Available to hire
Hi, I’m J.R. Vosovic, a design leader with over 25 years of experience shipping award-winning AAA and indie games. I specialize in Unreal Engine, level design, and world-building, and I enjoy guiding cross-functional teams to craft immersive, player-centric experiences.
Beyond studios, I’ve consulted for emerging developers and brands, built multiple Steam titles, and run crowdfunding campaigns that raised around $120,000. I’m passionate about mentoring teams, shaping long-term visions, and delivering results through creative direction and robust design processes.
Experience Level
Language
English
Fluent
Work Experience
Senior Game Designer (Contract Consultant) at Digital Nomad Entertainment
September 1, 2024 - PresentDesigned comprehensive game design documentation and prototypes for multiplayer and Battle Royale modes in Unreal Engine 5.
Lead Game Designer (Contract Consultant) at Wilder World
July 1, 2022 - September 1, 2024Led remote design and animation teams (10+ members) in prototyping open-world mechanics for a UE5-based metaverse project.
Founder & Director at Forge Father Games (Independent Studio)
January 1, 2010 - PresentDeveloped and shipped Requiem (2022), a Souls-like RPG; Chronicles of Honor (2020), a third-person roguelite title; authored and published 50+ tabletop RPG books on Amazon; created THON, a miniature skirmish game raised ~ $60,000 via Kickstarter.
Senior Game Designer at Intrepid Studios
May 1, 2019 - September 1, 2019Reworked UI/UX systems for Ashes of Creation: Apocalypse.
Lead Game Designer (Contract Consultant) at Sideshow Collectibles (Unannounced PC Title)
January 1, 2017 - January 1, 2019Spearheaded development from concept to prototype for a new IP in UE4. Defined core gameplay vision and mechanics.
Game Designer (Contract Consultant) at One Mind Learning
January 1, 2017 - January 1, 2017Designed engaging levels for Hermes, an iOS educational game.
Senior Game Designer at Specular Entertainment
January 1, 2014 - January 1, 2016Developed immersive VR/4D experiences for Project HADES and NBA2K; created high-impact demos contributing to studio visibility.
Senior Game Designer at Obsidian Entertainment
January 1, 2006 - January 1, 2010Developed Fallout: New Vegas and associated DLC; led area design and quest scripting, contributing to a title with 12M+ global sales.
Tech Artist & Level Designer at Crystal Dynamics
January 1, 2002 - January 1, 2006Designed levels, spline cameras, and event scripting for Tomb Raider: Legend, Underworld, and Legacy of Kain: Defiance; supported combined sales of 5M+.
QA Tech Lead at Sony 989 Studios
January 1, 2001 - January 1, 2002Supported Socom and Wild Arms.
QA Tester at Konami of America
January 1, 2000 - January 1, 2001T ested Metal Gear Solid and Silent Hill 2.
Education
Qualifications
Bachelor of Arts in Art & Computer Graphics
January 11, 2030 - March 5, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
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