I’m a dynamic game developer and community leader with expertise in Unity and C#, game development, project management, and instructional design. I have a proven track record of fostering growth, leading teams, and building thriving communities. I am skilled in OOP principles, AI, and problem-solving, and I am eager to leverage my experience and passion for innovation to drive impactful contributions to the gaming industry.
As IEEE Game Development Track Head (Sept 2023 – Present), I initiated and led the establishment of a game development community within IEEE and organized online/offline courses, workshops, and events to promote the craft and provide training in game development. I designed a structured curriculum with four levels of courses, attracting over 180 trainees and fostering a vibrant learning environment within the community.
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