Juan Gonzalez _Email not available. Sign in: https://www.twine.net/signup_ _Website not available. Sign in: https://www.twine.net/signup_ Dear Hiring Manager, I am writing to express my interest in the Freelance 3D Designer position opportunity at your company. With over a decade of experience in architectural 3D visualization and a strong background in both V-ray and Corona render, I am confident in my ability to contribute effectively to your team and help bring your clients' visions to life. Throughout my career, I have had the pleasure of working closely with architectural and design teams to plan and visualize a wide range of projects, including both exterior and interior spaces. My ability to create bespoke materials and textures, and design custom furniture from sketches or image references has been instrumental in delivering high-quality visualizations that align with clients' requirements. I take pride in my creative approach and am always eager to put forward my own design concept ideas for review and feedback. My proficiency in producing fast sketch renders and previews has enabled efficient internal reviews, ensuring that projects remain on track and meet the highest standards. In addition to my technical skills, I excel in working within agile teams and utilizing project management software such as Jira to streamline workflows and enhance collaboration. My self-motivation, confidence in presenting ideas, and ability to work independently make me well-suited for a role that requires both efficiency and creativity. I am excited about the opportunity to join your Design team and contribute to the success of your signature hospitality projects. I am particularly drawn to the prospect of working on concept stage designs and collaborating closely with the Design Director and teams of exterior and interior designers. I believe my experience, skills, and passion for 3D visualization will be a valuable asset to your company. Thank you for considering my application. I look forward to the possibility of discussing how I can contribute and help bring your clients' visions to life. Best regards, Juan Gonzalez

Juan Gonzalez Morales

Juan Gonzalez _Email not available. Sign in: https://www.twine.net/signup_ _Website not available. Sign in: https://www.twine.net/signup_ Dear Hiring Manager, I am writing to express my interest in the Freelance 3D Designer position opportunity at your company. With over a decade of experience in architectural 3D visualization and a strong background in both V-ray and Corona render, I am confident in my ability to contribute effectively to your team and help bring your clients' visions to life. Throughout my career, I have had the pleasure of working closely with architectural and design teams to plan and visualize a wide range of projects, including both exterior and interior spaces. My ability to create bespoke materials and textures, and design custom furniture from sketches or image references has been instrumental in delivering high-quality visualizations that align with clients' requirements. I take pride in my creative approach and am always eager to put forward my own design concept ideas for review and feedback. My proficiency in producing fast sketch renders and previews has enabled efficient internal reviews, ensuring that projects remain on track and meet the highest standards. In addition to my technical skills, I excel in working within agile teams and utilizing project management software such as Jira to streamline workflows and enhance collaboration. My self-motivation, confidence in presenting ideas, and ability to work independently make me well-suited for a role that requires both efficiency and creativity. I am excited about the opportunity to join your Design team and contribute to the success of your signature hospitality projects. I am particularly drawn to the prospect of working on concept stage designs and collaborating closely with the Design Director and teams of exterior and interior designers. I believe my experience, skills, and passion for 3D visualization will be a valuable asset to your company. Thank you for considering my application. I look forward to the possibility of discussing how I can contribute and help bring your clients' visions to life. Best regards, Juan Gonzalez

Available to hire

Juan Gonzalez
Email not available. Sign in: https://www.twine.net/signup
Website not available. Sign in: https://www.twine.net/signup

Dear Hiring Manager,
I am writing to express my interest in the Freelance 3D Designer position opportunity at your company. With over a decade of experience in architectural 3D visualization and a strong background in both V-ray and Corona render, I am confident in my ability to contribute effectively to your team and help bring your clients’ visions to life.
Throughout my career, I have had the pleasure of working closely with architectural and design teams to plan and visualize a wide range of projects, including both exterior and interior spaces. My ability to create bespoke materials and textures, and design custom furniture from sketches or image references has been instrumental in delivering high-quality visualizations that align with clients’ requirements.
I take pride in my creative approach and am always eager to put forward my own design concept ideas for review and feedback. My proficiency in producing fast sketch renders and previews has enabled efficient internal reviews, ensuring that projects remain on track and meet the highest standards.
In addition to my technical skills, I excel in working within agile teams and utilizing project management software such as Jira to streamline workflows and enhance collaboration. My self-motivation, confidence in presenting ideas, and ability to work independently make me well-suited for a role that requires both efficiency and creativity.
I am excited about the opportunity to join your Design team and contribute to the success of your signature hospitality projects. I am particularly drawn to the prospect of working on concept stage designs and collaborating closely with the Design Director and teams of exterior and interior designers. I believe my experience, skills, and passion for 3D visualization will be a valuable asset to your company.
Thank you for considering my application. I look forward to the possibility of discussing how I can contribute and help bring your clients’ visions to life.

Best regards,
Juan Gonzalez

See more

Language

Spanish; Castilian
Fluent
English
Fluent
Japanese
Intermediate

Work Experience

3D Artist at Arctic Wolves
April 1, 2024 - June 6, 2024
Develop immersive VR environments focusing on interactivity and gameplay flow. Create, texture, and optimize 3D assets like props, terrains, and architecture. Enhance VR performance through optimization techniques including polycount reduction and LODs. Collaborate with artists and engineers to produce high-quality game levels, and integrate playtest feedback to refine gameplay and resolve issues. Achieved a 50% performance improvement and reduced debugging time with efficient troubleshooting workflows.
3D Artist at Inverse
February 1, 2023 - February 29, 2024
Created diverse environment assets including UV editing, material creation, and texture baking. Optimized 3D assets for cross-platform performance balancing quality and resource efficiency. Developed hard-surface models such as vehicles and equipment with LODs. Solved technical challenges in asset creation and animation with innovative solutions. Achieved a 25% reduction in asset load times, contributing to successful project delivery and enhanced gameplay quality.
3D Vehicle Artist at Codemasters
July 1, 2020 - January 31, 2023
Created high-quality vehicle game assets aligning with project visual targets, including props, terrain, architecture, and vehicles. Performed UV editing, material creation, and texture baking. Estimated and managed deadlines to ensure on-schedule deliveries. Implemented rigged, functional vehicles in-game and designed eye-catching 3D vehicle animations for promotional videos. Reduced asset production time by 20% through optimized workflows and delivered rig-ready assets that enhanced gameplay and visual appeal.
3D Vehicle Artist & Environment Artist at Toyota
September 1, 2018 - June 30, 2020
Modeled high-end Toyota vehicle interiors and exteriors with precision. Created high-quality textures using Substance and Photoshop. Independently handled model creation, UV editing, and texture baking. Worked within technical constraints of game engines to implement rigged, functional vehicles and designed eye-catching 3D vehicle animations for promotional videos. Delivered a range of visual styles from photorealistic renders to stylized infographics and animations. Produced award-worthy vehicle renders and contributed to seamless cross-team workflows accelerating project delivery.
3D Visualizer Artist at Savills
February 1, 2010 - July 31, 2017
Collaborated with architects and designers to produce high-quality 3D visualizations for architectural projects including buildings and interiors. Specialized in creating photorealistic renderings and VR walkthroughs to convey design concepts and support client presentations. Proficient in interpreting architectural plans and CAD drawings to develop accurate 3D models, applying advanced lighting, texturing, and composition techniques to enhance visual impact. Ensured all designs met deadlines while maintaining client expectations and company standards.
3D Artist at Arctic Wolves
April 1, 2024 - June 7, 2024
Develop immersive VR environments focusing on interactivity and gameplay flow. Model, texture, and optimize props, terrains, architecture, and other elements. Enhance VR performance through polycount reduction, texture compression, and efficient asset workflows including LODs and draw calls. Collaborate with artists and engineers to produce high-quality game levels. Integrate playtest feedback to refine gameplay and resolve design or technical issues. Achieved a 50% performance improvement by optimizing VR environments and assets, reducing debugging time with efficient troubleshooting workflows.
3D Artist at Inverse
February 1, 2023 - February 29, 2024
Created diverse environment assets including UV editing, material creation, and texture baking. Optimized 3D assets for cross-platform performance balancing quality and resource efficiency. Developed hard-surface models such as vehicles, weapons, and equipment with LODs for enhanced performance. Solved technical challenges in asset creation and animation through innovative solutions. Achieved a 25% reduction in asset load times by optimizing workflows and efficient modeling techniques, contributing to successful project delivery and overall gameplay quality.
3D Vehicle Artist at Codemasters
July 1, 2020 - January 31, 2023
Created high-quality vehicle game assets aligned with visual targets, optimizing 3D models including props, terrain, architecture, and vehicles. Performed UV editing, materials, and texture baking. Managed deadlines to ensure on-schedule deliveries. Implemented rigged, functional vehicles in-game and designed eye-catching 3D vehicle animations for promotional videos. Successfully reduced asset production time by 20% through optimized workflows and delivered rig-ready vehicle assets that enhanced gameplay and visual appeal.
3D Vehicle Artist & Environment Artist at Toyota
September 1, 2018 - June 30, 2020
Modeled high-end Toyota vehicle interiors and exteriors with precision. Created high-quality textures using Substance and Photoshop to achieve realistic detailing. Independently handled model creation, UV editing, and texture baking. Worked within technical constraints of game engines to implement rigged, functional vehicles. Designed eye-catching 3D vehicle animations for promotional videos. Delivered a range of visual styles, from photorealistic renders to stylized infographics and animations. Produced award-worthy vehicle renders and contributed to seamless cross-team workflows that accelerated project delivery timelines.
3D Visualizer Artist at Savills
February 1, 2010 - July 31, 2017
Collaborated with architects and designers to produce high-quality 3D visualizations for architectural projects including buildings and interiors. Specialized in photorealistic renderings and VR walkthroughs to convey design concepts and support client presentations. Interpreted architectural plans and CAD drawings to develop accurate 3D models applying advanced lighting, texturing, and composition techniques to enhance visual impact. Ensured all designs met project deadlines while maintaining alignment with client expectations and company standards.
3D Environment Artist at Arctic Wolves
April 1, 2024 - November 24, 2025
Create 360/VR content for Meta Quest, develop 3D animations, and optimize 3D data for VR visualization. Interpret architectural documents to produce realistic environments and manage projects from concept to delivery, ensuring exceptional visual quality.
3D Environment Artist at Inverse
February 1, 2024 - February 1, 2024
Develop and optimize 3D environments for architectural buildings and interiors. Collaborate during pre-production to create photorealistic designs and maintain a library of 3D assets, lighting, and PBR textures.
3D Vehicle Artist & Environment Artist at Codemasters
January 1, 2023 - January 1, 2023
Produced high-quality vehicle assets aligned with visual targets and optimized 3D models for environments, including props, terrain, and architecture. Managed modeling, UV editing, and texture baking independently, applying strong knowledge of lighting, composition, and photography principles. Experienced with Forest Pack and other relevant plugins, with a deep understanding of 3D modeling, rendering, and composition techniques.
3D Vehicle Artist & Environment Artist at Toyota
June 1, 2020 - June 1, 2020
Develop high-quality vehicles and environments for 360/VR immersive projects, creating appealing interior and exterior visual compositions. Set up cameras for optimal photographic viewpoints and manage files according to standards. Organized assets and files in line with established standards while working closely with CAD and graphic design teams to refine visualization in Meta Quest apps. Learning and applying these specialties for Industrial Design.
Freelance 3D Visualizer at Crowdworks
January 1, 2017 - November 24, 2025
Worked on architectural visualization projects via Crowdworks, creating photorealistic 3D models, textures, and materials for buildings and interiors. Designed and optimized assets for visually striking and functional spaces, enhancing realism with advanced lighting and environmental effects. Effectively managed client communication and feedback to ensure project success.
3D Visualizer Artist at Gesejob
July 1, 2017 - July 1, 2017
Collaborated with architects and designers to produce high-quality 3D visualizations for architectural projects, including buildings and interiors. Specialized in creating photorealistic renderings and walkthroughs to convey design concepts and support client presentations. Ensured all designs met project deadlines while maintaining alignment with client expectations and company standards.
3D Visualizer Artist at Savills
February 1, 2020 - February 1, 2020
Worked closely with architects and project teams to develop visually compelling 3D renderings and animations for architectural designs, including exterior facades, interiors, and landscape environments. Translated architectural drawings and blueprints into detailed 3D models, applying advanced texturing and lighting techniques to create realistic visualizations. Contributed to client presentations by delivering high-quality visual content that effectively communicated design concepts.
3D Visualizer (Freelance) at Crowdworks
January 1, 2017 - Present
Freelance 3D visualizer creating photorealistic models, textures, and materials for architectural projects; optimized assets and lighting to enhance realism; managed client communication and feedback.
3D Environment Artist at Inverse
February 1, 2023 - February 29, 2024
Develop and optimize 3D environments for architectural buildings and interiors. Collaborate in pre-production to create photorealistic designs and maintain a library of 3D assets, lighting, and PBR textures; high/low-poly modeling for hard-surface assets.
3D Vehicle Artist & Environment Artist at Codemasters
July 1, 2020 - January 31, 2023
Produced high-quality vehicle assets aligned with visual targets and optimized 3D models for environments, including props, terrain, and architecture. Managed modeling, UV editing, and texture baking; strong lighting and composition; experienced with Forest Pack and related plugins.
3D Visualizer Artist at Gesejob
February 1, 2013 - July 31, 2017
Collaborated with architects and designers to produce high-quality 3D visualizations for architectural projects, including buildings and interiors. Specialized in photorealistic renderings and walkthroughs; interpreted architectural plans and applied lighting, texturing, and composition.
3D Visualizer Artist at Savills
January 1, 2017 - February 7, 2020
Worked closely with architects and project teams to develop visually compelling 3D renderings and animations for architectural designs, including exterior facades, interiors, and landscape environments. Translated drawings into detailed 3D models with advanced texturing and lighting.

Education

Associate's Degree at Francesc Ferrer i Guardia (Barcelona Spain)
January 1, 1991 - December 31, 1996
Higher School of Videogames at CEV (Barcelona Spain)
January 1, 2002 - December 31, 2003
Associate's Degree at Francesc Ferrer i Guardia
January 1, 1991 - December 31, 1996
Higher School of Videogames at CEV (Barcelona Spain)
January 1, 2002 - December 31, 2003
Industrial Design at Francesc Ferrer i Guardia
January 1, 1991 - January 1, 1996
Higher School of Videogames / CEV at Barcelona, Spain
January 1, 2002 - December 1, 2003
Master of Props Modeling for Animated Series at Udemy
January 1, 2022 - November 24, 2025
Unity Environment Design at Udemy
February 1, 2022 - November 24, 2025
Environment Design at Udemy
July 1, 2023 - November 24, 2025
Specialization in Modeling and Texturing (ZBrush, Maya, Substance Painter) at Francesc Ferrer i Guardia, Barcelona, Spain
January 1, 1991 - December 31, 1996
Topology and Polygon Optimization in Production (ZBrush, Maya) at Higher School of Videogames / CEV, Barcelona, Spain
January 1, 2002 - December 31, 2003
Master of Props Modeling for Animated Series at Udemy
January 1, 2022 - January 31, 2022
Unity Environment Design at Udemy
February 1, 2022 - February 28, 2022
Unreal Engine 5 Environment Design at Udemy
July 1, 2023 - July 31, 2023
Industrial Design at Francesc Ferrer i Guardia
January 1, 1991 - December 31, 1996
Course/Certificate at Higher School of Videogames / CEV
January 1, 2002 - December 1, 2003
Master of Props Modeling for Animated Series at Udemy
January 1, 2022 - January 31, 2022
Unity Environment Design at Udemy
February 1, 2022 - February 28, 2022
Environment Design at Udemy
July 1, 2023 - July 31, 2023

Qualifications

Master of Props Modeling for Animated Series
January 1, 2022 - January 31, 2022
Unity Environment Design
February 1, 2022 - February 28, 2022
Unreal Engine 5 Environment Design
July 1, 2023 - July 31, 2023
Master of Props Modeling for Animated Series
January 1, 2022 - January 31, 2022
Unity Environment Design
February 1, 2022 - February 28, 2022
Unreal Engine 5 Environment Design
July 1, 2023 - July 31, 2023
Master of Props Modeling for Animated Series
January 1, 2022 - November 24, 2025
Unity Environment Design
February 1, 2022 - November 24, 2025
Environment Design
July 1, 2023 - November 24, 2025
Master of Props Modeling for Animated Series
January 1, 2022 - January 31, 2022
Unity Environment Design
February 1, 2022 - February 28, 2022
Unreal Engine 5 Environment Design
July 1, 2023 - July 31, 2023

Industry Experience

Gaming, Media & Entertainment, Real Estate & Construction, Software & Internet, Transportation & Logistics, Consumer Goods, Professional Services, Education