Hi, I’m Jingyu Yan, a passionate Level Designer!
I specialize in using Unreal Engine 5 to design, white-box, and set dress levels for various game genres.
My Experience Includes:
First-Person Adventure Game: Part of a 16-person team, where I designed 2D layouts and fully white-boxed and set-dressed key environments, including caves, crevasse valleys, and lighthouses.
Roguelike Deck Builder Shooter: Joined mid-project to design, white-box, and set dress a complete level, adapting to the established game style while enhancing player engagement.
VR Theme Park Experience: Collaborated with a 15-person interdisciplinary team to develop a VR game for Universal Creative, creating 2D layouts and concept art, and fully white-boxing and set dressing the level.
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Work Experience
Education
Qualifications
- Collaborated with a 15-person interdisciplinary team to develop a VR game for Universal Creative’s subject matter experts, simulating a theme park experience.
- Created 2D layouts and level design concept art, contributing to the game’s initial design pitch.
- Utilized Unreal Engine 5 to fully white-box and set dress a level, ensuring an immersive and visually appealing environment.
- Contributed to a 16-person team in the development of a first-person adventure game.
- Designed various levels by creating 2D layouts, ensuring diverse and engaging gameplay experiences.
- Utilized Unreal Engine 5 to white-box and set dress key environments, including the cave (with a lava area), crevasse valley, and the lighthouse level.
- Applied artistic skills to set dressing, enhancing the visual appeal and atmosphere of the cave area and crevasse valley.
- Contributed to the development of a first-person roguelike deck builder shooter game by joining an existing team mid-project.
- Took responsibility for designing, white-boxing, and set dressing a complete level within Unreal Engine 5.
- Adapted to the established game style and mechanics, contributing unique design elements to enhance player engagement and immersion.
- Collaborated closely with team members to ensure a cohesive experience and successfully integrated the new level into the broader game structure.
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