Experience Level
Language
English
Fluent
Work Experience
Technical Team Lead at Apricot Studio
July 1, 2017 - March 1, 2021Led the end-to-end development of mobile games using Unity, built scalable game architectures and asset pipelines, implemented performance optimizations, and coordinated cross-functional teams across engineering, design, art, and QA to achieve timely deliveries.
Senior Unity Developer / Lead Engineer at Mizo Studio
October 1, 2021 - January 1, 2024Led Unity-based game development for multiple titles, implemented multiplayer systems, optimized performance across iOS and Android, orchestrated live ops and monetization strategies, and mentored junior developers to drive feature roadmaps.
Lead Engineer at Heroes & Villains: PvP CG
February 1, 2024 - October 1, 2025Led iOS/Android frontend engineering for a global PvP collectible card game with 700+ cards; implemented real-time multiplayer using Photon/networking, built secure server-authoritative gameplay, integrated in-app purchases and ad networks, and executed live-ops content updates and analytics integration.
Technical Team Lead / Lead Unity Developer at Apricot Studio
April 1, 2017 - March 31, 2021Led end-to-end development of mobile games using Unity; oversaw the complete development lifecycle from concept to release, coordinating cross-functional teams of engineers, designers, artists and QA to deliver high-quality mobile titles on iOS and Android. Implemented scalable game architectures, optimized performance, and drove streamlined workflows for timely, reliable deployments. Shaped monetization strategies and post-launch LiveOps to sustain engagement and revenue.
Principal Unity Developer / Lead Engineer at Genie Team Solutions
October 1, 2021 - January 31, 2024Led real-time multiplayer initiatives and architecture for multiple mobile titles; migrated infrastructure from Photon PUN2 to Photon Fusion, designed modular Unity frameworks, and integrated backend LiveOps and monetization systems. Mentored cross-functional teams and established best practices for release readiness, security (anti-cheat), and scalable performance across iOS and Android.
Principal Unity Developer / Lead Engineer at Geniteam Solutions
February 1, 2024 - October 1, 2025Continued leadership in multi-title Unity development, implementing core gameplay features across genres; built scalable game architectures and live services, including in-app purchases, subscriptions, and advertising integrations to optimize retention and revenue. Directed cross-functional teams throughout production cycles to deliver high-quality titles on mobile platforms.
Education
Bachelor of Science in Computer Science at Institute of Management Sciences
January 1, 2009 - January 1, 2013Bachelor of Science in Computer Science at Institute of Management Sciences
January 1, 2009 - January 1, 2013Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Experience Level
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