I am a self-driven game designer and test developer who has spent the last two years living on a small farm. Currently, I am working on a VR game development project and designing a website utilizing AI as a supportive tool in my workflow.
Before moving to the farm, I worked as a QA Consultant for five years. This role involved implementing automated testing, establishing CI/CD pipelines for test execution, and providing training and communication regarding testing methodology to my teams, clients, and other stakeholders. My responsibilities also included advisory services, quality assurance of test documentation, and assisting in the design of test strategies. I followed this up by creating test plans and test cases, as well as monitoring stability and quality throughout the process. Additionally, I have experience setting up standardized templates for issue reporting in Jira.
In addition to my testing background, I have experience in VR game development, both professionally and as a personal passion. During my time at Sopra Steria, I was challenged to design a VR game for use at events and conferences. After nearly a year of active use, I gathered data and insights based on user behavior and feedback. I then iterated on the design to enhance the user experience, ensuring that the onboarding and player flow had as little friction as possible.
One of my other passions is leading workshops, presentations, and courses. I thrive on communication and teaching, helping others brings me joy. My experience in this area is versatile, ranging from beginner courses in game development to specialized training for experienced consultants. I have also held corporate presentations for both Sopra Steria and Sogeti. I am very comfortable presenting in front of large audiences.
As an employee, I offer strong technical expertise with significant breadth across various fields of interest. I am a team player who prioritizes building trust and strong communication skills is one of my highest priorities. I am used to acting as a bridge between different departments and managing multiple projects and tasks simultaneously.
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At Sopra Steria I was challenged to make a concept for recruiting events and conferences like Javazone or NDC. It had to embody Sopra Steria’s norwegian slogan “Go together, reach further”. I designed and developed a co-op game where one player is wearing a VR-headset and the other player has a sheet of paper. The VR-player is in a room full of buckets with different symbols, and has to put a box with a random symbol in the correct bucket, but only the player holding the cheat sheet knows which symbols go where. As the players are unable to see what each other are looking at, they have to communicate effectively in order to score as much points as possible within a given timeframe.
Created in Unreal Engine, logos and symbols used from the company’s library.
Started development on a prototype for Knowit that unfortunately never was finished. It was a VR-game for conferences and events where they wanted the user to repair a broken machine.
I designed and started developing a VR prototype inspired by the “hacking minigame” in Bioshock. Created in Unreal Engine and 3D-models made in Blender.
Student project that I continued working on after finishing my bachelor’s degree. Mobile game that I published for the Appstore for iOS in 2019. Currently it is delisted as I’ve stopped updating the game for the newer versions of iOS. Created using GameMaker 1.4
Architectural Visualization-project for Melkeveien Designkontor. Using Unreal Engine, Blender, Substance Painter.
Current project. Prototype for a VR-game. Chenem is a VR survival horror game inspired by classic survival horror titles like Resident Evil. Currently undergoing art-style tests. Everything has been made by me, made in Unreal Engine, other software used is Blender for 3D models, Substance Painter for texturing and Perforce for versioning.
New art style-test
Early prototype gameplay
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