Music Producer | Sound Designer | Mix & Mastering Engineer | Creative Director
I’m Jøsh , a UK-based music producer, sound designer and audio engineer with over seven years of professional experience creating, producing and releasing electronic music. I specialise in music production, sound design, mixing, mastering and creative development, helping artists transform ideas into polished, release-ready records.
Alongside my freelance work, I founded OZØNE RCRDS, an independent record label where I oversee every stage of the creative process—from songwriting and sound design through to mixing, mastering, branding, marketing and release strategy. Working independently has allowed me to develop a broad skillset spanning audio production, artist development, content creation and project management.
Beyond releasing my own music, I’ve worked commercially producing sample packs, Serum preset banks, sound design products, vocal editing, mix engineering and mastering for artists, labels and audio companies. My productions have received support from Tomorrowland One World Radio, Laidback Luke, BBC Introducing and BBC Radio Newcastle, while my work has achieved Top 3 Beatport Mainstage chart positions and accumulated over 250,000 streams across digital platforms.
Whether you’re looking for a producer, sound designer, mix engineer, mastering engineer or creative collaborator, I pride myself on delivering professional, detail-oriented work with clear communication and a collaborative approach.
Specialising in: Electronic Music Production • Sound Design • Mixing • Mastering • Audio Editing • Vocal Production • Sample Packs • Creative Direction
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ASCEND is an independently released electronic music project that demonstrates my complete production workflow, from the initial musical concept through to commercial release. The record was entirely self-produced and developed as a showcase of my approach to modern electronic music, combining cinematic storytelling with powerful bass-driven production.
The project extended far beyond producing a single record. Every creative and technical decision—from composition and sound design through to branding, visual identity and marketing—was managed independently, ensuring a cohesive vision throughout every stage of the release.
My Role
As the sole creative behind the project, I was responsible for the complete development and execution of ASCEND, including:
.Music production and arrangement
.Original sound design and synthesis
.Vocal production, editing and processing
.Mixing and mastering
.Creative direction
.Artwork and visual identity
.Release planning and distribution
.Social media strategy and content creation
.Marketing campaign management
.Production & Audio Engineering
The production process focused on balancing cinematic atmosphere with high-impact electronic music. Every element was carefully designed to create emotional progression whilst maintaining the energy expected from a modern bass music release.
Particular attention was given to low-end translation, stereo imaging, transient control and overall clarity, ensuring the record performed consistently across streaming platforms, headphones and club sound systems. The final master was engineered to achieve commercial loudness while preserving punch, dynamics and musicality.
Creative Direction
Alongside the audio production, I developed the project’s visual identity and marketing campaign to ensure every piece of content reflected the same creative vision.
This included designing the branding, planning the release strategy, producing promotional content and managing the social media rollout. By overseeing both the artistic and commercial aspects of the release, the project maintained a consistent identity from concept through to launch.
Outcome
ASCEND received international radio support, including airplay from Dance Revolution Radio, further establishing my independent artist project and demonstrating my ability to deliver commercially competitive music to a professional standard.
The project also highlights my ability to independently manage an entire creative production pipeline, combining technical audio engineering with branding, marketing and strategic project management.
The Signature Series is a collection of commercial sound design products developed in collaboration with Glitchedtones, spanning multiple genres and formats including Bass House Serum 2, Bass House Sample Pack, Tech House Serum 2 and Minimal House Sample Pack.
My role extended far beyond creating individual sounds. I was responsible for leading the creative direction of each product, ensuring every preset, sample and asset aligned with a clear artistic vision while remaining commercially relevant and immediately usable for producers.
The development process began with extensive research into each genre, analysing current trends, production techniques and the sonic characteristics that define professional releases. From there, I designed and refined original presets, drum samples, loops, one-shots and production assets, drawing upon years of experience as a producer, DJ and sound designer to create tools that were both technically robust and creatively inspiring.
Alongside the sound design itself, I managed quality control, file organisation, product structure and final preparation for commercial release. This involved detailed editing, mixing, gain staging, sample preparation and ensuring consistency across hundreds of individual assets to deliver a professional user experience from the moment the product was downloaded.
Beyond audio production, I also led the content and marketing strategy surrounding each release. This included planning launch campaigns, producing promotional content, developing visual assets and creating social media materials designed to communicate the identity of each product while reaching both existing and new audiences. By combining technical sound design expertise with an understanding of branding, content creation and audience engagement, I was able to help position each release as more than just a sample pack or preset bank, but as a complete creative product.
The project drew upon a broad range of skills developed throughout my career, including sound design, audio engineering, music production, critical listening, project management, creative direction, branding, content creation and digital marketing. The result was a series of commercially successful products that have been distributed internationally and used by producers across multiple electronic music genres.
This work represents my ability to take an idea from initial concept through to final delivery, combining technical audio expertise with creative strategy, product development and audience-focused thinking to create professional tools for modern music producers.
REALITY is a 7-track, story-driven electronic EP written, produced, mixed and released independently as my ADE project. The record explores the relationship between humanity and AI, unfolding as a cinematic narrative across bass house, melodic techno, techno and drum & bass influences.
Each track represents a chapter in the story, designed to function both as standalone club records and as part of a wider conceptual experience. The project intentionally blends high-impact sound design with emotional pacing, focusing on tension, melody and atmosphere rather than traditional drop-led structures.
A key part of the process involved collaborating with AI as a storytelling tool — using it selectively as the “voice of the machine” while keeping human emotion and instinct at the core of the music. The result is a project that feels forward-thinking but grounded, built for both mainstage moments and immersive listening.
Released on my own label, OZØNE RCRDS, REALITY has received support from BBC Introducing, Tomorrowland One World Radio and Laidback Luke, and was written and finished entirely in North Shields.
Role: Producer, Mixing & Mastering Engineer, Sound Designer, Creative Director, Song Writer
Skills demonstrated: Concept development, electronic production, sound design, narrative structure, independent release strategy
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