Jim Salmon Jones

Available to hire

I am a composer, sound designer, audio engineer, and producer with an extensive 15+ years experience across music releases, live performance & events, art installations, and audio for screen and media.

About

I am a composer, sound designer, audio engineer, and producer with an extensive 15+ years experience across music releases, live performance & events, art installations, and audio for screen and media.

I specialize in game audio, but have a deep love and capacity to work in other realms.

My practice focuses on tonal storytelling and representation, thematic development, and created stylistics to support the media and artists I’m collaborating with. Through a synthesis of creative disciplines, advanced musical theory and audio production skills, I aim to translate complex musical ideas into immersive audio experience, including the development of vertical and horizontal adaptive audio when appropriate.

You can be assured I approach each project with both artistic curiosity and pragmatic acknowledgement of project scope in my commitment to delivering thoughtful, high-quality sound worlds.

Tonally I specialize in tension and release, intensity and subtlety, and codified works - evocative, whimsical, mysterious, cerebral, thrilling, poignant, idiosyncratic, mystical - horror, action, retro (8 - 16 bit), JRPG, ambient, sci-fi, etc

  • Joined October 2024

Industry experience

  • Computers & Electronics
  • Gaming
  • Media & Entertainment
  • Other
  • Education
  • Government
  • Professional Services
  • Software & Internet

Projects · 7

Working with solo developer with funding through Screen Australia. I've developed a soundtrack to a retro-horror game set in 80's rural Queensland, Australia. The brief was to take inspiration from survival horror classics Resident Evil and Silent Hill, as well as classic ozploitation film such as Razorback and Wake in Fright in synthesizing the games identity.

  • Game Composer
  • Music Composer
  • Soundtrack Musician

Working with solo developer with funding through Screen Australia. I’ve developed a soundtrack to a retro-horror game set in 80’s rural Queensland, Australia. The brief was to take inspiration from survival horror classics Resident Evil and Silent Hill, as well as classic ozploitation film such as Razorback and Wake in Fright in synthesizing the games identity.

  • Album Art Designer
  • Arranger
  • Composer

Working with solo developer with funding through Screen Australia. I’ve developed a soundtrack to a retro-horror game set in 80’s rural Queensland, Australia. The brief was to take inspiration from survival horror classics Resident Evil and Silent Hill, as well as classic ozploitation film such as Razorback and Wake in Fright in synthesizing the games identity.

  • Game Composer
  • Music Composer
  • Soundtrack Musician

Working with solo developer with funding through Screen Australia. I’ve developed a soundtrack to a retro-horror game set in 80’s rural Queensland, Australia. The brief was to take inspiration from survival horror classics Resident Evil and Silent Hill, as well as classic ozploitation film such as Razorback and Wake in Fright in synthesizing the games identity.

  • Game Composer
  • Music Composer
  • Soundtrack Musician

Working with solo developer with funding through Screen Australia. I’ve developed a soundtrack to a retro-horror game set in 80’s rural Queensland, Australia. The brief was to take inspiration from survival horror classics Resident Evil and Silent Hill, as well as classic ozploitation film such as Razorback and Wake in Fright in synthesizing the games identity.

  • Album Art Designer
  • Arranger
  • Composer

Working with solo developer with funding through Screen Australia. I’ve developed a soundtrack to a retro-horror game set in 80’s rural Queensland, Australia. The brief was to take inspiration from survival horror classics Resident Evil and Silent Hill, as well as classic ozploitation film such as Razorback and Wake in Fright in synthesizing the games identity.

  • Game Composer
  • Music Composer
  • Soundtrack Musician

Work experience· 5 roles

Production Technician / FOH · DARKFIELD; Realscape ProductionsOct 2024 – Dec 2024 · 3 mos

Operate binaural audio, lighting, and sequenced systems within an immersive production; deliver audience safety briefings and maintain technical readiness of equipment.

Electronics Production Technician · Bluey’s World; Andrew Kay ProductionsJul 2024 – Oct 2024 · 4 mos

Assisted installation of exhibition audio, lighting, and visual systems; fabricated and installed custom electrical looms and technical components.

Composer / Sound Designer/ Audio Lead · Affordable Cat GamesMay 2024 – Present · 2 yrs 7 mos

Composition of OST and sound design for the indie horror game LOGGERHEAD based and set in Queensland Australia. I have utilized outback field recordings in capturing those endemic sounds of the landscape and it's fauna for application in vertically, and horizontally adaptive audio.

Venue Officer / Venue Tech · State Library of QueenslandSep 2023 – Present · 3 yrs 3 mos
Audio Engineer / Producer / Project Coordinator · Stiletto ReptileSep 2021 – Present · 5 yrs 3 mos

Education

Diploma of Music · Tafe SA2008 – 2010

Specialized in Trumpet performance

Diploma in Visual Arts · ACARTS / UNISA2013 – 2016

Specialized in Painting

Advanced Diploma in Electronics and Communications · Tafe SA2017 – 2019
Bachelor in Music and Composition · SAE Brisbane2021 – 2024

Specialized in Film, Game and Gallery adaptive audio / final GPA 6.87

Certifications and awards

GPA 6.87 for Bachelor in Music and Composition (2021 - 2024)2021 – 2024
Bluethumb Award - Outstanding Emerging Artist2017
Dean's Merit List / Highest Local GPA2026

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