering, and compositing. Took on tasks such as 3D modeling, rigging, and concept art, while incorporating critique from major franchises.
3D Animator at Treasure Studio Inc. – Cocomelon
January 1, 2019 - October 2, 2025Animated 3D character animation for kids content including people and animals; performed layout and previsualization with camera animation; produced 1-2 minutes of keyframe animation weekly; directed and managed a team of animators on shorts such as 'My Dog Song', contributing to creative direction and storyboarding; delivered 3D animation for the short film and achieved high view counts.
Visual Effects Designer at Walt Disney Company - Disney Live Entertainment
January 1, 2025 - PresentCollaborated with producers, art supervisors, and technical crews to integrate scenic and media elements into live productions; contributed to projection mapping, digital sets, and themed environments to ensure visual continuity and immersive storytelling.
Video Editor and Animator at Margaritaville at Sea
January 1, 2025 - PresentEdited and assembled marketing videos using DaVinci Resolve, enhancing storytelling, pacing, and visual impact; designed motion graphics and 2D/3D animation assets to support brand campaigns; developed digital illustrations and motion design elements aligned with brand storytelling; ensured video content is optimized for different platforms (social media, digital ads, internal channels).
3D Generalist, 2D Artist, and Video Editor at J Cutty Animation
January 1, 2017 - PresentProvided creative services for themed entertainment, film, and games; delivered concept art, digital illustration, previsualization, and storyboards for immersive experience projects; collaborated with Entertainment Project Services and other clients to bring themed experiences to life; maintained adaptability across disciplines, ensuring seamless integration of 3D, 2D, and video workflows.
3D Animator at Maxis
December 31, 2022 - October 3, 2025Received credits on three AAA titles, contributing animation cycles and collaborating with cross-functional teams; animated 15+ unique character cycles with both bipedal and quadruped rigs; implemented animation and blueprinting within proprietary game engine pipelines.
3D Generalist and Storyboard Artist at Fisher-Price - Imaginext
December 31, 2021 - October 3, 2025Provided creative services for themed entertainment, film, and games; delivered concept art, storyboards, and previsualization for Imaginext projects; produced digital illustrations and assets for themed experiences; collaborated with teams to maintain cohesive art direction across 3D, 2D, and video workflows.
Education
Master of Fine Arts at Savannah College of Art and Design
January 1, 2015 - December 31, 2017Bachelor of Fine Arts at University of South Florida
January 1, 2010 - December 31, 2014Master of Fine Arts (MFA) in Animation at Savannah College of Art and Design
January 1, 2015 - January 1, 2017Bachelor of Fine Arts (BFA) in Fine Arts at University of South Florida
January 1, 2010 - January 1, 2014Master of Fine Arts (MFA) in Animation at Savannah College of Art and Design
January 1, 2015 - January 1, 2017Bachelor of Fine Arts (BFA) in Fine Arts at University of South Florida
January 1, 2010 - January 1, 2014Master of Fine Arts (MFA) in Animation at Savannah College of Art and Design
January 1, 2015 - January 1, 2017Bachelor of Fine Arts (BFA) in Fine Arts at University of South Florida
January 1, 2010 - January 1, 2014Master of Fine Arts (MFA) in Animation at Savannah College of Art and Design
January 1, 2015 - January 1, 2017Bachelor of Fine Arts (BFA) in Fine Arts at University of South Florida
January 1, 2010 - January 1, 2014Master of Fine Arts (MFA) in Animation at Savannah College of Art and Design
January 1, 2015 - January 1, 2017Bachelor of Fine Arts (BFA) in Fine Arts at University of South Florida
January 1, 2010 - January 1, 2014Qualifications
Industry Experience
Media & Entertainment, Gaming, Education, Consumer Goods, Travel & Hospitality, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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