Available to hire
I am a Senior Software Engineer specializing in Pano2VR-based immersive 360° VR tours and web-deployed panoramas. I design navigation, interactive hotspots, and interface components using HTML and JavaScript, balancing client-side rendering with tiled panorama delivery for consistent cross-platform performance.
I also introduced AI-driven metadata tagging and automated publishing pipelines to accelerate content updates, improve searchability, and cut release cycles, while collaborating with designers and product teams to enforce accessibility standards and maintain robust publishing workflows.
Skills
Experience Level
Language
English
Fluent
Work Experience
Senior Software Engineer at Neptie
May 1, 2022 - PresentLed migration of 30+ Pano2VR project files into a unified asset pipeline, standardizing templates and metadata to reduce onboarding time per panorama from 6 hours to 2 hours and cut content publishing errors by 80%. Architected tiled panorama delivery with pre-rendered tiles and client-side lazy loading, delivering 45% faster initial tour load times and 30% lower mobile memory usage. Optimized hotspots and navigation logic inside Pano2VR with event-driven state and debounced interactions to raise viewer session length by 60% and reduce JavaScript errors by 90%. Implemented cross-platform publishing pipelines (WebXR/WebGL + HTML/JS wrappers) and automated QA checks, achieving 99.7% compatibility across supported browsers and reducing manual testing by 70%. Introduced automated metadata tagging using a Large Language Model to generate hotspot labels and descriptions, accelerating content updates 3× and improving search discoverability of panoramas by 25%.
Software Engineer at Acle Law Firm
May 1, 2020 - February 1, 2022Integrated 360° panoramas into a modular viewer using Pano2VR templates and a custom JavaScript API, enabling A/B tests of navigation patterns and producing a 9% lift in engagement. Designed fallback rendering paths for low-end devices, sustaining ~30 FPS across target devices. Implemented a versioned asset manifest and CDN invalidation strategy to enable atomic releases and rollbacks, reducing failed deploys by 95%. Built a hotspot editor that exported validated Pano2VR project files with coordinate and metadata checks, reducing manual edit errors by 85%. Collaborated with backend engineers to expose REST endpoints for panorama hosting and analytics ingestion, increasing instrumentation coverage to 100% of user sessions. Automated visual regression tests for panorama rendering to catch regressions before staging, decreasing rollback frequency by 60%. Optimized export presets and tiling to reduce average panorama file sizes by 38% while preserving perceived quality. Documented Pano2VR
Frontend Developer at PereGonza The Attorneys
October 1, 2018 - March 1, 2020Developed interactive navigation components in HTML, CSS and JavaScript for web VR demos, reducing interaction latency from 150 ms to 30 ms. Implemented ARIA roles and keyboard navigation for panorama controls to achieve WCAG AA compliance on core user flows. Created client-side caching and prefetch heuristics for next panoramas, cutting perceived transition time by 50% and smoothing perceived frame drops. Partnered with product to translate creative briefs into interactive hotspot behaviors and measured a 12% increase in feature adoption during pilot tests. Reduced bundle size by 22% via code-splitting and lazy-loading VR viewer modules only on tour pages to improve initial page times. Maintained cross-browser polyfills and compatibility matrices to ensure consistent rendering across Chrome, Safari and Firefox for web-based deployment.
Education
Bachelor of Science in Computer Science at Florida International University
January 11, 2030 - March 16, 2026Qualifications
Industry Experience
Software & Internet, Media & Entertainment, Professional Services
Skills
Experience Level
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