Available to hire
I’m Kristian Volarevic, an entry-level software developer with a solid track record in full-lifecycle project management. I recently led the development of a 3D puzzle-platformer using C++ and Unreal Engine 5, delivering a project that earned Distinction for technical architecture and polish.
I thrive on collaborating in cross-functional teams, architecting core gameplay systems, AI, and tooling, and I’m excited to contribute to innovative projects that blend programming, design, and storytelling.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Croatian
Intermediate
Work Experience
Crew Member at Guzman y Gomez Burnside
January 1, 2023 - December 31, 2025Contributed to fast-service restaurant operations, rotating through roles to service customers and wash dishes. Consistently applied team feedback to improve customer experience and efficiency.
Capstone Project - Project Manager & Developer at Monash University Capstone Project
January 1, 2025 - PresentManaged group progress and kept members on pace. Coded core gameplay mechanics in C++ and integrated them with Unreal Engine 5, using Git for version control and conducting playtests to optimize the game.
Crew Member at Guzman Gomez Burnside
January 1, 2023 - December 31, 2025Contributed to fast service and KPIs; assisted shift leader; performed a variety of tasks including serving customers and washing dishes; incorporated manager feedback to improve customer experience.
Project Manager & Developer (Capstone) at Monash University Capstone Project
January 1, 2025 - December 31, 2025Managed group progress and kept members on pace; implemented core game mechanics in C++ and integrated them with Unreal Engine 5; used Git for source control and collaborated with teammates; conducted playtests to optimize the game.
Project Manager & Lead Developer at Chronorevert (Itch.io project)
February 1, 2025 - November 1, 2025Directed a small team to design and build an original 3D puzzle-platformer within a 24-week production window. Spearheaded project management and technical development, architecting core mechanics, AI pathfinding, and combat systems in C++, managed the codebase with Git, and coordinated cross-functional assets (3D art and sound effects). Delivered a polished, fully functional game that earned a Distinction (72-76%) across both semesters and was published on Itch.io.
Crew Member at Guzman y Gomez
February 1, 2023 - February 1, 2025Collaborated within a high-velocity team to maintain service standards and achieve KPIs during peak hours. Demonstrated operational flexibility by supporting shift leadership across front-of-house customer service, back-of-house logistics, and sanitation, while actively incorporating managerial feedback to improve workflows and customer experience.
Education
Bachelor of Information Technology at Monash University
January 1, 2017 - December 31, 2022Bachelor of Information Technology at Monash University
January 1, 2023 - January 1, 2025High School Diploma at Catholic Regional College
January 1, 2017 - January 1, 2022Bachelor of Information Technology at Monash University
January 11, 2030 - May 15, 2026Qualifications
Academic Achievement Award in Software Development
January 11, 2030 - February 2, 2026Academic Achievement Award in Software Development
January 1, 2017 - February 16, 2026Industry Experience
Education, Gaming, Software & Internet, Media & Entertainment, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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