I am a digital designer with a background in architectural design, passionate about creating immersive virtual experiences that tell compelling narratives through spaces and interactions. Over the years, I have worked on various virtual production and game projects including VR/AR and traditional video games, utilizing my skills in digital design software such as Unreal Engine and Adobe Suite. I thrive in collaborative environments where I can contribute to design discussions, testing, and prototyping, driving projects from concept to testable phases. With internships and research projects spanning architecture, game design, and VR experiences, I continuously seek opportunities to develop innovative digital experiences that blend technology and storytelling.

Jeremy Yeh

I am a digital designer with a background in architectural design, passionate about creating immersive virtual experiences that tell compelling narratives through spaces and interactions. Over the years, I have worked on various virtual production and game projects including VR/AR and traditional video games, utilizing my skills in digital design software such as Unreal Engine and Adobe Suite. I thrive in collaborative environments where I can contribute to design discussions, testing, and prototyping, driving projects from concept to testable phases. With internships and research projects spanning architecture, game design, and VR experiences, I continuously seek opportunities to develop innovative digital experiences that blend technology and storytelling.

Available to hire

I am a digital designer with a background in architectural design, passionate about creating immersive virtual experiences that tell compelling narratives through spaces and interactions. Over the years, I have worked on various virtual production and game projects including VR/AR and traditional video games, utilizing my skills in digital design software such as Unreal Engine and Adobe Suite.

I thrive in collaborative environments where I can contribute to design discussions, testing, and prototyping, driving projects from concept to testable phases. With internships and research projects spanning architecture, game design, and VR experiences, I continuously seek opportunities to develop innovative digital experiences that blend technology and storytelling.

See more

Language

English
Fluent
Chinese
Fluent

Work Experience

Architectural Intern at Housing & Development Board
December 1, 2022 - August 21, 2025
Completed a 16-week internship at Singapore's Housing & Development Board's Building Research Institute, assisting in the design phase of a residential housing project. Responsibilities included 3D modelling of units, blocks, and car parks using Rhinoceros 3D, producing video fly-throughs and environment simulations via Unreal Engine 5 for shareholder presentations, and developing a parametric design tool for multi-storey car parks using Grasshopper, which streamlined architects' workflows.
Game Designer Intern at MappaLabs Inc.
August 1, 2023 - August 21, 2025
Worked on asset creation and level design for a procedural environment generator MVP for an AI generative 3D world-building tool. Created procedural 3D models using Blender with Geometry Nodes, designed backend procedural environment levels using Typescript, and conducted market research influencing the startup's business strategy and direction.
Head of Media at The Common Ground Project (Impart)
August 1, 2022 - August 21, 2025
Led the rebranding of the social service startup focusing on at-risk youths. Designed a new logo, revamped the brand identity, and developed formal working templates including MS Word formatting guides, PowerPoint templates, letterhead, and signature formats.
Digital Designer at formAxioms
May 1, 2024 - Present
Developed VR interactive experiences using Unreal Engine 5 under a SUTD-ZJU joint research project. Designed and implemented tutorial sequences, developed VR UI elements enhancing user gameplay experience, and participated in design discussions, testing, and prototyping stages leading to third-party playtesting.
Environment & Game Designer at Ron Zacapa Centenario VR
December 31, 2025 - August 21, 2025
Designed and implemented a VR game environment and cinematic showreel for an experiential marketing project that brought the Ron Zacapa Centenario brand story to life through immersive experience.
Architectural Intern at Housing & Development Board
December 1, 2022 - August 21, 2025
Completed a 16-week internship under Singapore’s Housing & Development Board’s Building Research Institute’s “Building” branch, assisting in the design phase of a residential housing project. Responsibilities included 3D modelling of residential units, blocks, and multi-storey car parks using Rhinoceros 3D, creating video fly-throughs and environment simulations using Unreal Engine 5 for shareholder presentations, and developing a comprehensive parametric tool through Grasshopper to streamline architects’ design workflow for multi-storey car parks.
Game Designer Intern at MappaLabs Inc.
August 1, 2023 - August 21, 2025
Produced asset creation and level design for a procedural environments generator MVP for an AI generative 3D world builder. Leveraged procedural 3D modelling using Blender and Geometry Nodes to populate generated worlds. Developed backend and level design aspects using Typescript, critical for the environment generation feature. Conducted market research on competitors and established players influencing company’s business direction and strategies.
Head of Media at The Common Ground Project (Impart)
August 1, 2022 - August 21, 2025
Led rebranding efforts including designing a new logo and revamping the brand identity. Created formal working templates and formatting guides including MS Word formatting, PowerPoint templates, letterhead and signature templates all aimed at strengthening CGP’s brand presence in Singapore’s social service sector aiding at-risk youths.
Digital Designer at formAxioms
September 1, 2024 - August 21, 2025
Developed VR interactive experiences in Unreal Engine 5 as part of a SUTD-ZJU joint research project. Designed and implemented tutorial sequences for user onboarding, created VR UI elements to enhance experience, participated in design discussions, testing, and prototyping, leading the game from early development to a testable phase to facilitate third-party playtesting.
Digital Designer at formAxioms
May 1, 2025 - Present
Continued Unreal Engine 5 development of VR interactive experience for ongoing research project, focusing on design enhancement and prototyping.

Education

Immersive Programme in Entrepreneurship at University of California, Berkeley Extension
January 1, 2023 - May 1, 2023
B.Sc Architecture and Sustainable Design at Singapore University of Technology and Design
January 1, 2020 - May 1, 2025
M.Sc Technological Entrepreneurship at Singapore University of Technology and Design
January 1, 2020 - May 1, 2025
Immersive Programme in Entrepreneurship at University of California, Berkeley Extension
January 1, 2023 - May 1, 2023
B.Sc Architecture and Sustainable Design at Singapore University of Technology and Design
January 1, 2020 - May 1, 2025
M.Sc Technological Entrepreneurship at Singapore University of Technology and Design
January 1, 2020 - May 1, 2025

Qualifications

Industry Experience

Education, Gaming, Government, Media & Entertainment, Software & Internet