I am a self-driven game designer and test developer who has spent the last two years living on a small farm. Currently, I am working on a VR game development project and designing a website utilizing AI as a supportive tool in my workflow. Before moving to the farm, I worked as a QA Consultant for five years. This role involved implementing automated testing, establishing CI/CD pipelines for test execution, and providing training and communication regarding testing methodology to my teams, clients, and other stakeholders. My responsibilities also included advisory services, quality assurance of test documentation, and assisting in the design of test strategies. I followed this up by creating test plans and test cases, as well as monitoring stability and quality throughout the process. Additionally, I have experience setting up standardized templates for issue reporting in Jira. In addition to my testing background, I have experience in VR game development, both professionally and as a personal passion. During my time at Sopra Steria, I was challenged to design a VR game for use at events and conferences. After nearly a year of active use, I gathered data and insights based on user behavior and feedback. I then iterated on the design to enhance the user experience, ensuring that the onboarding and player flow had as little friction as possible. One of my other passions is leading workshops, presentations, and courses. I thrive on communication and teaching, helping others brings me joy. My experience in this area is versatile, ranging from beginner courses in game development to specialized training for experienced consultants. I have also held corporate presentations for both Sopra Steria and Sogeti. I am very comfortable presenting in front of large audiences. As an employee, I offer strong technical expertise with significant breadth across various fields of interest. I am a team player who prioritizes building trust and strong communication skills is one of my highest priorities. I am used to acting as a bridge between different departments and managing multiple projects and tasks simultaneously.

Kevin Aslan

I am a self-driven game designer and test developer who has spent the last two years living on a small farm. Currently, I am working on a VR game development project and designing a website utilizing AI as a supportive tool in my workflow. Before moving to the farm, I worked as a QA Consultant for five years. This role involved implementing automated testing, establishing CI/CD pipelines for test execution, and providing training and communication regarding testing methodology to my teams, clients, and other stakeholders. My responsibilities also included advisory services, quality assurance of test documentation, and assisting in the design of test strategies. I followed this up by creating test plans and test cases, as well as monitoring stability and quality throughout the process. Additionally, I have experience setting up standardized templates for issue reporting in Jira. In addition to my testing background, I have experience in VR game development, both professionally and as a personal passion. During my time at Sopra Steria, I was challenged to design a VR game for use at events and conferences. After nearly a year of active use, I gathered data and insights based on user behavior and feedback. I then iterated on the design to enhance the user experience, ensuring that the onboarding and player flow had as little friction as possible. One of my other passions is leading workshops, presentations, and courses. I thrive on communication and teaching, helping others brings me joy. My experience in this area is versatile, ranging from beginner courses in game development to specialized training for experienced consultants. I have also held corporate presentations for both Sopra Steria and Sogeti. I am very comfortable presenting in front of large audiences. As an employee, I offer strong technical expertise with significant breadth across various fields of interest. I am a team player who prioritizes building trust and strong communication skills is one of my highest priorities. I am used to acting as a bridge between different departments and managing multiple projects and tasks simultaneously.

Available to hire

I am a self-driven game designer and test developer who has spent the last two years living on a small farm. Currently, I am working on a VR game development project and designing a website utilizing AI as a supportive tool in my workflow.

Before moving to the farm, I worked as a QA Consultant for five years. This role involved implementing automated testing, establishing CI/CD pipelines for test execution, and providing training and communication regarding testing methodology to my teams, clients, and other stakeholders. My responsibilities also included advisory services, quality assurance of test documentation, and assisting in the design of test strategies. I followed this up by creating test plans and test cases, as well as monitoring stability and quality throughout the process. Additionally, I have experience setting up standardized templates for issue reporting in Jira.

In addition to my testing background, I have experience in VR game development, both professionally and as a personal passion. During my time at Sopra Steria, I was challenged to design a VR game for use at events and conferences. After nearly a year of active use, I gathered data and insights based on user behavior and feedback. I then iterated on the design to enhance the user experience, ensuring that the onboarding and player flow had as little friction as possible.

One of my other passions is leading workshops, presentations, and courses. I thrive on communication and teaching, helping others brings me joy. My experience in this area is versatile, ranging from beginner courses in game development to specialized training for experienced consultants. I have also held corporate presentations for both Sopra Steria and Sogeti. I am very comfortable presenting in front of large audiences.

As an employee, I offer strong technical expertise with significant breadth across various fields of interest. I am a team player who prioritizes building trust and strong communication skills is one of my highest priorities. I am used to acting as a bridge between different departments and managing multiple projects and tasks simultaneously.

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
Beginner
Beginner
Beginner
Beginner
Beginner
Beginner
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Language

Norwegian
Fluent
English
Fluent
Turkish
Beginner

Work Experience

Senior Test Engineer at Knowit
January 1, 2024 - June 1, 2024
IT-Consultant within testing. Also developed a VR-game for use in conferences and events.
Senior Engineer at Sopra Steria
January 1, 2021 - December 1, 2023
IT-Consultant within testing. Worked with VR/AR, automated testing and frontend-testing. Designed and developed a VR-game for the company to use in conferences and events
IT-Consultant at Sogeti
January 1, 2019 - December 1, 2020
IT-consultant focusing on testing and QA.
Ad Operations Manager at Schibsted
November 1, 2018 - December 1, 2018
Managed ad operations; coordination and delivery.
Assistant Teacher at Høyskolen Kristiania
August 1, 2018 - October 1, 2018
Assistant teacher in game design and level design
3D-Designer at Melkeveien Designkontor
January 1, 2018 - July 1, 2018
Designed architectural visualizations and 3D models.
Assistant Manager at Lillestrøm Animal Hotel
June 1, 2024 - January 1, 2025
Running the hotel, customer service, social media, website management.
Game Developer at Independent Project
June 1, 2024 - Present
Developing prototype for commercial VR-game in Unreal Engine

Education

Bachelor's in IT specializing in games design at Westerdals Oslo ACT
January 1, 2014 - January 1, 2017

Qualifications

Microsoft Azure Fundamentals
January 1, 2024 - June 12, 2026
ISTQB Foundation Level Certification
January 1, 2019 - June 12, 2026
ISTQB Certified Tester Foundation Level
January 1, 2019 - June 12, 2026
ISTQB Agile Tester Extension
January 1, 2023 - June 12, 2026
TMAP Suite Tester Engineer
January 1, 2019 - June 12, 2026
Playwright: Web Automation Testing From Zero to Hero
January 1, 2024 - June 12, 2026

Industry Experience

Gaming, Software & Internet, Healthcare, Education, Professional Services, Media & Entertainment
    "Gå Sammen, Nå Lenger"

    At Sopra Steria I was challenged to make a concept for recruiting events and conferences like Javazone or NDC. It had to embody Sopra Steria’s norwegian slogan “Go together, reach further”. I designed and developed a co-op game where one player is wearing a VR-headset and the other player has a sheet of paper. The VR-player is in a room full of buckets with different symbols, and has to put a box with a random symbol in the correct bucket, but only the player holding the cheat sheet knows which symbols go where. As the players are unable to see what each other are looking at, they have to communicate effectively in order to score as much points as possible within a given timeframe.

    Created in Unreal Engine, logos and symbols used from the company’s library.

    Are you a maker?

    Started development on a prototype for Knowit that unfortunately never was finished. It was a VR-game for conferences and events where they wanted the user to repair a broken machine.

    I designed and started developing a VR prototype inspired by the “hacking minigame” in Bioshock. Created in Unreal Engine and 3D-models made in Blender.

    Spikestep

    Student project that I continued working on after finishing my bachelor’s degree. Mobile game that I published for the Appstore for iOS in 2019. Currently it is delisted as I’ve stopped updating the game for the newer versions of iOS. Created using GameMaker 1.4

    Melkeveien Designkontor 3D

    Architectural Visualization-project for Melkeveien Designkontor. Using Unreal Engine, Blender, Substance Painter.

    Chenem

    Current project. Prototype for a VR-game. Chenem is a VR survival horror game inspired by classic survival horror titles like Resident Evil. Currently undergoing art-style tests. Everything has been made by me, made in Unreal Engine, other software used is Blender for 3D models, Substance Painter for texturing and Perforce for versioning.

    New art style-test

    Early prototype gameplay