I am an aspiring student and practicing software engineer with skills in C#.NET, C++, and Python, alongside experience working with various game engines like Unity and Unreal Engine. I have hands-on expertise with VR and MR hardware such as Oculus Rift and HoloLens, and a professional background collaborating on projects involving complex technical implementations and cloud infrastructure. I have worked extensively in software development roles within major companies including Accenture and Meta, supporting gaming customers, creating cloud-based solutions, and developing immersive simulation software. I am passionate about game development, mixed reality, and advancing entertainment technology through innovative software engineering.

Jonathan Altieri

I am an aspiring student and practicing software engineer with skills in C#.NET, C++, and Python, alongside experience working with various game engines like Unity and Unreal Engine. I have hands-on expertise with VR and MR hardware such as Oculus Rift and HoloLens, and a professional background collaborating on projects involving complex technical implementations and cloud infrastructure. I have worked extensively in software development roles within major companies including Accenture and Meta, supporting gaming customers, creating cloud-based solutions, and developing immersive simulation software. I am passionate about game development, mixed reality, and advancing entertainment technology through innovative software engineering.

Available to hire

I am an aspiring student and practicing software engineer with skills in C#.NET, C++, and Python, alongside experience working with various game engines like Unity and Unreal Engine. I have hands-on expertise with VR and MR hardware such as Oculus Rift and HoloLens, and a professional background collaborating on projects involving complex technical implementations and cloud infrastructure.

I have worked extensively in software development roles within major companies including Accenture and Meta, supporting gaming customers, creating cloud-based solutions, and developing immersive simulation software. I am passionate about game development, mixed reality, and advancing entertainment technology through innovative software engineering.

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Skills

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Work Experience

Software Engineer at Accenture @Meta
August 1, 2023 - Present
Worked on the Buck2 project Trebuchet, converting the codebase from thrift-py3 to thrift-python and implementing lifecycle improvements. Integrated CapturyReplay software and hardware in Meta Workrooms and Horizons VR platforms, tracking and matching avatar movement, and supporting network infrastructure for mixed reality devices. Developed dashboards utilizing existing SDKs to provide critical support for labs and data centers.
Solutions Architect at Six Nines IT, LLC (acquired by Accenture)
October 1, 2023 - August 14, 2025
Supported multiple gaming customers with hybrid-render AWS Deadline SaaS using Terraform. Created AWS render and workstation AMIs for Autodesk products, Unreal Engine, Nuke, and Blender. Supported Epic's render team with python-based Shotgrid plugin for Slack. Implemented a serverless AWS GameLift server for a hackathon, utilizing Cloud9, ECR, Lambdas, and CloudFormation. Participated in AWS instance launching demos and restored HPC automated build pipelines. Produced multiple educational demo videos.
MR Software Engineer at Engineering & Computer Simulations
October 1, 2021 - August 14, 2025
Developed medic-based simulation software with support for HaptX, VRGluv, Leap Motion, Ultrahaptics, and avatar VR technologies. Created joint instructional training WebGL and 3D multiplayer environments.
Unity Programmer at SSE, Inc
July 1, 2019 - August 14, 2025
Worked on a plane maintenance simulation using C++ and C# with Unity, developing VR and AR functionality.
Software Engineer at Simigon, Inc
May 1, 2019 - August 14, 2025
Developed helicopter and plane flight simulators in C++ and used Knowbook tools. Worked on regression recording for P8A Poseidon.
Intern to Temp at Meggitt Training Solutions
November 1, 2018 - August 14, 2025
Worked on VR and AR firing range solutions. Converted weapon test apps from Microsoft Visual 2005 to 2013 using C++ and C#, including TCP/IP to DDS XML messaging agents.
Software Engineer at DPI Industries, Inc
May 1, 2018 - August 14, 2025
Converted entire project from VB.Net to C#.Net.

Education

Masters of Science in Entertainment Business at Full Sail University
January 1, 2018 - October 1, 2019
Bachelor of Science in Game Development at Full Sail University
July 1, 2014 - May 1, 2017

Qualifications

AWS Certified Security – Specialty
April 1, 2022 - August 14, 2025
AWS Certified Solutions Architect - Associate
October 1, 2021 - August 14, 2025

Industry Experience

Gaming, Software & Internet, Education, Professional Services