Available to hire
Hi, I’m Jeremy Kishore-Kumar Nathaniel, a hardworking and highly adaptive 3D artist with strong generalist skills, particularly in cinematography, animation, and layout. I’ve had the privilege of contributing to multiple award-winning student projects in film and video games, fueling my passion for storytelling and creative innovation.
I love collaborating with diverse teams to create dynamic animations and motion graphics that bring stories to life. Whether working with live sports events or game cinematics, my goal is to combine technical skill and creativity to deliver engaging visual experiences.
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Motion Graphics Artist & Animator at BYU Office of Information Technology
January 1, 2025 - PresentCreate dynamic animation and motion graphics for live sports events using Cinema 4D, Maya, Blender, and After Effects. Collaborate with event coordinators and designers to tailor animations to specific themes, ensuring alignment with the event's tone and audience interaction goals. Assist in rigging characters and objects for animation and implement Character FX (CFX), including cloth and hair simulations, to bring visual elements to life in real-time.
Previs/Layout Artist & Animator at BYU Center for Animation
May 31, 2024 - July 11, 2025Responsible for shot composition and camera movement across multiple film productions. Led the pre-visualization and animation workflow for cinematics and gameplay across multiple game projects. Integrated real-time animation workflows using Unreal Engine 4 and 5. Collaborated with designers, developers, and playtesters to refine animation systems, enhance player interactions, and iterate based on feedback for a dynamic gameplay experience.
3D Animator & Motion Graphics Designer at BYU Broadcasting
October 31, 2022 - July 11, 2025Created high-quality motion graphics and 3D animations for live sports broadcasts and promotional content. Designed visual assets and composited motion graphics to enhance storytelling. Managed multiple projects under tight deadlines while maintaining production quality.
Motion Graphics Artist & Animator at BYU Office of Information Technology
January 1, 2025 - PresentCreate dynamic animation and motion graphics for live sports events using Cinema 4D, Maya, Blender, and After Effects. Collaborate with event coordinators and designers to tailor animations to specific themes, ensuring alignment with the event's tone and audience interaction goals. Assist in rigging characters and objects for animation and implement Character FX (CFX), including cloth and hair simulations, to bring visual elements to life in real-time.
Previs/Layout Artist & Animator at BYU Center for Animation
May 31, 2024 - July 11, 2025Responsible for shot composition and camera movement across multiple film productions. Led the pre-visualization and animation workflow for cinematics and gameplay across multiple game projects. Integrated real-time animation workflows using Unreal Engine 4 and 5. Collaborated with designers, developers, and playtesters to refine animation systems, enhance player interactions, and iterate based on feedback for a dynamic gameplay experience.
3D Animator & Motion Graphics Designer at BYU Broadcasting
October 1, 2022 - July 11, 2025Created high-quality motion graphics and 3D animations for live sports broadcasts and promotional content. Designed visual assets and composited motion graphics to enhance storytelling. Managed multiple projects under tight deadlines while maintaining production quality.
Education
Bachelor’s Degree at Brigham Young University
January 1, 2021 - December 31, 2025Bachelor's Degree at Brigham Young University
January 1, 2021 - December 31, 2025Qualifications
Industry Experience
Media & Entertainment, Gaming, Education, Travel & Hospitality, Non-Profit Organization
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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