I am a composer, sound designer, audio engineer, and producer with an extensive 15+ years experience across music releases, live performance & events, art installations, and audio for screen and media. I specialize in game audio, but have a deep love and capacity to work in other realms. My practice focuses on tonal storytelling and representation, thematic development, and created stylistics to support the media and artists I'm collaborating with. Through a synthesis of creative disciplines, advanced musical theory and audio production skills, I aim to translate complex musical ideas into immersive audio experience, including the development of vertical and horizontal adaptive audio when appropriate. You can be assured I approach each project with both artistic curiosity and pragmatic acknowledgement of project scope in my commitment to delivering thoughtful, high-quality sound worlds. Tonally I specialize in tension and release, intensity and subtlety, and codified works - evocative, whimsical, mysterious, cerebral, thrilling, poignant, idiosyncratic, mystical - horror, action, retro (8 - 16 bit), JRPG, ambient, sci-fi, etc

Jim Salmon Jones

I am a composer, sound designer, audio engineer, and producer with an extensive 15+ years experience across music releases, live performance & events, art installations, and audio for screen and media. I specialize in game audio, but have a deep love and capacity to work in other realms. My practice focuses on tonal storytelling and representation, thematic development, and created stylistics to support the media and artists I'm collaborating with. Through a synthesis of creative disciplines, advanced musical theory and audio production skills, I aim to translate complex musical ideas into immersive audio experience, including the development of vertical and horizontal adaptive audio when appropriate. You can be assured I approach each project with both artistic curiosity and pragmatic acknowledgement of project scope in my commitment to delivering thoughtful, high-quality sound worlds. Tonally I specialize in tension and release, intensity and subtlety, and codified works - evocative, whimsical, mysterious, cerebral, thrilling, poignant, idiosyncratic, mystical - horror, action, retro (8 - 16 bit), JRPG, ambient, sci-fi, etc

Available to hire

I am a composer, sound designer, audio engineer, and producer with an extensive 15+ years experience across music releases, live performance & events, art installations, and audio for screen and media.

I specialize in game audio, but have a deep love and capacity to work in other realms.

My practice focuses on tonal storytelling and representation, thematic development, and created stylistics to support the media and artists I’m collaborating with. Through a synthesis of creative disciplines, advanced musical theory and audio production skills, I aim to translate complex musical ideas into immersive audio experience, including the development of vertical and horizontal adaptive audio when appropriate.

You can be assured I approach each project with both artistic curiosity and pragmatic acknowledgement of project scope in my commitment to delivering thoughtful, high-quality sound worlds.

Tonally I specialize in tension and release, intensity and subtlety, and codified works - evocative, whimsical, mysterious, cerebral, thrilling, poignant, idiosyncratic, mystical - horror, action, retro (8 - 16 bit), JRPG, ambient, sci-fi, etc

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Composer / Sound Designer/ Audio Lead at Affordable Cat Games
May 1, 2024 - Present
Composition of OST and sound design for the indie horror game LOGGERHEAD based and set in Queensland Australia. I have utilized outback field recordings in capturing those endemic sounds of the landscape and it's fauna for application in vertically, and horizontally adaptive audio.
Audio Engineer / Producer / Project Coordinator at Stiletto Reptile
September 1, 2021 - Present
Coordinator and delivery of recording projects: home and external studio practice capturing audio art projects and post production from inception to publishing.
Venue Officer / Venue Tech at State Library of Queensland
September 1, 2023 - Present
Coordinate event logistics as primary liaison for stakeholders; deliver AV setup and livestream support for conferences, private events and public programs; maintain WHS-compliant, professional production environments; provide on-site troubleshooting during live events.
Production Technician / FOH at DARKFIELD; Realscape Productions
October 1, 2024 - December 1, 2024
Operate binaural audio, lighting, and sequenced systems within an immersive production; deliver audience safety briefings and maintain technical readiness of equipment.
Electronics Production Technician at Bluey’s World; Andrew Kay Productions
July 1, 2024 - October 1, 2024
Assisted installation of exhibition audio, lighting, and visual systems; fabricated and installed custom electrical looms and technical components.

Education

Diploma of Music at Tafe SA
February 3, 2008 - December 3, 2010
Specialized in Trumpet performance
Diploma in Visual Arts at ACARTS / UNISA
February 11, 2013 - December 2, 2016
Specialized in Painting
Advanced Diploma in Electronics and Communications at Tafe SA
January 30, 2017 - April 5, 2019
Bachelor in Music and Composition at SAE Brisbane
February 1, 2021 - October 6, 2024
Specialized in Film, Game and Gallery adaptive audio / final GPA 6.87

Qualifications

GPA 6.87 for Bachelor in Music and Composition (2021 - 2024)
February 1, 2021 - October 6, 2024
Bluethumb Award - Outstanding Emerging Artist
January 1, 2017 - January 1, 2017
Dean's Merit List / Highest Local GPA
April 15, 2026 - April 15, 2026

Industry Experience

Computers & Electronics, Gaming, Media & Entertainment, Other, Education, Government, Professional Services, Software & Internet
    uniE603 Pub Bar
    Working with solo developer with funding through Screen Australia. I've developed a soundtrack to a retro-horror game set in 80's rural Queensland, Australia. The brief was to take inspiration from survival horror classics Resident Evil and Silent Hill, as well as classic ozploitation film such as Razorback and Wake in Fright in synthesizing the games identity.
    uniE603 Save Room 2 - Office
    Working with solo developer with funding through Screen Australia. I’ve developed a soundtrack to a retro-horror game set in 80’s rural Queensland, Australia. The brief was to take inspiration from survival horror classics Resident Evil and Silent Hill, as well as classic ozploitation film such as Razorback and Wake in Fright in synthesizing the games identity.
    uniE603 Tunnels - Room 1
    Working with solo developer with funding through Screen Australia. I’ve developed a soundtrack to a retro-horror game set in 80’s rural Queensland, Australia. The brief was to take inspiration from survival horror classics Resident Evil and Silent Hill, as well as classic ozploitation film such as Razorback and Wake in Fright in synthesizing the games identity.
    uniE603 Basement
    Working with solo developer with funding through Screen Australia. I’ve developed a soundtrack to a retro-horror game set in 80’s rural Queensland, Australia. The brief was to take inspiration from survival horror classics Resident Evil and Silent Hill, as well as classic ozploitation film such as Razorback and Wake in Fright in synthesizing the games identity.
    uniE603 Save Room - Kiosk
    Working with solo developer with funding through Screen Australia. I’ve developed a soundtrack to a retro-horror game set in 80’s rural Queensland, Australia. The brief was to take inspiration from survival horror classics Resident Evil and Silent Hill, as well as classic ozploitation film such as Razorback and Wake in Fright in synthesizing the games identity.
    uniE603 Church
    Working with solo developer with funding through Screen Australia. I’ve developed a soundtrack to a retro-horror game set in 80’s rural Queensland, Australia. The brief was to take inspiration from survival horror classics Resident Evil and Silent Hill, as well as classic ozploitation film such as Razorback and Wake in Fright in synthesizing the games identity.
    uniE621 "Nightmares" album art design for St Morris Sinners
    Music artist requested 2x paintings (front and back), full layout design (including font designs) and illustrations + design of the vinyl sticker label (A and B side).