I am a Junior Full-Stack Developer with a BSc (Hons) Games Design & Development and MA Computer Games: Art and Design, who enjoys building clean, user-friendly applications and learning through real projects. I’m particularly interested in front-end development for the creativity it offers, while also enjoying the problem-solving involved in back-end work. I recently completed a Full-Stack Developer traineeship with IT Career Switch, where I built full-stack applications using JavaScript, PHP and MySQL. Previously I worked as a Game Engine Specialist at Fire Without Smoke, managing complex game builds and solving technical issues across projects using Unity and Unreal Engine. This experience strengthened my problem-solving skills and ability to work across technical teams. I am continuously developing my skillset and strive to create efficient, user-focused solutions, and I am now seeking opportunities to apply my technical expertise in a development-focused role.

Kierath Dhugga

I am a Junior Full-Stack Developer with a BSc (Hons) Games Design & Development and MA Computer Games: Art and Design, who enjoys building clean, user-friendly applications and learning through real projects. I’m particularly interested in front-end development for the creativity it offers, while also enjoying the problem-solving involved in back-end work. I recently completed a Full-Stack Developer traineeship with IT Career Switch, where I built full-stack applications using JavaScript, PHP and MySQL. Previously I worked as a Game Engine Specialist at Fire Without Smoke, managing complex game builds and solving technical issues across projects using Unity and Unreal Engine. This experience strengthened my problem-solving skills and ability to work across technical teams. I am continuously developing my skillset and strive to create efficient, user-focused solutions, and I am now seeking opportunities to apply my technical expertise in a development-focused role.

Available to hire

I am a Junior Full-Stack Developer with a BSc (Hons) Games Design & Development and MA Computer Games: Art and Design, who enjoys building clean, user-friendly applications and learning through real projects. I’m particularly interested in front-end development for the creativity it offers, while also enjoying the problem-solving involved in back-end work.

I recently completed a Full-Stack Developer traineeship with IT Career Switch, where I built full-stack applications using JavaScript, PHP and MySQL. Previously I worked as a Game Engine Specialist at Fire Without Smoke, managing complex game builds and solving technical issues across projects using Unity and Unreal Engine. This experience strengthened my problem-solving skills and ability to work across technical teams. I am continuously developing my skillset and strive to create efficient, user-focused solutions, and I am now seeking opportunities to apply my technical expertise in a development-focused role.

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Experience Level

Expert
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Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Junior Engine Specialist at Fire Without Smoke
August 1, 2023 - August 1, 2025
Solved complex technical issues and implemented debugging, optimization, and performance improvements across game builds. Supported cross-functional teams through troubleshooting, asset testing, and integration support. Used Git and Perforce to manage version control, branching, merging, and deployment processes. Conducted integration testing, stability testing, and quality checks for client game builds. Delivered cross-departmental technical support, streamlining workflows and implementing solutions tailored to unique projects. Authored internal documentation to standardise procedures and improve team productivity.
Game Engine Specialist at Fire Without Smoke
August 1, 2023 - August 1, 2025
Specialised in maintaining game builds, debugging issues, and optimising workflows to support cross-departmental efficiency and client satisfaction. Collaborated with the capture team to diagnose and resolve complex issues, utilising debugging tools and best practices. Applied advanced GPU optimisation techniques and deep hardware/software integration knowledge to boost performance in demanding environments. Managed version control with Git and Perforce, ensuring smooth integration and timely updates across software components. Authored clear internal documentation to standardise procedures and support team knowledge sharing. Provided cross-functional technical support, improving workflows and implementing tailored solutions for diverse project needs. Led integration and stability testing for client-facing game builds, ensuring consistent high performance. Maintained and configured computer systems to ensure compatibility with project-specific tools and environments. Proactively expand
3D Generalist at Keenworld
July 1, 2022 - November 1, 2022
Designed 2D and 3D environments for a gaming and Metaverse marketing platform. Contributed to rendering optimisation, engine stability, and technical workflows. Contributed to Metaverse research, exploring new technologies and interaction methods to advance immersive experiences. Created high-quality 3D assets and integrated them into rendering pipelines.
3D Generalist at Futurzy
June 1, 2022 - August 1, 2022
Designed and implemented efficient workflows for managing digital environments, balancing performance optimisation with system reliability. Developed high-quality 3D assets and integrated them into rendering pipelines, utilising C++ to improve system stability and optimise performance. Collaborated with teams to resolve system bottlenecks, delivering solutions that improved processing times and reduced downtime. Contributed to metaverse research initiatives, exploring innovative technologies and user interaction methods to advance the platform’s capabilities. Remote role during Summer 2022.
Sales Associate at TK Maxx
January 1, 2021 - January 1, 2022
Focused on teamwork, problem-solving, and operational efficiency while delivering high-quality customer service in a fast-paced retail environment. Troubleshot point-of-sale system issues to minimise service disruptions, built positive relationships with both colleagues and customers, and maintained attention to detail in inventory management. Recognised as Associate of the Month for being a helpful and approachable team player.

Education

Full-Stack Engineer at CodeAcademy
January 1, 2025 - January 20, 2026
MA Computer Games: Art and Design (Distinction) at University of London
January 1, 2020 - January 1, 2021
BSc (Hons) Games Design and Development (First Class Honours) at Manchester Metropolitan University
January 1, 2017 - January 1, 2020
A-Levels at Queen Mary’s Grammar School
January 1, 2015 - January 1, 2017
MA Computer Games: Art and Design (Distinction) at Goldsmiths, University of London
January 1, 2020 - January 1, 2021
BSc (Hons) Games Design & Development (First Class) at Manchester Metropolitan University
January 1, 2017 - January 1, 2020

Qualifications

Coding Traineeship – Full Stack Developer (IT Career Switch)
January 11, 2030 - June 4, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more