I am a composer, sound designer, audio engineer, and producer with an extensive 15+ years experience across music releases, live performance & events, art installations, and audio for screen and media.
I specialize in game audio, but have a deep love and capacity to work in other realms.
My practice focuses on tonal storytelling and representation, thematic development, and created stylistics to support the media and artists I’m collaborating with. Through a synthesis of creative disciplines, advanced musical theory and audio production skills, I aim to translate complex musical ideas into immersive audio experience, including the development of vertical and horizontal adaptive audio when appropriate.
You can be assured I approach each project with both artistic curiosity and pragmatic acknowledgement of project scope in my commitment to delivering thoughtful, high-quality sound worlds.
Tonally I specialize in tension and release, intensity and subtlety, and codified works - evocative, whimsical, mysterious, cerebral, thrilling, poignant, idiosyncratic, mystical - horror, action, retro (8 - 16 bit), JRPG, ambient, sci-fi, etc
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