Hello! I’m Jesús Pérez Nieves, a 3D generalist and compositor with a strong passion for bringing visuals to life in film, games, and immersive media. Over the past four years I’ve honed my craft—building detailed environments, crafting character animation, and refining post-production workflows—always aiming to deliver work that not only hits high technical standards but also resonates emotionally with an audience. When I collaborate with clients, I’m deeply committed to understanding and supporting their creative vision. I thrive in dynamic environments where I can roll up my sleeves, communicate openly, and translate feedback into meaningful visual iterations. Whether it’s developing a scene from concept through full render or fine-tuning composites in post, I bring a combination of strong technical skills, a keen eye for aesthetics, and a friendly, cooperative mindset to every project. I’m excited about the possibility of working together and bringing your next project to life.

Jesus Perez Nieves

Hello! I’m Jesús Pérez Nieves, a 3D generalist and compositor with a strong passion for bringing visuals to life in film, games, and immersive media. Over the past four years I’ve honed my craft—building detailed environments, crafting character animation, and refining post-production workflows—always aiming to deliver work that not only hits high technical standards but also resonates emotionally with an audience. When I collaborate with clients, I’m deeply committed to understanding and supporting their creative vision. I thrive in dynamic environments where I can roll up my sleeves, communicate openly, and translate feedback into meaningful visual iterations. Whether it’s developing a scene from concept through full render or fine-tuning composites in post, I bring a combination of strong technical skills, a keen eye for aesthetics, and a friendly, cooperative mindset to every project. I’m excited about the possibility of working together and bringing your next project to life.

Available to hire

Hello! I’m Jesús Pérez Nieves, a 3D generalist and compositor with a strong passion for bringing visuals to life in film, games, and immersive media. Over the past four years I’ve honed my craft—building detailed environments, crafting character animation, and refining post-production workflows—always aiming to deliver work that not only hits high technical standards but also resonates emotionally with an audience.

When I collaborate with clients, I’m deeply committed to understanding and supporting their creative vision. I thrive in dynamic environments where I can roll up my sleeves, communicate openly, and translate feedback into meaningful visual iterations. Whether it’s developing a scene from concept through full render or fine-tuning composites in post, I bring a combination of strong technical skills, a keen eye for aesthetics, and a friendly, cooperative mindset to every project. I’m excited about the possibility of working together and bringing your next project to life.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Intern at Rogers-O'Brien Construction
October 1, 2024 - October 23, 2025
3D modeling, visualization, and asset creation for construction projects. Produced 3D models, textures, UV maps, lighting, and visual storytelling; collaborated with engineers and artists to translate creative vision into cohesive environments. Utilized Blender, 3Ds Max, Unreal Engine, Twinmotion, After Effects; documented workflows, maintained version control, and delivered QA-ready visuals.
3D VR Robot Operator / Technician at Apptronik
October 1, 2025 - October 23, 2025
Developed immersive 3D assets and VR scenes for robotics, including modeling, texturing, rigging, and rendering. Produced high-quality 3D assets using Maya, ZBrush, and Blender; created VR-ready environments with Unreal Engine, Twinmotion, and After Effects. Collaborated with concept artists and engineers, performed testing and validation, and supported robotics operations and training.
Production Contractor at Flight Crew Production
May 1, 2024 - October 23, 2025
Remote contract work focusing on production coordination for flight crew projects; contributed to planning, execution, and delivery of visual assets.
3D Visualization Intern at Rogers-O'Brien Construction
October 1, 2024 - October 23, 2025
Internship in 3D modeling and visualization: modeling, sculpting, texturing, UV mapping, rendering, and rigging; applied color theory, lighting, and visual storytelling to support project communications.

Education

Bachelor of Science at Full Sail University
May 1, 2020 - September 1, 2022
Bachelor of Science Degree in Computer Animation at Full Sail University
May 1, 2020 - September 1, 2022

Qualifications

VR Training Completion
January 11, 2030 - October 23, 2025

Industry Experience

Media & Entertainment, Software & Internet, Education, Manufacturing, Professional Services