U.S.- based sound designer/editor/re-recording mixer and video editor with 20 years of professional post-production experience across film, streaming, and interactive media. Extensive history working with major post and technology companies, delivering audio and video solutions spanning sound design, editorial, re-recording, mastering, and game audio systems.

Jordan O’Neill

U.S.- based sound designer/editor/re-recording mixer and video editor with 20 years of professional post-production experience across film, streaming, and interactive media. Extensive history working with major post and technology companies, delivering audio and video solutions spanning sound design, editorial, re-recording, mastering, and game audio systems.

Available to hire

U.S.- based sound designer/editor/re-recording mixer and video editor with 20 years of professional post-production experience across film, streaming, and interactive media. Extensive history working with major post and technology companies, delivering audio and video solutions spanning sound design, editorial, re-recording, mastering, and game audio systems.

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Work Experience

Audio Specialist, TTS (Contractor) at Deluxe Media Inc.
February 1, 2026 - Present
Lead U.S. audio specialist supporting TTS (text-to-speech) production operations. Performs voice selection and performance generation using third-party LLM tools, dialog editorial, and importing/conforming and altering Dub/Audio Description scripts. Manages TTS audio assets and projects, evaluates current/future TTS tools, and processes daily sound editing/mixing/final mastering/delivery workload for trailers, promos, episodic, and feature-length content while maintaining audio quality. Establishes audio workflow best practices, supervises and engineers VO recording sessions for localized multi-language content, and directs remote U.S.-based VO artists for streamlined home-studio capture within deadlines.
Lead U.S. Sound Editor and Mixer (Localized Audio Description & Dubbing)
August 1, 2016 - May 1, 2022
Recorded, edited, mixed, and mastered localized Audio Description (AD) and dubbed VO/dialog tracks for multi-language theatrical and home-video releases. Worked with clients including major streaming and studio providers; performed dialog editorial, importing/conforming/altering of Dub and AD scripts, and managed high-volume daily trailer/promo/episodic/feature-length audio delivery under strict deadlines. Supervised VO recording sessions for localized multi-language content and managed a pool of remote U.S. VO artists, maintaining remote recording setup standards and continuity across productions.
Sound Designer /Editor/Re-Recording Mixer
June 1, 2016 - Present
Provides sound editorial and sound design using industry-standard tools and field recording techniques. Edits and mixes common audio formats across sample rates, video frame rates, and multichannel configurations (stereo, 5.1, 7.1, Atmos). Builds dynamic audio systems for games using Unreal/Unity and audio middleware (Wwise, FMOD). Creates original sound effects (weapons, ambiences, creatures, magic), foley, dialog design/voice-character creation, and UI/mech audio. Engineers/oversees VO capture recording sessions to maintain continuity and quality, collaborating with VFX and development teams to meet schedules and cross-department dependencies. Establishes best practices/standards and validates audio contributions.
Sound Mix Mastering Engineer at DTS Inc. / Datasat Digital Entertainment
November 1, 2004 - April 1, 2015
Sound editing, re-recording, and mastering of theatrical film release mixes for release/playback in 5.1 DTS Digital Sound formats. Mastered hundreds of theatrical sound mixes in DTS/Datasat Digital 5.1/7.1 mastering formats for major studios and ensured content met client sound needs. Liaised with post supervisors/editors/designers/mixers/directors and maintained aggressive turnaround times. Supervised and maintained mass production of DTS master disc replication while ensuring quality control and physical inventory integrity for strict delivery deadlines.

Education

Master’s Recording Program I – Sound Engineering Certification at Conservatory of Recording Arts & Sciences
August 1, 1999 - April 1, 2000

Qualifications

Master’s Recording Program I – Sound Engineering Certification (Conservatory of Recording Arts & Sciences)
August 1, 1999 - April 1, 2000
ACB Audio Description Awards Gala — Winner (Obi-Wan Kenobi)
January 1, 2022 - July 29, 2026
ACB Audio Description Awards Gala — Nominee (Matrix Resurrections)
January 1, 2022 - July 29, 2026
ACB Audio Description Awards Gala — People’s Choice Award Finalist (Stranger Things)
January 1, 2023 - July 29, 2026
ACB Audio Description Awards Gala — Winner (Everything Everywhere All at Once)
January 1, 2023 - July 29, 2026

Industry Experience

Media & Entertainment, Gaming, Professional Services