Vardan Khasikyan
I'm Vardan Khasikyan, a Senior Unity Developer with 9+ years of experience building and operating F2P mobile games for iOS and Android using Unity and C.
About
I’m Vardan Khasikyan, a Senior Unity Developer with 9+ years of experience building and operating F2P mobile games for iOS and Android using Unity and C#. I specialize in scalable gameplay architecture, LiveOps systems, modular UI frameworks, animation and VFX integration, backend integrations, and performance optimization for live-service games.
I’ve led engineering teams and collaborated across gameplay, backend, and product disciplines in fast-paced production environments, delivering reusable systems and robust project structures. I enjoy solving complex technical challenges, prototyping rapidly, and keeping players happy with smooth live-service experiences.
- 10 years' experience
- Joined May 2026
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
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Work experience· 6 roles
Contributed to shipped mobile titles including Frost World, West Escape, and Raptor Evolution. Architected and implemented gameplay systems and reusable UI modules for mobile game projects. Optimized gameplay performance and memory usage across Android and iOS devices. Collaborated within a fast-paced R&D environment focused on rapid prototyping and feature iteration. Contributed to technical decision-making, code quality improvements, and scalable project structure.
Maintained and extended live-service mobile game infrastructure for Slots Era. Integrated gameplay modules, backend services, and platform-specific technical improvements. Coordinated multi-platform release processes for iOS, Android, Windows, and Facebook platforms. Improved project stability and deployment workflows in collaboration with cross-functional teams.
Led a team of 6 engineers responsible for mobile game development and technical delivery. Defined studio-wide technical architecture standards and development workflows. Designed reusable cross-project frameworks and scalable modular UI systems, including animation and asset management conventions. Oversaw project planning, technical mentorship, and engineering process improvements.
Education
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