Jordan O’Neill
- based sound designer/editor/re-recording mixer and video editor with 20 years of professional post-production experience across film, streaming, and interactive media.
About
U.S.- based sound designer/editor/re-recording mixer and video editor with 20 years of professional post-production experience across film, streaming, and interactive media. Extensive history working with major post and technology companies, delivering audio and video solutions spanning sound design, editorial, re-recording, mastering, and game audio systems.
- 20 years' experience
- Joined July 2026
Industry experience
- Media & Entertainment
- Gaming
- Professional Services
Work experience· 4 roles
Lead U.S. audio specialist supporting TTS (text-to-speech) production operations. Performs voice selection and performance generation using third-party LLM tools, dialog editorial, and importing/conforming and altering Dub/Audio Description scripts. Manages TTS audio assets and projects, evaluates current/future TTS tools, and processes daily sound editing/mixing/final mastering/delivery workload for trailers, promos, episodic, and feature-length content while maintaining audio quality. Establishes audio workflow best practices, supervises and engineers VO recording sessions for localized multi-language content, and directs remote U.S.-based VO artists for streamlined home-studio capture within deadlines.
Recorded, edited, mixed, and mastered localized Audio Description (AD) and dubbed VO/dialog tracks for multi-language theatrical and home-video releases. Worked with clients including major streaming and studio providers; performed dialog editorial, importing/conforming/altering of Dub and AD scripts, and managed high-volume daily trailer/promo/episodic/feature-length audio delivery under strict deadlines. Supervised VO recording sessions for localized multi-language content and managed a pool of remote U.S. VO artists, maintaining remote recording setup standards and continuity across productions.
Provides sound editorial and sound design using industry-standard tools and field recording techniques. Edits and mixes common audio formats across sample rates, video frame rates, and multichannel configurations (stereo, 5.1, 7.1, Atmos). Builds dynamic audio systems for games using Unreal/Unity and audio middleware (Wwise, FMOD). Creates original sound effects (weapons, ambiences, creatures, magic), foley, dialog design/voice-character creation, and UI/mech audio. Engineers/oversees VO capture recording sessions to maintain continuity and quality, collaborating with VFX and development teams to meet schedules and cross-department dependencies. Establishes best practices/standards and validates audio contributions.
Education
Certifications and awards· 5
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