Available to hire
I am a dedicated prop artist passionate about game art and proficient in Blender, ZBrush, Substance 3D Painter, Procreate, Unity and Unreal Engine. I graduated from Michigan State University with a Bachelor of Arts in Games and Interactive Media, focusing on 3D art. When attending university, I co-founded the club Diversity in Games, to create a space for minorities in the game industry.
Skills
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Work Experience
Prop Artist / Environment Artist / Concept Artist at Team Bungie Cords (Skybooter)
January 1, 2026 - May 1, 2026Modeled assets in Blender using a standardized high-to-low pipeline and textured in Substance Painter for cohesive integration with the game’s visual style. Used Substance Designer to create custom materials when needed. Produced concept art in Procreate to guide asset development and maintain visual cohesion. Collaborated with a 21-person team, iterating on assets based on feedback to meet the art team’s style targets.
Prop Artist / Concept Artist / 2D Artist at Team Rockstars (Punk Deliveries)
January 1, 2025 - May 1, 2025Modeled 3D props in Blender and textured them in Substance Painter for cohesion and realism. Created concept art, 2D elements, and design iterations in Procreate to guide asset development and maintain visual cohesion. Collaborated with a team of 16, pitching visual ideas and refining assets based on feedback to ensure alignment with gameplay needs.
Art Director & 2D/3D Artist at Sidetracked Studios (The Painters Lament)
May 1, 2024 - May 1, 2026Led the art team and collaborated with the production lead, programmers, and designers to develop 2D and 3D assets with a cohesive visual direction. Created both 2D and 3D assets, modeling and texturing various furniture and puzzle props in 3D. Hand-painted 2D environment assets and props using watercolor. Hand-painted the protagonist in watercolor and animated in Procreate to ensure expressive movement.
Sole Environment & Prop Artist at Michigan State University, Virtual Genome Project
October 1, 2023 - PresentDesigned and modeled 3D assets in Blender, accurately recreating lab equipment and structures. Textured models in Substance Painter to achieve realistic materials and a polished final look. Created concept art for lab props to support accurate scale and 3D asset development.
Education
Bachelor of Arts in Games and Interactive Media (3D Art concentration) at Michigan State University
January 1, 2025 - April 1, 2025Associate in General Studies at Macomb Community College
August 1, 2022 - August 18, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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