I'm a 3d animator with over 15 years experience, projects ranging from commercials to vfx movies, to games. My styles go from hyper realistic motion, to extremely exaggerated anime style depending on what a project requires.

Kevin Ridgway

I'm a 3d animator with over 15 years experience, projects ranging from commercials to vfx movies, to games. My styles go from hyper realistic motion, to extremely exaggerated anime style depending on what a project requires.

Available to hire

I’m a 3d animator with over 15 years experience, projects ranging from commercials to vfx movies, to games. My styles go from hyper realistic motion, to extremely exaggerated anime style depending on what a project requires.

See more

Language

Work Experience

Senior Animator at Frame Machine
July 1, 2023 - April 1, 2024
Fortnite Festival Emotes; map and hand-keyed animation.
Animator at Echtra
December 1, 2024 - June 1, 2025
Animated characters for an unannounced sci-fi game using Maya and UE5.
Senior Animator at Wild Seed Games
September 1, 2021 - June 1, 2023
Worked on animation and helped develop an adaptable animation pipeline around Unreal and other 3D software.
Instructor at Peralta Community College District
January 1, 2023 - Present
Teaching Character Animation classes for BCCHalon Entertainment.
Cinematic Animator at Blizzard Entertainment
February 1, 2019 - August 1, 2020
Cinematics for Diablo 4, Overwatch 2, and World of Warcraft.
Animator at Bardel Entertainment
April 1, 2015 - March 1, 2016
Adventures of Puss in Boots for Netflix.
Animator Apprentice at Brazen Animation
January 1, 2015 - March 1, 2015
Worked on a game trailer; modeled some assets.
Contract Animator at EA Tiburon
May 1, 2014 - September 1, 2014
Mo-Cap cleanup for NBA Live 15.
Animator at Scanline VFX
September 1, 2016 - June 1, 2018
VFX on Detective Pikachu and other projects.

Education

Bachelor of Fine Arts in Animation at Savannah College of Art and Design
September 1, 2008 - May 11, 2012
Body Acting Course at Animation School
January 1, 2014 - May 30, 2026
BFA in Animation at Savannah College of Art and Design
January 1, 2008 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education
    paper Power Rangers 2017

    I was able to animate the suplex animation and a few other shots with Goldar and the Megazord. The goal of this shot was literally to just make it look as cool as possible with as much weight as we could.

    paper Aquaman

    I worked on t he trench intro animation for this project. During the discovery process, I was tasked to do a bunch of tests on how the characters could move before the director decided to go with the biped motion. The director also didn’t want him to move too creepy or fast, and this was the result of what they wanted.

    paper Diablo 4 Announcement Trailer

    I worked on animation for shots in the middle of the trailer. Specifically at 2:44 to 3:05 where the 3 are gather around the blood sacrifice key, and the end shots where Lillith is revealed.