I’m a Gameplay Animator with experience across the entire development cycle on shipped AA titles, live service, and free-to-play games. I collaborate closely with design and engineering to refine gameplay feel, creating melee and locomotion animations in Maya and Unreal Engine, ensuring timing and weight match the game’s vibe. I’m passionate about prototyping and iterating quickly to bring fresh gameplay ideas into the engine. I’ve deployed stylized, hand-keyed animation and have experience cleaning, reposing, and modifying motion capture data using animation layers to meet cinematic and narrative specs. My work spans facial animation and first-person viewmodels, and I adapt across proprietary engines and Unreal Engine 5, always aiming to escalate animation workflows and deliver polished, responsive gameplay experiences.

Keith Walheim

I’m a Gameplay Animator with experience across the entire development cycle on shipped AA titles, live service, and free-to-play games. I collaborate closely with design and engineering to refine gameplay feel, creating melee and locomotion animations in Maya and Unreal Engine, ensuring timing and weight match the game’s vibe. I’m passionate about prototyping and iterating quickly to bring fresh gameplay ideas into the engine. I’ve deployed stylized, hand-keyed animation and have experience cleaning, reposing, and modifying motion capture data using animation layers to meet cinematic and narrative specs. My work spans facial animation and first-person viewmodels, and I adapt across proprietary engines and Unreal Engine 5, always aiming to escalate animation workflows and deliver polished, responsive gameplay experiences.

Available to hire

I’m a Gameplay Animator with experience across the entire development cycle on shipped AA titles, live service, and free-to-play games. I collaborate closely with design and engineering to refine gameplay feel, creating melee and locomotion animations in Maya and Unreal Engine, ensuring timing and weight match the game’s vibe. I’m passionate about prototyping and iterating quickly to bring fresh gameplay ideas into the engine.

I’ve deployed stylized, hand-keyed animation and have experience cleaning, reposing, and modifying motion capture data using animation layers to meet cinematic and narrative specs. My work spans facial animation and first-person viewmodels, and I adapt across proprietary engines and Unreal Engine 5, always aiming to escalate animation workflows and deliver polished, responsive gameplay experiences.

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Language

English
Fluent

Work Experience

Remote Animator (Gameplay – 1st Person) at Survios
April 1, 2025 - Present
Created and implemented first-person character view-model animations for weapons in UE5. Built blendspaces, transition animations, aim offsets, and data assets in Unreal Engine. Collaborated with design and engineering teams to integrate animations into gameplay systems.
Remote Animator at Sword and Wand
December 1, 2024 - September 18, 2025
Sole animator for an unannounced title, responsible for realistic mocap and hand-keyed gameplay animations. Developed montages, blendspaces, and adjusted state machines for both player characters and enemy AI. Collaborated with rigging and technical teams on the development of new character rigs.
Remote Animator (Cinematic & Gameplay) at Velan Studios
May 1, 2024 - September 18, 2025
Delivered cinematic win, lose, and intro animations for Knockout City. For an unannounced AAA fantasy RPG, created realistic mocap gameplay animations for bipeds, quadrupeds, and flying creatures. Implemented work in Maya, Unreal Engine 4, and proprietary engines while collaborating closely with narrative, design, and engineering.
Animator at Iron Galaxy
April 1, 2022 - September 18, 2025
Produced stylized keyframe gameplay animations and cinematics for Rumbleverse from prototype through release. Created and animated cameras for cutscenes and marketing content. Integrated animations into UE4 using Blueprints, body swap data assets, and montages.
Animator (Cinematic & Gameplay) at Trendy Entertainment
January 1, 2019 - September 18, 2025
Produced stylized keyframe animation for Dungeon Defenders 2, including cinematic, gameplay, and marketing content. Created creature, robot, and biped animations and implemented them in Unreal Engine. Collaborated with art directors on cinematic sequences from storyboard through final polish.
Remote Animator (Cinematic) at Super Genius
July 1, 2016 - September 18, 2025
Keyframed cutscene animations for Skylanders Imaginators, including bipeds, quadrupeds, and multi-limbed creatures. Iterated shots to meet high polish standards under lead direction.
Remote Animator (Cinematic) at Ember Lab
May 1, 2016 - September 18, 2025
Animated bipeds and robots for the Hisense 'Quest for Glory' EuroCup advertisement. Delivered polished cinematic animation on a short-term freelance contract.
Remote Animator (Gameplay – 1st Person) at Survios
April 1, 2025 - Present
Created and implemented first-person character view-model animations for weapons in Unreal Engine 5. Built blendspaces, transition animations, aim offsets, and data assets in Unreal Engine. Collaborated with design and engineering teams to integrate animations into gameplay systems.
Remote Animator at Sword and Wand
December 1, 2024 - September 18, 2025
Sole animator for an unannounced title, responsible for realistic mocap and hand-keyed gameplay animations. Developed montages, blendspaces, and adjusted state machines for both player characters and enemy AI. Collaborated with rigging and technical teams on the development of new character rigs.
Remote Animator (Cinematic & Gameplay) at Velan Studios
May 1, 2024 - September 18, 2025
Delivered cinematic win, lose, and intro animations for Knockout City. For an unannounced AAA fantasy RPG, created realistic mocap gameplay animations for bipeds, quadrupeds, and flying creatures. Implemented work in Maya, Unreal Engine 4, and proprietary engines while collaborating closely with narrative, design, and engineering.
Animator at Iron Galaxy
April 1, 2022 - September 18, 2025
Produced stylized keyframe gameplay animations and cinematics for Rumbleverse from prototype through release. Created and animated cameras for cutscenes and marketing content. Integrated animations into UE4 using Blueprints, body swap data assets, and montages.
Animator (Cinematic & Gameplay) at Trendy Entertainment
January 1, 2019 - September 18, 2025
Produced stylized keyframe animation for Dungeon Defenders 2, including cinematic, gameplay, and marketing content. Created creature, robot, and biped animations and implemented them in Unreal Engine. Collaborated with art directors on cinematic sequences from storyboard through final polish.
Remote Animator (Cinematic) at Super Genius
July 1, 2016 - September 18, 2025
Keyframed cutscene animations for Skylanders Imaginators, including bipeds, quadrupeds, and multi-limbed creatures. Iterated shots to meet high polish standards under lead direction.
Remote Animator (Cinematic) at Ember Lab
May 1, 2016 - September 18, 2025
Animated bipeds and robots for the Hisense “Quest for Glory” EuroCup advertisement. Delivered polished cinematic animation on a short-term freelance contract.
Remote Animator (Gameplay – 1st Person) at Survios
April 1, 2025 - Present
Created and implemented first-person character view-model animations for weapons in UE5. Built blendspaces, transition animations, aim offsets, and data assets in Unreal Engine. Collaborated with design and engineering teams to integrate animations into gameplay systems.
Remote Animator at Sword and Wand
December 31, 2024 - September 18, 2025
Sole animator for an unannounced title, responsible for realistic mocap and hand-keyed gameplay animations. Developed montages, blendspaces, and adjusted state machines for both player characters and enemy AI. Collaborated with rigging and technical teams on the development of new character rigs.
Remote Animator (Cinematic & Gameplay) at Velan Studios
May 31, 2024 - September 18, 2025
Delivered cinematic win, lose, and intro animations for Knockout City. For an unannounced AAA fantasy RPG, created realistic mocap gameplay animations for bipeds, quadrupeds, and flying creatures. Implemented work in Maya, Unreal Engine 4, and proprietary engines while collaborating closely with narrative, design, and engineering.
Animator at Iron Galaxy
April 30, 2022 - September 18, 2025
Produced stylized keyframe gameplay animations and cinematics for Rumbleverse from prototype through release. Created and animated cameras for cutscenes and marketing content. Integrated animations into UE4 using Blueprints, body swap data assets, and montages.
Animator (Cinematic & Gameplay) at Trendy Entertainment
January 31, 2019 - September 18, 2025
Produced stylized keyframe animation for Dungeon Defenders 2, including cinematic, gameplay, and marketing content. Created creature, robot, and biped animations and implemented them in Unreal Engine. Collaborated with art directors on cinematic sequences from storyboard through final polish.
Remote Animator (Cinematic) at Super Genius
July 1, 2016 - September 18, 2025
Keyframed cutscene animations for Skylanders Imaginators, including bipeds, quadrupeds, and multi-limbed creatures. Iterated shots to meet high polish standards under lead direction.
Remote Animator (Cinematic) at Ember Lab
May 1, 2016 - September 18, 2025
Animated bipeds and robots for the Hisense “Quest for Glory” EuroCup advertisement. Delivered polished cinematic animation on a short-term freelance contract.
Remote Animator (Gameplay – 1st Person) at Survios
April 1, 2025 - Present
Created and implemented first-person character view-model animations for weapons in UE5. Built blendspaces, transition animations, aim offsets, and data assets in Unreal Engine. Collaborated with design and engineering teams to integrate animations into gameplay systems.
Remote Animator at Sword and Wand
December 1, 2024 - September 18, 2025
Sole animator for an unannounced title, responsible for realistic mocap and hand-keyed gameplay animations. Developed montages, blendspaces, and adjusted state machines for both player characters and enemy AI. Collaborated with rigging and technical teams on the development of new character rigs.
Remote Animator (Cinematic & Gameplay) at Velan Studios
May 1, 2024 - September 18, 2025
Delivered cinematic win, lose, and intro animations for Knockout City. For an unannounced AAA fantasy RPG, created realistic mocap gameplay animations for bipeds, quadrupeds, and flying creatures. Implemented work in Maya, Unreal Engine 4, and proprietary engines while collaborating closely with narrative, design, and engineering.
Animator at Iron Galaxy
April 1, 2022 - September 18, 2025
Produced stylized keyframe gameplay animations and cinematics for Rumbleverse from prototype through release. Created and animated cameras for cutscenes and marketing content. Integrated animations into UE4 using Blueprints, body swap data assets, and montages.
Animator (Cinematic & Gameplay) at Trendy Entertainment
January 1, 2019 - September 18, 2025
Produced stylized keyframe animation for Dungeon Defenders 2, including cinematic, gameplay, and marketing content. Created creature, robot, and biped animations and implemented them in Unreal Engine. Collaborated with art directors on cinematic sequences from storyboard through final polish.
Remote Animator (Cinematic) at Super Genius
July 1, 2016 - September 18, 2025
Keyframed cutscene animations for Skylanders Imaginators, including bipeds, quadrupeds, and multi-limbed creatures. Iterated shots to meet high polish standards under lead direction.
Remote Animator (Cinematic) at Ember Lab
May 1, 2016 - September 18, 2025
Animated bipeds and robots for the Hisense “Quest for Glory” EuroCup advertisement. Delivered polished cinematic animation on a short-term freelance contract.
Remote Animator (Gameplay – 1st Person) at Survios
April 1, 2025 - Present
Created and implemented first-person character view-model animations for weapons in UE5. Built blendspaces, transition animations, aim offsets, and data assets in Unreal Engine. Collaborated with design and engineering teams to integrate animations into gameplay systems.
Remote Animator at Sword and Wand
December 1, 2024 - September 18, 2025
Sole animator for an unannounced title, responsible for realistic mocap and hand-keyed gameplay animations. Developed montages, blendspaces, and adjusted state machines for both player characters and enemy AI. Collaborated with rigging and technical teams on the development of new character rigs.
Remote Animator (Cinematic & Gameplay) at Velan Studios
May 1, 2024 - September 18, 2025
Delivered cinematic win, lose, and intro animations for Knockout City. For an unannounced AAA fantasy RPG, created realistic mocap gameplay animations for bipeds, quadrupeds, and flying creatures. Implemented work in Maya, Unreal Engine 4, and proprietary engines while collaborating closely with narrative, design, and engineering.
Animator at Iron Galaxy
April 1, 2022 - September 18, 2025
Produced stylized keyframe gameplay animations and cinematics for Rumbleverse from prototype through release. Created and animated cameras for cutscenes and marketing content. Integrated animations into UE4 using Blueprints, body swap data assets, and montages.
Animator (Cinematic & Gameplay) at Trendy Entertainment
January 1, 2019 - September 18, 2025
Produced stylized keyframe animation for Dungeon Defenders 2, including cinematic, gameplay, and marketing content. Created creature, robot, and biped animations and implemented them in Unreal Engine. Collaborated with art directors on cinematic sequences from storyboard through final polish.
Cinematic Animator at Super Genius
July 1, 2016 - September 18, 2025
Keyframed cutscene animations for Skylanders Imaginators, including bipeds, quadrupeds, and multi-limbed creatures. Iterated shots to meet high polish standards under lead direction.
Cinematic Animator at Ember Lab
May 1, 2016 - September 18, 2025
Animated bipeds and robots for the Hisense 'Quest for Glory' EuroCup advertisement. Delivered polished cinematic animation on a short-term freelance contract.
Animator (Gameplay) at Survios
April 1, 2025 - Present
Working closely with design and engineering to create and implement 1st person character view-model animations for various weapons in UE5, including the creation of blendspaces, transition animations, aim offsets, and setting up data assets.
Animator (gameplay) at Sword And Wand
May 1, 2024 - December 1, 2024
CoDev work for Epic Games: assumed sole ownership for hand-keyed gameplay animations created in Control Rig and Sequencer within Unreal Engine 5 for a rapid prototype project. Collaborated with engineering to implement animations through montages and blendspaces.
Animator (cinematic and gameplay) at Velan Studios
April 1, 2022 - May 1, 2024
Knockout City (Live service) – Created keyframed animations for the main character and props for player Win, Lose and MVP cinematics. Collaborated with leads, narrative design and engineering in a proprietary engine to deliver polished character and facial animations for Knockout City and prototypes. Prototyping focused on gameplay, combat and locomotion, including state machine adjustments, blend trees and blend spaces.
Animator (gameplay) at Iron Galaxy
February 1, 2019 - April 1, 2022
Rumbleverse – created highly stylized hand-keyed combat melee animations for gameplay and emotes. Involved in the full development cycle from prototype to release. Responsibilities included setting up and adjusting blendspaces, montages and root motion animations, with daily collaboration with design and engineering to achieve the desired gameplay feel.
Animator (Cinematic and Gameplay) at TrendyEnt
September 1, 2017 - January 31, 2019
Dungeon Defenders 2 (Live Service). Created keyframed animation for bipeds, creatures and robots, dynamic simulation, and camera animation; implemented and tested in Unreal Engine 3; produced marketing cinematics from storyboard to polish, collaborating closely with the art director.
Animator at Super Genius
March 1, 2016 - July 1, 2016
Skylanders Imaginators: Keyframed cut-scene animations for bipeds, quadrupeds and Octopods; sought feedback and reviews from leads to polish.
Animator at Ember Lab
April 1, 2016 - May 1, 2016
Hisense 'Quest for Glory' Eurocup advertisement: Keyframed cinematic character animation for bipeds and robot.
Animator (gameplay) at IronGalaxy
February 1, 2019 - April 1, 2022
Rumbleverse: hand-keyed combat animations for gameplay and emotes; set up and adjustments of blendspaces, montages and root motion; daily collaboration with design and engineering to achieve the desired gameplay feel.

Education

Master of Arts in Linguistics at Azusa Pacific University
September 1, 2009 - September 1, 2011
Bachelor of Arts in Art (Photography Emphasis) at California State University Northridge
September 1, 2000 - January 1, 2005
Character Animation Course at Animation Mentor
June 1, 2013 - January 1, 2015
Mentor at Lupinhouse Animation
November 1, 2023 - September 18, 2025
MA Linguistics at Azusa Pacific University
September 1, 2009 - September 1, 2011
BA in Art (Photography Emphasis) at California State University Northridge
September 1, 2000 - January 1, 2005
Animation Mentor - Character Animation Course (Character) at Animation Mentor
June 1, 2013 - January 1, 2015
Lupinhouse Animation - Mentor at Lupinhouse Animation
November 1, 2023 - September 18, 2025
MA Linguistics at Azusa Pacific University
September 1, 2009 - September 1, 2011
BA in Art (Photography Emphasis) at California State University Northridge
September 1, 2000 - January 1, 2005
Character Animation Course at Animation Mentor
June 1, 2013 - January 1, 2015
Mentor Program at Lupinhouse Animation
November 1, 2023 - September 18, 2025
MA Linguistics at Azusa Pacific University
September 1, 2009 - September 1, 2011
BA in Art (Photography Emphasis) at California State University Northridge
September 1, 2000 - January 1, 2005
Mentor Program at Lupinhouse Animation
November 1, 2023 - September 18, 2025
Character Animation Course (Character) at Animation Mentor
June 1, 2013 - January 1, 2015
MA Linguistics at Azusa Pacific University
September 1, 2009 - September 1, 2011
BA Art (Photography Emphasis) at California State University Northridge
September 1, 2000 - January 1, 2005
Animation Mentor - Character Animation Course (Character) at Animation Mentor
June 1, 2013 - January 1, 2015
Lupinhouse Animation - Mentor at Lupinhouse Animation
November 1, 2023 - September 18, 2025
Mentorship at Lupinhouse Animation
November 1, 2023 - November 30, 2025
Character Animation Course at Animation Mentor
June 1, 2013 - January 1, 2015
MA Linguistics at Azusa Pacific University
September 1, 2009 - September 1, 2011
BA in Art (Photography Emphasis) at California State University Northridge
September 1, 2000 - January 1, 2005
MA Linguistics at Azusa Pacific University
September 1, 2009 - September 1, 2011
BA Photography (Emphasis) at California State University Northridge
September 1, 2000 - January 1, 2005
Character Animation Course at Animation Mentor
June 1, 2013 - January 1, 2015
Mentor Program at Lupinhouse Animation
November 1, 2023 - November 30, 2025

Qualifications

Lupinhouse Animation - Mentor Kevin Jackson
November 1, 2023 - September 18, 2025
Animation Mentor - Character Animation Course (Character)
June 1, 2013 - January 1, 2015
Dean's List Academic Recognition
January 11, 2030 - September 18, 2025
Magna Cum Laude Honors
January 11, 2030 - September 18, 2025
Dean’s List / Magna Cum Laude Honors
January 11, 2030 - November 30, 2025
Dean’s List Academic Recognition
January 11, 2030 - November 30, 2025
Magna Cum Laude Honors
January 11, 2030 - November 30, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other, Education
    uniE608 Keith Walheim 2024 Gameplay Demo Reel
    This is my 2024 gameplay Demo Reel
    uniE608 Keith Walheim 2024 Animation Demo Reel
    This is my 2024 Demo Reel animator video