I’m Jordan Kulm, a senior VFX artist and director with over a decade of professional experience creating, managing, directing, and educating others in VFX from indie to AAA video games. I’m passionate about creating exciting visual effects and teaching others to do the same.
I’ve led teams, trained over a dozen artists, and driven quality and performance across huge libraries of VFX assets in massively popular games. I’ve contributed to titles like Borderlands 4, Halo Infinite, and The Walking Dead: Saints & Sinners – Chapter 2: Retribution. I’m looking forward to focusing on a single project and collaborating with a single team as my time in outsourcing was often divided.
I am a United States citizen who recently relocated to Mexico.
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