I'm a dynamic game developer and community leader with expertise in Unity and C#, game development, project management, and instructional design. I have a proven track record of fostering growth, leading teams, and building thriving communities. I am skilled in OOP principles, AI, and problem-solving, and I am eager to leverage my experience and passion for innovation to drive impactful contributions to the gaming industry. As IEEE Game Development Track Head (Sept 2023 – Present), I initiated and led the establishment of a game development community within IEEE and organized online/offline courses, workshops, and events to promote the craft and provide training in game development. I designed a structured curriculum with four levels of courses, attracting over 180 trainees and fostering a vibrant learning environment within the community.

Khaled Ibrahim

I'm a dynamic game developer and community leader with expertise in Unity and C#, game development, project management, and instructional design. I have a proven track record of fostering growth, leading teams, and building thriving communities. I am skilled in OOP principles, AI, and problem-solving, and I am eager to leverage my experience and passion for innovation to drive impactful contributions to the gaming industry. As IEEE Game Development Track Head (Sept 2023 – Present), I initiated and led the establishment of a game development community within IEEE and organized online/offline courses, workshops, and events to promote the craft and provide training in game development. I designed a structured curriculum with four levels of courses, attracting over 180 trainees and fostering a vibrant learning environment within the community.

Available to hire

I’m a dynamic game developer and community leader with expertise in Unity and C#, game development, project management, and instructional design. I have a proven track record of fostering growth, leading teams, and building thriving communities. I am skilled in OOP principles, AI, and problem-solving, and I am eager to leverage my experience and passion for innovation to drive impactful contributions to the gaming industry.

As IEEE Game Development Track Head (Sept 2023 – Present), I initiated and led the establishment of a game development community within IEEE and organized online/offline courses, workshops, and events to promote the craft and provide training in game development. I designed a structured curriculum with four levels of courses, attracting over 180 trainees and fostering a vibrant learning environment within the community.

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Experience Level

Expert
Expert
Intermediate

Work Experience

Lead Game Developer at Car Game (Freelancer)
August 1, 2022 - November 5, 2025
Led a team of three to develop a comprehensive car racing game in Unity / C#, featuring 300 levels, 150 cars, AI opponents, micro-transaction systems, and LAN multiplayer capabilities.
Game Developer at Horror Game (Freelancer)
September 1, 2024 - September 1, 2024
Developed a horror adventure game where the player takes on the role of a detective investigating a haunted house filled with supernatural events and a giant monster that hunts them.

Education

Bachelor of Computer Science at Obour Institute
January 1, 2022 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment