Hi, I’m Koby L’Estrelle, a software engineer and game developer with professional experience in software development, automation, scripting, and solving complex problems in enterprise environments. In addition to my day-to-day work, I actively pursue game development projects in my spare time and enjoy turning creative ideas into functional experiences.
Alongside my professional work, I’ve contributed to Godot and Unity projects and am currently focusing on Unreal Engine 5. I love blending creativity with technical problem solving and am passionate about game play systems, interactive experiences, and efficient development workflows. Through both personal projects and professional experience, I’ve built strong skills in programming, collaboration, debugging, DevOps, and iterative development, and I’m eager to continue growing as a developer and to contribute to a game-focused team where I can further develop my technical and creative skills.
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