I am a passionate game developer with a proven ability to take games from concept to publication. With strong skills in game design, programming, and testing, I have developed multiple titles that successfully passed through full development pipelines and were released on PC and mobile platforms. I have hands-on experience with multiplayer gameplay systems and focus heavily on performance, scalability, and engaging player experiences. I am constantly driven to improve my craft and push the quality of my work to industry standards.

Laksh Minocha

I am a passionate game developer with a proven ability to take games from concept to publication. With strong skills in game design, programming, and testing, I have developed multiple titles that successfully passed through full development pipelines and were released on PC and mobile platforms. I have hands-on experience with multiplayer gameplay systems and focus heavily on performance, scalability, and engaging player experiences. I am constantly driven to improve my craft and push the quality of my work to industry standards.

Available to hire

I am a passionate game developer with a proven ability to take games from concept to publication. With strong skills in game design, programming, and testing, I have developed multiple titles that successfully passed through full development pipelines and were released on PC and mobile platforms. I have hands-on experience with multiplayer gameplay systems and focus heavily on performance, scalability, and engaging player experiences. I am constantly driven to improve my craft and push the quality of my work to industry standards.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Advanced
Hindi
Advanced

Work Experience

Unity Developer at OAK
June 20, 2024 - Present
Remote learned about Unity Engine, Unity Events and Abstraction. Built simulations in two languages. Contributed to the VRSL (Virtual Simulation Labs) project, developing a time-based puzzle system with dynamic math problem generation and real-time feedback. Implemented a responsive UI for smooth interaction and debugged input timing issues to improve gameplay accuracy.
Unity Game Developer at Oak
June 20, 2024 - Present
Remote role focused on exploring Unity Engine, Unity Events, and abstraction. Learned through hands-on work and contributed to simulations across multiple languages. Built core gameplay elements and supported team projects.
Unity Developer at Save File
September 20, 2023 - Present
Developed a 2D combat system featuring player-enemy interactions and feedback loops. Optimized performance to maintain stable framerates and resolved collision and input-related issues to ensure a smooth gameplay experience.
Unity Developer at Underworld Solvers
May 20, 2023 - Present
Underworld Solvers is a Unity project focused on randomized card mechanics and turn-based gameplay. Built a turn-based card system with randomized mechanics and procedures shuffling. Implemented game logic for turn handling, card effects, and state management. Ensured system stability by debugging gameplay inconsistencies.
Game Developer at Underworld Solvers
May 20, 2023 - September 20, 2023
Led development of a Unity-based turn-based card game with randomized mechanics. Built a turn-based card system with randomized mechanics and procedures, including shuffling and dynamic game logic for turns, card effects, and state management. Debugged gameplay for inconsistencies and ensured stability, while delivering a polished experience with clear UI and feedback loops.
Unity Developer at Math-Ops
January 20, 2023 - Present
Math-Ops is a Unity project that offers a dynamic puzzle experience with real-time feedback. Developed a time-based puzzle system with dynamic math problem generation and scoring, implemented a gameplay loop with timers, input handling, and real-time feedback. Designed a responsive UI for smooth interaction and debugging.

Education

B.Des. (Game Design & Development) at Artemisia College of Art & Design
August 20, 2022 - June 22, 2026
at Artemisia College of Art & Design
January 11, 2030 - August 20, 2022

Qualifications

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate

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