Very popularPosted yesterday

Game Audio Composer and Sound Designer for Detective Visual NovelSearching

Composer
$3,500 Remote Popular
OverlyunderqualifiedVerified
Semarang, Indonesia · A gaming company
Recently active
Contact via Twine

Job title: Game Composer & Sound Designer (Freelance)
Workplace type: Remote
Job location: Indonesia
Job type: Contract

About Overlyunderqualified
We’re an indie game studio from Indonesia developing Linework, a pixel art mystery detective visual novel set in a 90s China-inspired city. Players inspect evidence on their desk, question witnesses, and pin their conclusions on a cork board.

See the game here: https://store.steampowered.com/app/4176720/Linework/

The role
We’re looking for a game composer and sound designer to take the lead on Linework’s audio as a whole. We don’t have an audio direction yet, so you’d help define the sound of the game, from setting the direction to delivering the final mix.

The first milestone is our Chapter 1 demo, with the first pieces needed around January 2027. After that, the work continues across the rest of the game’s five chapters.

What you’ll do

Shape the game’s audio direction together with the team
Compose music, including loops that hold up over long reading and investigation sessions
Design sound effects for UI, interactions, and ambience
Mix and master all audio
Deliver game-ready files, such as seamless loops and clearly named assets

What we’re looking for

Experience making audio for games, ideally on shipped titles
Strong mixing and audio engineering
Comfortable taking creative ownership and working from a loose brief
Able to commit consistent time to the project, especially through December and January
Reliable with deadlines and clear in communication
Based in Indonesia (preferred)
Nice to have: experience implementing audio in Unity or FMOD

How we work
We will review your portfolio and rates to find the right fit, then move on the next stage
We then do a short paid test, one music loop and a few sound effects, to find the right fit
The work is split into clear milestones with defined deliverables, paid per milestone
The team reviews direction and drafts at each milestone, and the details in between are up to you

How to apply
Apply here or email us at [levi@overlyunderqualified] with:

Your portfolio, ideally with game work
How you usually price your work (per minute of music, per sound, or per project)
Your availability over the next few months
A few sentences on how you’d approach the sound of Linework, based on our Steam page

We’re reviewing applications on a rolling basis and hope to start in December.

Hiring as
A company
Experience level
Junior
Closes in 14 days

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