Over five years of professional experience as a Unity Developer, complemented by a strong academic background in Computer Science and Engineering. My career has been dedicated to creating engaging and immersive game experiences. Notably, I led the development of the educational video game Body Defense, a game that allows players to explore the human body through gameplay features such as quests, cutscenes, and facing intelligent and evolved threats. This project highlights my ability to implement core gameplay mechanics, solve critical bugs, and innovate to deliver polished products. Additionally, I have experience developing multiplayer systems, virtual concert platforms, and a full-stack game distribution solution, demonstrating versatility across various aspects of game development. My technical skills include expert level proficiency in Unity and C#, along with experience in multiplayer networking frameworks like Photon Pun 2, integration with services such as PlayFab for in game economy management, and payment systems. I am also have experience in using tools like Git and collaborative platforms such as Slack and Discord in my work. Beyond technical expertise, my track record as a programming mentor and lecturer underscores my ability to communicate and explain complex ideas effectively and work collaboratively in multidisciplinary teams. I enjoy being in environments where innovation and creativity are encouraged, and I really want to apply my problem solving skills and passion for game development. I'm available to discuss further.

Jorge Alejandro Puentes Parra

Over five years of professional experience as a Unity Developer, complemented by a strong academic background in Computer Science and Engineering. My career has been dedicated to creating engaging and immersive game experiences. Notably, I led the development of the educational video game Body Defense, a game that allows players to explore the human body through gameplay features such as quests, cutscenes, and facing intelligent and evolved threats. This project highlights my ability to implement core gameplay mechanics, solve critical bugs, and innovate to deliver polished products. Additionally, I have experience developing multiplayer systems, virtual concert platforms, and a full-stack game distribution solution, demonstrating versatility across various aspects of game development. My technical skills include expert level proficiency in Unity and C#, along with experience in multiplayer networking frameworks like Photon Pun 2, integration with services such as PlayFab for in game economy management, and payment systems. I am also have experience in using tools like Git and collaborative platforms such as Slack and Discord in my work. Beyond technical expertise, my track record as a programming mentor and lecturer underscores my ability to communicate and explain complex ideas effectively and work collaboratively in multidisciplinary teams. I enjoy being in environments where innovation and creativity are encouraged, and I really want to apply my problem solving skills and passion for game development. I'm available to discuss further.

Available to hire

Over five years of professional experience as a Unity Developer, complemented by a strong academic background in Computer Science and Engineering.

My career has been dedicated to creating engaging and immersive game experiences. Notably, I led the development of the educational video game Body Defense, a game that allows players to explore the human body through gameplay features such as quests, cutscenes, and facing intelligent and evolved threats. This project highlights my ability to implement core gameplay mechanics, solve critical bugs, and innovate to deliver polished products.

Additionally, I have experience developing multiplayer systems, virtual concert platforms, and a full-stack game distribution solution, demonstrating versatility across various aspects of game development.

My technical skills include expert level proficiency in Unity and C#, along with experience in multiplayer networking frameworks like Photon Pun 2, integration with services such as PlayFab for in game economy management, and payment systems. I am also have experience in using tools like Git and collaborative platforms such as Slack and Discord in my work.

Beyond technical expertise, my track record as a programming mentor and lecturer underscores my ability to communicate and explain complex ideas effectively and work collaboratively in multidisciplinary teams. I enjoy being in environments where innovation and creativity are encouraged, and I really want to apply my problem solving skills and passion for game development.

I’m available to discuss further.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Lead Developer at Boly - Full-Stack Game Distribution Platform
May 1, 2025 - October 15, 2025
Led the development of a full-stack website and desktop launcher enabling users to purchase and download educational video games; implemented license protection and secure access; built game library, license purchasing, account management, in-browser gameplay, desktop launcher, license validation and security; managed a three-person team, designed frontend, backend, and core features including payment, download, installation, and secure software execution.
Lead Developer at Otherland - Virtual Concert Platform
March 1, 2022 - October 15, 2025
Led development of an immersive Unity-based platform for virtual concerts; implemented online multiplayer (Photon PUN 2), store/inventory integration (PlayFab), payment integration (PayPal), and synchronized animations (Timeline). Managed a two-person team; organized requirements, tasks, and implemented all client-requested features including external API integrations.
Developer at Sonidos Inmersivos Remoto
March 1, 2022 - October 15, 2025
Created immersive Unity experiences for the 'Otherland' program; developed an online multiplayer system with multiple game rooms based on Photon PUN 2; built a backend-styled data platform for player and game data.
Educational Mentor at Fundación Mustakis
November 1, 2020 - October 15, 2025
Taught video game and robotics programming using Unity to youth; mentored students with a focus on self-guided programming; planned and organized educational materials.

Education

Professional Degree in Computer Science and Engineering (with a Minor in English) at Universidad de La Frontera
January 1, 2015 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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