I’m Jordan Kulm, a senior VFX artist and director with over a decade of professional experience creating, managing, directing, and educating others in VFX from indie to AAA video games. I’m passionate about creating exciting visual effects and teaching others to do the same. I’ve led teams, trained over a dozen artists, and driven quality and performance across huge libraries of VFX assets in massively popular games. I’ve contributed to titles like Borderlands 4, Halo Infinite, and The Walking Dead: Saints & Sinners – Chapter 2: Retribution. I’m looking forward to focusing on a single project and collaborating with a single team as my time in outsourcing was often divided. I am a United States citizen who recently relocated to Mexico.

Jordan Kulm

I’m Jordan Kulm, a senior VFX artist and director with over a decade of professional experience creating, managing, directing, and educating others in VFX from indie to AAA video games. I’m passionate about creating exciting visual effects and teaching others to do the same. I’ve led teams, trained over a dozen artists, and driven quality and performance across huge libraries of VFX assets in massively popular games. I’ve contributed to titles like Borderlands 4, Halo Infinite, and The Walking Dead: Saints & Sinners – Chapter 2: Retribution. I’m looking forward to focusing on a single project and collaborating with a single team as my time in outsourcing was often divided. I am a United States citizen who recently relocated to Mexico.

Available to hire

I’m Jordan Kulm, a senior VFX artist and director with over a decade of professional experience creating, managing, directing, and educating others in VFX from indie to AAA video games. I’m passionate about creating exciting visual effects and teaching others to do the same.

I’ve led teams, trained over a dozen artists, and driven quality and performance across huge libraries of VFX assets in massively popular games. I’ve contributed to titles like Borderlands 4, Halo Infinite, and The Walking Dead: Saints & Sinners – Chapter 2: Retribution. I’m looking forward to focusing on a single project and collaborating with a single team as my time in outsourcing was often divided.

I am a United States citizen who recently relocated to Mexico.

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Language

English
Fluent
Spanish; Castilian
Beginner

Work Experience

VFX Director at Liquid Development
July 1, 2017 - November 14, 2025
Led the VFX department for AAA game projects, creating and supervising assets for titles including Borderlands 4 and Halo Infinite; mentored over a dozen artists, advancing many from junior artists to seniors, leads, and directors; ensured quality, performance, and efficient pipelines through simulation, rendering, and scripting.
Technical Director at Refuge VFX
January 1, 2016 - January 1, 2017
Responsible for simulation effects and character lighting for Grimm (television) and The Monster Project (independent film); created gore, fire, smoke, dirt, glass, cloth, and rag-doll simulations; handled lighting and multi-pass rendering; contributed to pipeline scripting and integration.
Technical Director at Bent Image Lab
September 14, 2016 - December 14, 2016
Created large, medium, and small-scale fluid simulations for advertising campaigns (nasal spray, bottled coffee); responsibilities included modelling, animation, lighting, texturing, and rendering; supported rendering pipelines and asset integration.
Technical Director at Deep Sky Studios
May 29, 2015 - June 28, 2015
Created fluid and particle simulations for commercial product demonstrations (industrial kitchen hoods, weather-resistant security cameras); assisted with fluid pipeline integration, rendering, and scripting.

Education

Bachelor of Fine Arts in Visual Effects and Motion Graphics at The Art Institute of Portland
January 1, 2011 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming

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