Create an original musical score for a new short film. The music should support the film’s narrative, pacing, mood, and key emotional moments. Please be experienced in composition for film, with the ability to develop themes, produce polished recordings or mockups, and collaborate remotely on revisions. Experience with game composition is also relevant. Deliver final music in suitable high-quality audio formats, with stems or alternate mixes available if needed for the edit and sound mix. Read more
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Tuesday, 2026-11-10On Twine
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Yesterday
Monday, 2026-11-09On Twine
Apply directlyJob title: Game Composer & Sound Designer (Freelance) Workplace type: Remote Job location: Indonesia Job type: Contract About Overlyunderqualified We’re an indie game studio from Indonesia developing Linework, a pixel art mystery detective visual novel set in a 90s China-inspired city. Players inspect evidence on their desk, question witnesses, and pin their conclusions on a cork board. See the game here: https://store.steampowered.com/app/4176720/Linework/ The role We’re looking for a game composer and sound designer to take the lead on Linework’s audio as a whole. We don’t have an audio direction yet, so you’d help define the sound of the game, from setting the direction to delivering the final mix. The first milestone is our Chapter 1 demo, with the first pieces needed around January 2027. After that, the work continues across the rest of the game’s five chapters. What you’ll do Shape the game’s audio direction together with the team Compose music, including loops that hold up over long reading and investigation sessions Design sound effects for UI, interactions, and ambience Mix and master all audio Deliver game-ready files, such as seamless loops and clearly named assets What we’re looking for Experience making audio for games, ideally on shipped titles Strong mixing and audio engineering Comfortable taking creative ownership and working from a loose brief Able to commit consistent time to the project, especially through December and January Reliable with deadlines and clear in communication Based in Indonesia (preferred) Nice to have: experience implementing audio in Unity or FMOD How we work We will review your portfolio and rates to find the right fit, then move on the next stage We then do a short paid test, one music loop and a few sound effects, to find the right fit The work is split into clear milestones with defined deliverables, paid per milestone The team reviews direction and drafts at each milestone, and the details in between are up to you How to apply Apply here or email us at levi@overlyunderqualified] with: Your portfolio, ideally with game work How you usually price your work (per minute of music, per sound, or per project) Your availability over the next few months A few sentences on how you’d approach the sound of Linework, based on our Steam page We’re reviewing applications on a rolling basis and hope to start in December. Read more
Create an original soundtrack for a turn-based Roblox game with a medieval-fantasy setting. You play a company of mercenaries. With a camp that grows between contracts. The game is still early in development, so I'm not hiring in the really short term. I'm looking for a composer for a first piece, with follow-up work as the game develops. For now, that means one boss-battle theme (a seamless loop of about 1.5 to 2 minutes) and a tavern/camp music. Later the game will also need travel and combat themes, ideally with calm and combat versions of the same melody. For the style, I'm thinking folk-based dark fantasy: a small medieval ensemble (lute, fiddle, hurdy-gurdy, drums, low voices), grounded and a bit melancholic but warm, like a mercenary company on the road. When magic shows up, crystal layer can come in. Full orchestra would be kept for bosses and big moments. Tracks should be delivered as OGG or MP3 for Roblox with the loop points noted, stems if possible. I'd need to use them in the game and in trailers, with credit, and they shouldn't be registered in Content ID so players' videos don't get claimed. If you're interested, please start your message with the word "Crystal" and send me the one track from your portfolio closest to this brief, your rate, and a sentence on how you would approach the the two themes in question. The reference links are below. If the players don't load, you can copy the links directly: https://www.youtube.com/watch?v=DffQVP6UqVQ https://www.youtube.com/watch?v=tlDEvmdM-lw https://www.youtube.com/watch?v=1lFjnlf--Jw https://www.youtube.com/watch?v=t6vWDz5NzOY https://www.youtube.com/watch?v=7PQntqNYmF4 https://www.youtube.com/watch?v=15niHJQiF6I https://www.youtube.com/watch?v=iEmwBZLTL7I https://www.youtube.com/watch?v=owkMp3BhTD0 https://www.youtube.com/watch?v=SoJTjXPnu9I https://www.youtube.com/watch?v=_1iQ2jEocYg Read more
Sunday
2026-11-08On Twine
Apply directlyCreate immersive ambient music and soundscapes for a narrative-driven project where mood, atmosphere, and emotional immersion are central to the experience. The audio should make the world feel alive and draw players deeper into the text. Focus on rich textures, subtle drones, evolving sonic elements, and memorable atmospheric hooks rather than conventional background music. The work should blend composition and sound design into a cohesive, captivating audio identity. This is a short, single remote assignment with a target turnaround of 3–5 days. Please share relevant examples of ambient, cinematic, interactive, or narrative-focused audio work. Read more
Saturday
2026-11-07On Twine
Apply directlyCreate 6 loopable in-game BGM tracks for Afterglow, a story-driven idol-raising adventure game for PC. Work will begin with one track, followed by the rest. Each piece should run approximately 1:30–2:00. Tracks 1–5: One track for each of the five main characters, for emotional drama scenes. The sound should be chamber-style, centered on piano and a small string ensemble: classically informed, romantic, subtly lonely, and faintly unsettling. Aim for restrained, cinematic beauty rather than overtly dramatic emotion. References include Lee Byung-woo, Yuriko Nakamura, Jonny Greenwood's Phantom Thread, and Hideyuki Hashimoto. Track 6: Reference: NCT 127 – "Interlude: Regular to Irregular" (from 1:55 to the end). I'd like to reference the second half, where the calm, lyrical mood suddenly shifts and unsettling, alien electronic sounds emerge. This is not simple horror. I'm looking for a dreamlike, unstable soundscape where the line between reality and dream becomes blurred, and the sense of reality slowly fades away. I'm especially drawn to the distorted tones, irregular rhythms, and the unique sense of space that makes the listener feel uneasy. Please let me know if this style is within your range. Deliver final masters in WAV and OGG, with loop points clearly noted. Virtual instruments are acceptable. One of the tracks should include a live recording of acoustic guitar or a string instrument such as violin; please indicate whether you can provide this and any associated cost. The game will have both all-ages and 18+ editions, though these requested tracks are not for adult scenes. This is a full copyright buyout, including derivative and arrangement rights, for use in the game, promotional videos, soundtrack sales, and arranged versions. Credit may be under your real name, artist name, or omitted, according to your preference. Budget: Approx. $190–320 USD (¥30,000–50,000) per track, including the full copyright buyout Total for 6 tracks: approx. $1,150–3,000 USD) The budget is negotiable depending on your experience and the scope of work. Please feel free to send your quote. Live recording costs (musicians, studio) will be discussed separately Deadline: within 2027 Payment: via Twine Read more
Thursday
2026-11-05On Twine
Apply directlySeeking a composer for a fully remote creative project. The specific style, format, scope, references, and delivery timeline will be discussed with the selected freelancer. Please share relevant composition samples or a portfolio, including the genres and types of projects you have worked on. Experience creating original, polished music and collaborating remotely is preferred. Read more
2026-11-01
On Twine
Apply directlyCreate and arrange the complete background score and sound effects for a 2 hour 15 minute Kannada film being dubbed into Tamil. The work includes scene-based scoring, effects placement, final mixing, and mastering. Work will be completed on-site in Saligramam to protect production files. The music producer will provide situation tunes and creative direction based on each scene. The studio has FL Studio and Logic Pro available; alternative software can be arranged if required. Please have proven experience in film background scoring, music arrangement, and final audio delivery. Read more
2026-10-30
On Twine
Apply directlyWe are looking for musicians, producers and audio engineers to supply real music recordings with note-level MIDI files for an AI training dataset. What we need: -Songs of 3 to 4 minutes -MIDI files with note endings edited to match where sounds end -1 to 12 unique instruments per song (vocals count as an instrument) -Any of the following genres: Non-Western, Hip-Hop/Rap, Latin, Pop, Classical, Rock, Metal, Jazz/Blues, Soundtrack, Country/Folk, R&B, Electronic or Reggae Existing songs are ideal. If you have finished tracks and the session files, this is an easy way to earn money for your archived songs! The Work: For each song you need to submit the audio file and 2 MIDI files (one corrected and the original unedited file) with tracks separated per instrument, as well as a few details within a provided sheet - -What is a corrected MIDI file? - Every note ending must be edited to show where the sound actually stops, not where the key is released. This needs to match the audio to within 10 to 20 ms. -At least one instrument must be performed by a person with no/minimal quantising. -Rap and sung vocals are welcome. -Auto-transcription is allowed as a first pass only if every note is then corrected by hand. Not suitable: AI generated music. Delivery: One lossless WAV (44.1 kHz or higher), one corrected MIDI file, one unedited MIDI file and a filled metadata sheet naming the tracks and instruments. Rate: $60 to $150 per song, depending on the number of instrument groups present. Paid through Twine once each recording passes review. Rights: -The client will use the songs and MIDI files for AI training, derivative works for AI training, commercial use of trained models, and publishing the model weights -For 5 years, the songs and MIDI files cannot be licensed or supplied to any other company for AI research -You remain free to release the music You need: -A DAW such as Logic, Ableton, Pro Tools or Reaper -Full rights to the material, including permission for the uses above (co-writers and performers must agree too) Apply on Twine, mentioning how many songs and for which genres you want to submit. We will get in touch with a short form where you can propose your songs! Read more
2026-10-29
On Twine
Apply directlyCreate an original score for a 60-second brand video. The music should establish an emotional, cinematic feel and support the pacing and storytelling of the film. Use the referenced ad as a tonal and emotional benchmark: https://www.youtube.com/watch?v=9PZ2ylr_IP8. The final composition should evoke a comparable emotional response while remaining fully original and appropriate for brand use. Please provide a polished, broadcast-ready master, with separate stems if available (for example, music beds and key instrumental layers) to support final video mixing. Read more
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