I’m a Gameplay Animator with experience across the entire development cycle on shipped AA titles, live service, and free-to-play games. I collaborate closely with design and engineering to refine gameplay feel, creating melee and locomotion animations in Maya and Unreal Engine, ensuring timing and weight match the game’s vibe. I’m passionate about prototyping and iterating quickly to bring fresh gameplay ideas into the engine.
I’ve deployed stylized, hand-keyed animation and have experience cleaning, reposing, and modifying motion capture data using animation layers to meet cinematic and narrative specs. My work spans facial animation and first-person viewmodels, and I adapt across proprietary engines and Unreal Engine 5, always aiming to escalate animation workflows and deliver polished, responsive gameplay experiences.
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