I am a composer, producer, technician and artist with a track record across live performance, events, installation, and audio for screen. My practice combines analysis of form, tonal relationships, orchestration, thematic development, and stylistic fidelity to support the context or media I augment. I approach each project with curiosity, collaboration, and a commitment to delivering thoughtful, high-quality sound. I work across disciplines to translate complex musical ideas into immersive audio experiences. From concept through to final mix, I apply both deep theory and hands-on production skills to support storytelling, audience engagement, and artistic vision.

Jim Salmon Jones

I am a composer, producer, technician and artist with a track record across live performance, events, installation, and audio for screen. My practice combines analysis of form, tonal relationships, orchestration, thematic development, and stylistic fidelity to support the context or media I augment. I approach each project with curiosity, collaboration, and a commitment to delivering thoughtful, high-quality sound. I work across disciplines to translate complex musical ideas into immersive audio experiences. From concept through to final mix, I apply both deep theory and hands-on production skills to support storytelling, audience engagement, and artistic vision.

Available to hire

I am a composer, producer, technician and artist with a track record across live performance, events, installation, and audio for screen. My practice combines analysis of form, tonal relationships, orchestration, thematic development, and stylistic fidelity to support the context or media I augment. I approach each project with curiosity, collaboration, and a commitment to delivering thoughtful, high-quality sound.

I work across disciplines to translate complex musical ideas into immersive audio experiences. From concept through to final mix, I apply both deep theory and hands-on production skills to support storytelling, audience engagement, and artistic vision.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Composer / Sound Designer/ Audio Lead at Affordable Cat Games
May 1, 2024 - Present
Composition of OST and sound design for the indie horror game LOGGERHEAD based and set in Queensland Australia. I have utilized outback field recordings in capturing those endemic sounds of the landscape and it's fauna for application in vertically, and horizontally adaptive audio.
Audio Engineer / Producer / Project Coordinator at Stiletto Reptile
September 1, 2021 - Present
Coordinator and delivery of recording projects: home and external studio practice capturing audio art projects and post production from inception to publishing.
Production Technician at DARK FIELD / Realscape Productions
September 30, 2024 - December 18, 2024
Facilitated an interactive binaural experience that featured audio, lighting, and sequenced systems within an immersive production. I was required to debrief patrons, delivering an audience safety briefing, as well as maintain cleanliness and technical readiness of equipment.
Composer / Sound Designer at Affordable Cat Games
September 1, 2023 - Present
Composition of OST using conventional musical theory and techniques; analysis and documentation of thematic motifs, structural pacing, and adaptive logic; sound design of all sound effects including capture and use of field recording; application of industry-leading DAW and plugin technology; music performance, hardware, and recording technology utilized in capturing elements; planning and implementation of vertically and horizontally adaptive audio.
Venue Officer / Venue Tech at State Library of Queensland
September 1, 2023 - Present
Coordinate event logistics as primary liaison for stakeholders; deliver AV setup and livestream support for conferences, private events and public programs; maintain WHS-compliant, professional production environments; provide on-site troubleshooting during live events.
Production Technician / FOH at DARKFIELD; Realscape Productions
October 1, 2024 - December 1, 2024
Operate binaural audio, lighting, and sequenced systems within an immersive production; deliver audience safety briefings and maintain technical readiness of equipment.
Electronics Production Technician at Bluey’s World; Andrew Kay Productions
July 1, 2024 - October 1, 2024
Assisted installation of exhibition audio, lighting, and visual systems; fabricated and installed custom electrical looms and technical components.

Education

Diploma of Music at Tafe SA
February 3, 2008 - December 3, 2010
Specialized in Trumpet performance
Diploma in Visual Arts at ACARTS / UNISA
February 11, 2013 - December 2, 2016
Specialized in Painting
Advanced Diploma in Electronics and Communications at Tafe SA
January 30, 2017 - April 5, 2019
Bachelor in Music and Composition at SAE Brisbane
February 1, 2021 - October 6, 2024
Specialized in Film, Game and Gallery adaptive audio / final GPA 6.87
Bachelor’s in Music at SAE Brisbane
January 11, 2030 - January 1, 2025
Advanced Diploma in Communications and Electronics at TAFE SA
January 11, 2030 - January 1, 2018
Diploma in Visual Arts at ACARTS / UNI SA
January 11, 2030 - January 1, 2016
Diploma in Music at TAFE SA
January 11, 2030 - January 1, 2010

Qualifications

GPA 6.87 for Bachelor in Music and Composition (2021 - 2024)
February 1, 2021 - October 6, 2024
Bluethumb Award - Outstanding Emerging Artist
January 1, 2017 - March 6, 2026

Industry Experience

Computers & Electronics, Gaming, Media & Entertainment, Other, Education, Government, Professional Services, Software & Internet
    uniE603 Pub Bar
    Working with solo developer with funding through Screen Australia. I've developed a soundtrack to a retro-horror game set in 80's rural Queensland, Australia. The brief was to take inspiration from survival horror classics Resident Evil and Silent Hill, as well as classic ozploitation film such as Razorback and Wake in Fright in synthesizing the games identity.
    uniE603 Save Room 2 - Office
    Working with solo developer with funding through Screen Australia. I’ve developed a soundtrack to a retro-horror game set in 80’s rural Queensland, Australia. The brief was to take inspiration from survival horror classics Resident Evil and Silent Hill, as well as classic ozploitation film such as Razorback and Wake in Fright in synthesizing the games identity.
    uniE603 Tunnels - Room 1
    Working with solo developer with funding through Screen Australia. I’ve developed a soundtrack to a retro-horror game set in 80’s rural Queensland, Australia. The brief was to take inspiration from survival horror classics Resident Evil and Silent Hill, as well as classic ozploitation film such as Razorback and Wake in Fright in synthesizing the games identity.
    uniE603 Basement
    Working with solo developer with funding through Screen Australia. I’ve developed a soundtrack to a retro-horror game set in 80’s rural Queensland, Australia. The brief was to take inspiration from survival horror classics Resident Evil and Silent Hill, as well as classic ozploitation film such as Razorback and Wake in Fright in synthesizing the games identity.
    uniE603 Save Room - Kiosk
    Working with solo developer with funding through Screen Australia. I’ve developed a soundtrack to a retro-horror game set in 80’s rural Queensland, Australia. The brief was to take inspiration from survival horror classics Resident Evil and Silent Hill, as well as classic ozploitation film such as Razorback and Wake in Fright in synthesizing the games identity.
    uniE603 Church
    Working with solo developer with funding through Screen Australia. I’ve developed a soundtrack to a retro-horror game set in 80’s rural Queensland, Australia. The brief was to take inspiration from survival horror classics Resident Evil and Silent Hill, as well as classic ozploitation film such as Razorback and Wake in Fright in synthesizing the games identity.
    uniE621 "Nightmares" album art design for St Morris Sinners
    Music artist requested 2x paintings (front and back), full layout design (including font designs) and illustrations + design of the vinyl sticker label (A and B side).