I’m Jim Orlik, a senior visual effects artist and motion edit lead with 17+ years of experience steering mocap, animation, and virtual production for blockbuster films and AAA games. I excel at translating raw performance data into emotionally resonant animation, building high-performance teams, and streamlining pipelines to deliver creative precision and efficiency.
I thrive when uniting creative and technical teams to bring complex, high-profile projects to life on time and to exacting quality standards. My track record includes leading large mocap-to-animation teams, shaping immersive CG environments, and enabling on-set decision-making through real-time virtual production workflows.
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Led the motion edit team for two Avatar sequels, combining technical precision with creative storytelling to deliver groundbreaking performance capture at feature-film scale.
• Directed and mentored 20+ artists, building a collaborative, high-performance culture.
• Refined and reinterpreted motion capture performances to match the director’s creative intent, from subtle micro-expressions to full emotional beats.
• Improved productivity by developing pipeline conventions and refining in-house tools in partnership with the technical director.
• Partnered with environment artists to create immersive CG worlds under direct guidance from the director and production designer.
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