Hello! I'm Katarina, a versatile 3D artist and storyteller with a passion for creative expression and new experiences. I enjoy crafting immersive environments and characters using Blender, Maya, and Unreal Engine, collaborating with teams to bring ideas to life in mobile game ads and cinematic visuals. I thrive on learning and expanding my horizons, continuously refining my craft and contributing to projects with a friendly, collaborative spirit.

Katarina

Hello! I'm Katarina, a versatile 3D artist and storyteller with a passion for creative expression and new experiences. I enjoy crafting immersive environments and characters using Blender, Maya, and Unreal Engine, collaborating with teams to bring ideas to life in mobile game ads and cinematic visuals. I thrive on learning and expanding my horizons, continuously refining my craft and contributing to projects with a friendly, collaborative spirit.

Available to hire

Hello! I’m Katarina, a versatile 3D artist and storyteller with a passion for creative expression and new experiences. I enjoy crafting immersive environments and characters using Blender, Maya, and Unreal Engine, collaborating with teams to bring ideas to life in mobile game ads and cinematic visuals.

I thrive on learning and expanding my horizons, continuously refining my craft and contributing to projects with a friendly, collaborative spirit.

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Language

Serbian
Fluent
English
Advanced
French
Beginner

Work Experience

3D Artist / Environment Designer at The Virus (Unreal Engine team project)
January 1, 2024 - Present
Participated in the development of The Virus game. Designed environment layouts, created 3D models and textures using Blender and Autodesk Maya, and contributed to gameplay features with Unreal Engine 5.1. Produced visuals for trailers and presentations.
Unreal Editor at Fortnite: Castle Of The Forgotten Scrolls (UEFN team project)
February 1, 2025 - Present
Designed the game concept within an existing environment, focusing on functionality, gameplay flow, and overall player experience. Implemented additional features using Verse scripting to enhance interactivity and game mechanics. Created the game trailer and promo visuals using CapCut and Unreal Engine.

Education

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Qualifications

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Industry Experience

Media & Entertainment