I am very passionate about games and the development process. This led me to learn how to create my own games, which has helped me develop strong problem-solving skills both in the workplace and in daily life. I approach problems like games, making solutions easier to develop and communicate. My background in quality assurance combined with game design allows me to effectively bridge the gap between development and QA teams. I have experience using Unity and Unreal Engine, designing UI/UX, and creating low-poly models. I've also taken initiative in leadership roles, such as preparing for transitions to new engines and designing interactive tutorials. My analytical skills and teamwork help ensure smooth releases and a strong user experience.

Kristina Lum

I am very passionate about games and the development process. This led me to learn how to create my own games, which has helped me develop strong problem-solving skills both in the workplace and in daily life. I approach problems like games, making solutions easier to develop and communicate. My background in quality assurance combined with game design allows me to effectively bridge the gap between development and QA teams. I have experience using Unity and Unreal Engine, designing UI/UX, and creating low-poly models. I've also taken initiative in leadership roles, such as preparing for transitions to new engines and designing interactive tutorials. My analytical skills and teamwork help ensure smooth releases and a strong user experience.

Available to hire

I am very passionate about games and the development process. This led me to learn how to create my own games, which has helped me develop strong problem-solving skills both in the workplace and in daily life. I approach problems like games, making solutions easier to develop and communicate. My background in quality assurance combined with game design allows me to effectively bridge the gap between development and QA teams.

I have experience using Unity and Unreal Engine, designing UI/UX, and creating low-poly models. I’ve also taken initiative in leadership roles, such as preparing for transitions to new engines and designing interactive tutorials. My analytical skills and teamwork help ensure smooth releases and a strong user experience.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

QA Analyst at Pixelberry Studios
January 1, 2024 - July 14, 2025
Worked on the Content DLC Team and Releases Team to ensure new chapters on the Choices app were ready for public release. Responsibilities included playing through new chapters to verify variables and conducting A/B testing for special promotions targeting specific players.
QA Tester at MZ
January 1, 2018 - July 14, 2025
Performed backdoor testing for Final Fantasy XV: A New Empire in an invisible live environment to test new game features and regression tests to ensure fixes applied correctly after updates.
QA Tester at VMC (at Oculus)
January 1, 2017 - July 14, 2025
Tested Samsung Gear VR headset features including stress testing native functions, social features, and application/game installations.
QA Tester at Disney Interactive
December 31, 2016 - July 14, 2025
Tested DisneyLife (now Disney+) across multiple platforms with focus on localization testing and bandwidth stress testing by running multiple app instances simultaneously.
Contract QA Tester at PennyPop
December 31, 2016 - July 14, 2025
Conducted bug discovery and isolated device-specific bugs, while learning basics of bug reporting and team communication.
QA Analyst at Pixelberry Studios
January 1, 2024 - July 14, 2025
Worked on Content DLC Team and Releases Team, ensuring new chapters on the Choices app were ready for public release. Responsibilities included playing through new chapters to verify variable functionality and conducting A/B testing for special promotions targeting specific players.
QA Tester at MZ
January 1, 2018 - July 14, 2025
Performed backdoor testing for Final Fantasy XV: A New Empire in an invisible live environment alongside live players. Tasks included testing new game features and regression testing to ensure fixes applied correctly post-update.
QA Tester at VMC (at Oculus)
January 1, 2017 - July 14, 2025
Tested the Gear VR headset for Samsung phones. Main tasks included stress testing native features, ensuring social features functioned properly, and testing application and game installations.
QA Tester at Disney Interactive
December 31, 2016 - July 14, 2025
Tested DisneyLife (now Disney+) on multiple platforms. Ensured text met US localization guidelines and stress tested bandwidth by running multiple application instances simultaneously.
Contract QA Tester at Pennypop
December 31, 2016 - July 14, 2025
Responsibilities included bug discovery, isolating device-specific bugs, and learning the basics of bug reporting and team communication.

Education

M.A at Academy of Arts University
January 1, 2024 - December 31, 2024
B.A at San Jose State University
January 1, 2015 - December 31, 2015
M.A at Academy of Arts University, San Francisco, California
January 1, 2024 - December 31, 2024
B.A. at San Jose State University, San Jose, California
January 1, 2015 - December 31, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment