Hello! I’m Jesús Pérez Nieves, a 3D generalist and compositor with a strong passion for bringing visuals to life in film, games, and immersive media. Over the past four years I’ve honed my craft—building detailed environments, crafting character animation, and refining post-production workflows—always aiming to deliver work that not only hits high technical standards but also resonates emotionally with an audience. When I collaborate with clients, I’m deeply committed to understanding and supporting their creative vision. I thrive in dynamic environments where I can roll up my sleeves, communicate openly, and translate feedback into meaningful visual iterations. Whether it’s developing a scene from concept through full render or fine-tuning composites in post, I bring a combination of strong technical skills, a keen eye for aesthetics, and a friendly, cooperative mindset to every project. I’m excited about the possibility of working together and bringing your next project to life.

Jesus Perez Nieves

Hello! I’m Jesús Pérez Nieves, a 3D generalist and compositor with a strong passion for bringing visuals to life in film, games, and immersive media. Over the past four years I’ve honed my craft—building detailed environments, crafting character animation, and refining post-production workflows—always aiming to deliver work that not only hits high technical standards but also resonates emotionally with an audience. When I collaborate with clients, I’m deeply committed to understanding and supporting their creative vision. I thrive in dynamic environments where I can roll up my sleeves, communicate openly, and translate feedback into meaningful visual iterations. Whether it’s developing a scene from concept through full render or fine-tuning composites in post, I bring a combination of strong technical skills, a keen eye for aesthetics, and a friendly, cooperative mindset to every project. I’m excited about the possibility of working together and bringing your next project to life.

Available to hire

Hello! I’m Jesús Pérez Nieves, a 3D generalist and compositor with a strong passion for bringing visuals to life in film, games, and immersive media. Over the past four years I’ve honed my craft—building detailed environments, crafting character animation, and refining post-production workflows—always aiming to deliver work that not only hits high technical standards but also resonates emotionally with an audience.

When I collaborate with clients, I’m deeply committed to understanding and supporting their creative vision. I thrive in dynamic environments where I can roll up my sleeves, communicate openly, and translate feedback into meaningful visual iterations. Whether it’s developing a scene from concept through full render or fine-tuning composites in post, I bring a combination of strong technical skills, a keen eye for aesthetics, and a friendly, cooperative mindset to every project. I’m excited about the possibility of working together and bringing your next project to life.

See more

Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

3D VR Robot Operator / Technician at Apptronik
October 1, 2025 - October 23, 2025
Developed immersive 3D assets and VR scenes for robotics, including modeling, texturing, rigging, and rendering. Produced high-quality 3D assets using Maya, ZBrush, and Blender; created VR-ready environments with Unreal Engine, Twinmotion, and After Effects. Collaborated with concept artists and engineers, performed testing and validation, and supported robotics operations and training.
3D Visualization Intern at Rogers-O'Brien Construction
October 1, 2024 - October 23, 2025
Internship in 3D modeling and visualization: modeling, sculpting, texturing, UV mapping, rendering, and rigging; applied color theory, lighting, and visual storytelling to support project communications.
Intern at Rogers-O'Brien Construction
October 1, 2024 - October 23, 2025
3D modeling, visualization, and asset creation for construction projects. Produced 3D models, textures, UV maps, lighting, and visual storytelling; collaborated with engineers and artists to translate creative vision into cohesive environments. Utilized Blender, 3Ds Max, Unreal Engine, Twinmotion, After Effects; documented workflows, maintained version control, and delivered QA-ready visuals.
Production Contractor at Flight Crew Production
May 1, 2024 - October 23, 2025
Remote contract work focusing on production coordination for flight crew projects; contributed to planning, execution, and delivery of visual assets.

Education

Bachelor of Science at Full Sail University
May 1, 2020 - September 1, 2022
Bachelor of Science Degree in Computer Animation at Full Sail University
May 1, 2020 - September 1, 2022

Qualifications

VR Training Completion
January 11, 2030 - October 23, 2025

Industry Experience

Media & Entertainment, Software & Internet, Education, Manufacturing, Professional Services