I’m a 3d animator with over 15 years experience, projects ranging from commercials to vfx movies, to games. My styles go from hyper realistic motion, to extremely exaggerated anime style depending on what a project requires.
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I was able to animate the suplex animation and a few other shots with Goldar and the Megazord. The goal of this shot was literally to just make it look as cool as possible with as much weight as we could.
I worked on t he trench intro animation for this project. During the discovery process, I was tasked to do a bunch of tests on how the characters could move before the director decided to go with the biped motion. The director also didn’t want him to move too creepy or fast, and this was the result of what they wanted.
I worked on animation for shots in the middle of the trailer. Specifically at 2:44 to 3:05 where the 3 are gather around the blood sacrifice key, and the end shots where Lillith is revealed.
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