I am an aspiring student and practicing software engineer with skills in C#.NET, C++, and Python, alongside experience working with various game engines like Unity and Unreal Engine. I have hands-on expertise with VR and MR hardware such as Oculus Rift and HoloLens, and a professional background collaborating on projects involving complex technical implementations and cloud infrastructure.
I have worked extensively in software development roles within major companies including Accenture and Meta, supporting gaming customers, creating cloud-based solutions, and developing immersive simulation software. I am passionate about game development, mixed reality, and advancing entertainment technology through innovative software engineering.
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