Hi, I’m Kunick, I am a 3d artist from Canada . I’ve freelanced for over 3 years, specializing in character and environment art but also enjoy turning concepts to life. I consider myself as someone with a strong eye for detail and puts great care in the work I do, making sure my topologies are clean and my projects well optimized. I work across Blender, ZBrush, Unreal Engine 5, Substance Painter, Clip and Studio Paint to deliver the models and renders needed for projects I take on.

Kunick Lee

Hi, I’m Kunick, I am a 3d artist from Canada . I’ve freelanced for over 3 years, specializing in character and environment art but also enjoy turning concepts to life. I consider myself as someone with a strong eye for detail and puts great care in the work I do, making sure my topologies are clean and my projects well optimized. I work across Blender, ZBrush, Unreal Engine 5, Substance Painter, Clip and Studio Paint to deliver the models and renders needed for projects I take on.

Available to hire

Hi, I’m Kunick, I am a 3d artist from Canada . I’ve freelanced for over 3 years, specializing in character and environment art but also enjoy turning concepts to life.

I consider myself as someone with a strong eye for detail and puts great care in the work I do, making sure my topologies are clean and my projects well optimized.

I work across Blender, ZBrush, Unreal Engine 5, Substance Painter, Clip and Studio Paint to deliver the models and renders needed for projects I take on.

See more

Language

English
Fluent

Work Experience

Freelance 3D Character Artist at Personal Project: Tony Tony Chopper outfit
January 1, 2025 - November 24, 2025
Created a 3D model of a 2D character (Tony Tony Chopper from One Piece). Process included sculpting, retopology, UVs, high-to-low poly baking, hand-painted textures, rendering, and animating cinematic/turntable shots using ZBrush, Blender and Substance Painter.
Freelance 3D Artist at Sci-Fi Space Hall (Game Asset Project)
January 1, 2023 - January 1, 2023
Created assets for a sci-fi environment in a game engine. Process included hard surface modeling, retopology, UVs, high-to-low poly baking, hand-painted textures, and setting up materials in Blender, Substance Painter and Unreal Engine 5.
3D Artist at Pet Cage Commission
January 1, 2025 - January 1, 2025
Created a 3D product render based on client sketches for a university project. Process included hard surface modeling, UVs, textured PBR, rendering and animating a turntable in Blender and Substance Painter.
3D Artist at Gracie Statue Commission
January 1, 2025 - January 1, 2025
Created a ready 3D printed model with client-supplied images. Sculpted in ZBrush and later sliced and prepared in PrusaSlicer for 3D printing.
Kitchen Designer (Full-time) at Rona
January 1, 2023 - January 1, 2023
Responsible for designing and consulting with clients about their kitchen layout. Created concept layouts and renders based on measurements and photos provided. Coordinated with installers to schedule and install the kitchen.

Education

Bachelor of Arts in Industrial Design Engineering at University of Alberta
January 1, 2016 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet
    uniE608 Pet Cage commission project
    ● Responsible for creating a 3d product render based on concept sketches provided by clients for their university project ● Process includes hard surface modeling, UVs, textured PBR, rendering and animating a turntable using Blender and substance painter For more images and detail, Check out my artstation https://www.twine.net/signin 3d 3dartist 3dmodel 3drender render
    uniE621 3d Printed pet “Gracie” statue commission
    ● Responsible for creating a ready 3d printed model with pictures provided by the client ● The model was sculpted in Zbrush and was later sliced and prepared in a program called prusaslicer for 3d printing For more images and detail, Check out my artstation https://www.twine.net/signin 3d 3dartist 3dmodel 3dprinting