Available to hire
Hey there! I’m Jorge Junco Romero, a 3D artist from Ciudad Real, Spain, with a design and videogames development background. I love shaping characters and environments from concept to final render, and I’m comfortable adapting to different teams and styles to keep a great atmosphere.
I specialize in modeling, texturing, rigging, and optimizing assets for various platforms (PC, Mobile, VR, consoles). I work with Maya, ZBrush, Substance Painter, Unreal, Unity, and a suite of tools to deliver polished results for games and interactive experiences.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
Spanish; Castilian
Fluent
English
Advanced
Work Experience
3D Artist / Modeler at Xaloc Studios S.L
January 1, 2024 - September 8, 2025Modelling, texturing, rigging, blend shapes, renders (Characters and Environments).
3D Artist / Modeller, Texturing, Rigging at Xaloc Studios S.L
January 1, 2024 - September 8, 2025Modelling, texturing, rigging, blend shapes, renders (characters and environments). Worked on published games Rainbow High Runway Rush, Barbie Project Friendship and Fantasy Friends: Dream Worlds.
3D Artist at Xaloc Studios S.L
January 1, 2024 - September 8, 2025Modelling, texturing, rigging, blend shapes, renders (Characters and Environments).
3D Artist at Xaloc Studios S.L
January 1, 2024 - September 8, 2025Modeling, texturing, rigging, blend shapes, renders (Characters and Environments). Published games: Rainbow High Runway Rush, Barbie Project Friendship and Fantasy Friends: Dream Worlds
Education
Advanced Master on Modelling and Texturing of Characters at AAA
January 1, 2018 - January 1, 2021Graduated in Design and Development of Videogames at ESNE (ART Speciality)
January 1, 2016 - January 1, 2018Plastic Arts – High School at Plastic School Pedro Almodóvar
January 1, 2016 - January 1, 2018Advanced Master on Modelling and Texturing of Characters at ESNE (ART Speciality)
January 1, 2018 - January 1, 2021Design and Development of Videogames at Plastic School Pedro Almodóvar
January 1, 2016 - January 1, 2018Plastic Arts – High School at Plastic School Pedro Almodóvar
January 11, 2030 - September 8, 2025Advanced Master on Modelling and Texturing of Characters at E.S.N.E.
January 1, 2018 - January 1, 2021Design and Development of Videogames at Plastic School Pedro Almodóvar
January 1, 2016 - January 1, 2018Advanced Master on Modelling and Texturing of Characters at ESNE
January 1, 2018 - January 1, 2021Design and Development of Videogames at Plastic School Pedro Almodóvar
January 1, 2016 - January 1, 2018Plastic Arts – High School at Plastic Arts High School
January 11, 2030 - September 8, 2025Qualifications
Advanced Master on Modelling and Texturing of Characters
January 1, 2018 - January 1, 2021Advanced Master on Modelling and Texturing of Characters
January 1, 2018 - January 1, 2021Design and Development of Videogames
January 1, 2016 - January 1, 2018Plastic Arts – High School
January 11, 2030 - September 8, 2025Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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