José María Beristain García
Hello! I’m José María, a dedicated game developer with a passion for turning ideas into immersive interactive experiences.
About
Hello! I’m José María, a dedicated game developer with a passion for turning ideas into immersive interactive experiences. I’ve spent 5+ years working with Unity (C#) and about 5 years with Unreal Engine across game and cinematic projects. I thrive in collaborative Agile environments, enjoy building robust gameplay systems, and love exploring AI training with ML Agents to enhance NPC behavior. In addition to coding, I enjoy refining interfaces and assets to ensure a polished player experience.
I’m always eager to learn new tools and workflows, keep a clean Git history, and communicate clearly with teammates and clients. My curiosity extends to AR features and modern game pipelines, and I’m motivated by challenges that push me to grow as a developer and a collaborator on innovative projects.
- 4 years' experience
- Joined March 2025
Skills· 19
Languages
- Spanish; CastilianFluent
- EnglishAdvanced
Industry experience
- Gaming
- Education
- Software & Internet
- Media & Entertainment
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Work experience· 4 roles
For the Larousse Mexico AR project, I updated the RED LAROUSSE companion app to support QR code scanning that reveals an AR view of a 3D model with audible explanations. Responsibilities included importing and implementing 3D models, animations, and audio assets; integrating AR Foundation framework; ensuring AR features functioned correctly; reviewing and refining scripts to guarantee proper AR behavior; maintaining communication with the Larousse team via Trello and GitHub, and delivering AR app updates according to client feedback.
Developed updates for the RED Larousse app to support scanning QR codes that display AR views of 3D models with audible explanations for subjects in the books. Duties included importing and implementing 3D models, animations, and sound assets; working with Unity's AR Foundation Framework to develop AR features; ensuring all AR framework features functioned correctly by fixing and enhancing scripts; and maintaining communication with the client and team using Trello for task management. The working environment included Unity, Unity’s AR Foundation Framework, C#, and Git.
Worked as a Unity Developer on a simulation project depicting an investment fair that required users to select the best investment options based on the internal rate of return. Responsibilities included maintaining communication with the CloudLabs team, participating in weekly Scrum planning, developing the simulator using provided graphics and sound assets, utilizing CloudLabs's Unity simulator framework along with custom scripts, and version controlling releases via GitHub for weekly reviews. The development environment included Unity, C#, and Git.
Education
Certifications and awards
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